Multiplayer is getting more and more difficult.
#101
Posté 12 avril 2012 - 07:22
Mostly I've chalked up the failed extractions to the increasing number of people playing silver/gold who really should be working on bronze.
#102
Posté 12 avril 2012 - 07:22
Brenon Holmes wrote...
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Yeah I've seen no evidence of "targeting higher N7" players. On the occasion that I play a silver public match to level up a level 1 character, I'm usually the highest N7 in the room. Enemies don't single me out in those games.
Modifié par Demonhoopa, 12 avril 2012 - 07:22 .
#103
Posté 12 avril 2012 - 07:25
#104
Posté 12 avril 2012 - 07:28
Sofie1991 wrote...
It's so hard to ignore the "it's getting harder and harder" xD
LOL Glad I'm not the only one that though this
#105
Posté 12 avril 2012 - 07:31
Kalas82 wrote...
so basicaly you started this theme for what purpose? Till now all you did was attacking answers....reason?
Weapons and certain powers were tweaked, some buffed some nerved, enemy a.i. has been tweaked to dodge powers more often..that`s about it.
I never tried soloing silver with a krogan/sent, but my engineer does still fine, altough i try this just for fun sometimes. Playing in a team is more fun..that`s my subjective opinion.
The only thing i noticed (but that`s just a wild guess) is that sometimes mob-spawns seem pretty unfittig for set difficulty, i had silver-like spawns on bronze and gold-like spawns on silver sometimes...as soon as there are 4 brutes and a couple of ravangers + 2 banshees backed by a pack of marauders popping on bronze(2player) before wave 10 i tought something was wrong.
Purpose for thread, to discuss the issue of the constant buffing and nerfing that is screwing up a game that worked perfectly fine in the first place.
Reason being for most of my replies?...most others are making dumb comments. So i point out the idiots.
If they make even a slightly intelligent comment that DOES NOT ask for a response, i don;t reply.
You however, made an intelligent response. And asked for a response.
#106
Posté 12 avril 2012 - 07:32
Nevadie 305 wrote...
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.
No... I'm flat out telling you, there have been no difficulty tweaks beyond what have been posted by Eric. If you're not comfortable with that, I can't help you. This is a straight answer, I can't state it any more categorically than that.
There have been no difficulty tweaks beyond what Eric has posted.
If you're claiming that I'm lying... then I'm not sure why we're having this conversation, and I'll just leave.
#107
Posté 12 avril 2012 - 07:33
#108
Posté 12 avril 2012 - 07:38
Brenon Holmes wrote...
Nevadie 305 wrote...
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.
No... I'm flat out telling you, there have been no difficulty tweaks beyond what have been posted by Eric. If you're not comfortable with that, I can't help you. This is a straight answer, I can't state it any more categorically than that.
There have been no difficulty tweaks beyond what Eric has posted.
If you're claiming that I'm lying... then I'm not sure why we're having this conversation, and I'll just leave.
A footrace is the only thing that can settle this.
#109
Posté 12 avril 2012 - 07:39
Brenon Holmes wrote...
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Well this is coming from your community here...Stop nerfing things, and stop buffing things. We understand you want to "balance" things...but Bronze shoud be EASY, seeing as we get nothing for exp and credits...the amount of work we put into it should reflect, it should be simple for a few lvl 20 chars to breeze through a bronze mission. and etc.
#110
Posté 12 avril 2012 - 07:39
Brenon Holmes wrote...
No... I'm flat out telling you, there have been no difficulty tweaks beyond what have been posted by Eric. If you're not comfortable with that, I can't help you. This is a straight answer, I can't state it any more categorically than that.
There have been no difficulty tweaks beyond what Eric has posted.
If you're claiming that I'm lying... then I'm not sure why we're having this conversation, and I'll just leave.
He is saying you're lying, but I think he's also saying that Bioware is trying to indoctrinate players or something. He's probably a little ill. Don't mind him.
I for one really appreciate when you guys answer questions, so please don't let one loon ruin that for the rest of us
#111
Posté 12 avril 2012 - 07:40
I'm flat out telling you, there have been no difficulty tweaks beyond what have been posted by Eric.
Well there must of been some kind of interaction between the old code and the new patch. The random spikes in difficulty on Bronze are frustrating. I don't know what's going on but today is the first day since I put the game disc in the tray that I actually wanted to remove it and play something else.
Modifié par lastofthefive0s, 12 avril 2012 - 07:49 .
#112
Posté 12 avril 2012 - 07:41
Brenon Holmes wrote...
Nevadie 305 wrote...
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.
No... I'm flat out telling you, there have been no difficulty tweaks beyond what have been posted by Eric. If you're not comfortable with that, I can't help you. This is a straight answer, I can't state it any more categorically than that.
There have been no difficulty tweaks beyond what Eric has posted.
If you're claiming that I'm lying... then I'm not sure why we're having this conversation, and I'll just leave.
Honestly, i just appreciate the fact that someone from the BioWare team is even reading this thread, let alone posting.
Says to me you guys are at least trying to listen, evne tho...who can listen to 2,000,000 voices? lol
#113
Posté 12 avril 2012 - 07:43
lastofthefive0s wrote...
Well there must of been some kind of interaction between the old code and the new patch. The random spikes in difficulty on Bronze are frustrating. I don't know what's going on but today is the first day since I put the game disc in the tray that I actually wanted to remove it and play something else.
I know the feeling. i was curious to see wat had happened to gold with all these random things happening...i felt like the silver match i was playing yesterday was a gold...and the gold one i just finished was a bronze... T.T
Modifié par Yajuu Omoi, 12 avril 2012 - 07:43 .
#114
Posté 12 avril 2012 - 07:44
Brenon Holmes wrote...
Nevadie 305 wrote...
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.
No... I'm flat out telling you, there have been no difficulty tweaks beyond what have been posted by Eric. If you're not comfortable with that, I can't help you. This is a straight answer, I can't state it any more categorically than that.
There have been no difficulty tweaks beyond what Eric has posted.
If you're claiming that I'm lying... then I'm not sure why we're having this conversation, and I'll just leave.
So thousands of fans that have played MP since release ares just making it up? or its in their head? Is that what your trying to say? That the countless posts from different people from even different countries is all hog-wash?
#115
Posté 12 avril 2012 - 07:44
Ah ok, so it might just be a side effect of a patch or something? I have noticed an increase in glitched enemies. Ones stuck in their spawn points, had one that lost his armor then became invul, 4 people shooting him point blank but to no effect but he could kill us. Either way, I'm fine...just a little tougher but still having fun. Great work on the mp, appreciate it
#116
Posté 12 avril 2012 - 07:45
#117
Posté 12 avril 2012 - 07:46
[quote]Brenon Holmes wrote...
[quote]Nevadie 305 wrote...
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.[/quote]
No... I'm flat out telling you, there have been no difficulty tweaks beyond what have been posted by Eric. If you're not comfortable with that, I can't help you. This is a straight answer, I can't state it any more categorically than that.
There have been no difficulty tweaks beyond what Eric has posted.
If you're claiming that I'm lying... then I'm not sure why we're having this conversation, and I'll just leave.
[/quote]
Im a former retired combat tested US Marine Sargeant. Doubt he stands a chance in a thumb wrestling contest.
A footrace is the only thing that can settle this.
Modifié par Nevadie 305, 12 avril 2012 - 07:46 .
#118
Posté 12 avril 2012 - 07:46
Nevadie 305 wrote...
Brenon Holmes wrote...
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.
I came from World of Warcraft. They have a PTR (Public Test Realm). Why not just admit your tweaking and trying to make balance changes on a live server and make a test server where people can try out new stuff your working on even if its broken. Why not BW? because it worked for Blizzard for over 10 years and it makes too much sense.
That was a bit rude.
Modifié par Demonhoopa, 12 avril 2012 - 07:47 .
#119
Posté 12 avril 2012 - 07:48
Demonhoopa wrote...
Nevadie 305 wrote...
Brenon Holmes wrote...
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.
I came from World of Warcraft. They have a PTR (Public Test Realm). Why not just admit your tweaking and trying to make balance changes on a live server and make a test server where people can try out new stuff your working on even if its broken. Why not BW? because it worked for Blizzard for over 10 years and it makes too much sense.
Rude.
I'm replying in the people that aren't that good at this game like me. I can destroy gold, high n7 rating blah blah but none of that matters if people leave the community. Thats what i love about this MP game compared to CoD, people on live are actually friendly and trying to work with each other. But if stuff like this continues, like the other 100 problems people are asking for change, then their just gonnna leave ME3. You can't play multi-player without players.
#120
Posté 12 avril 2012 - 07:50
[quote]Brenon Holmes wrote...
[quote]Nevadie 305 wrote...
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.[/quote]
No... I'm flat out telling you, there have been no difficulty tweaks beyond what have been posted by Eric. If you're not comfortable with that, I can't help you. This is a straight answer, I can't state it any more categorically than that.
There have been no difficulty tweaks beyond what Eric has posted.
If you're claiming that I'm lying... then I'm not sure why we're having this conversation, and I'll just leave.
[/quote]
Im a former retired combat tested US Marine Sargeant. Doubt he stands a chance in a thumb wrestling contest.
A footrace is the only thing that can settle this.
#121
Posté 12 avril 2012 - 07:54
Yajuu Omoi wrote...
Brenon Holmes wrote...
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Well this is coming from your community here...Stop nerfing things, and stop buffing things. We understand you want to "balance" things...but Bronze shoud be EASY, seeing as we get nothing for exp and credits...the amount of work we put into it should reflect, it should be simple for a few lvl 20 chars to breeze through a bronze mission. and etc.
Bronze IS easy. The bad guys hardly do any damage. If you have a level 20 character, you can practically walk through the bad guys.
I don't see a problem.
#122
Posté 12 avril 2012 - 07:57
Demonhoopa wrote...
Yajuu Omoi wrote...
Brenon Holmes wrote...
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Well this is coming from your community here...Stop nerfing things, and stop buffing things. We understand you want to "balance" things...but Bronze shoud be EASY, seeing as we get nothing for exp and credits...the amount of work we put into it should reflect, it should be simple for a few lvl 20 chars to breeze through a bronze mission. and etc.
Bronze IS easy. The bad guys hardly do any damage. If you have a level 20 character, you can practically walk through the bad guys.
I don't see a problem.
Try to saythat when you have 4 lvl 20 chars working well together getting randomly downed from full health and shields...from one lone assault trooper...and all he did was unload one burst
#123
Posté 12 avril 2012 - 07:57
Any chance part of the issue is just getting used to new maps? I went down a few times last night because I didn't know where I was getting shot from.
#124
Posté 12 avril 2012 - 07:57
I have also experienced what seemed like a sudden and dramatic increase in difficulty on silver recently.
And, this was with a group that had just completed the same map several times without any difficulty whatsoever.
We changed host, and the next game we were holding on for dear life already at wave one. It was so absurd I started laughing. We survived wave two by using a rocket
You could not move without getting taking damage... We wiped on wave three...
So since there are no changes made, what other factors could contribute to such difficulty spikes?
I have hard time buying that we were just unlucky, or whatnot. The was clearly something different. Though, the next time I played the map it was back to being normal again and could take out my Batarian Sentinel for spin...
Modifié par KristinCousland, 12 avril 2012 - 08:02 .
#125
Posté 12 avril 2012 - 07:59
Yajuu Omoi wrote...
Demonhoopa wrote...
Yajuu Omoi wrote...
Brenon Holmes wrote...
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Well this is coming from your community here...Stop nerfing things, and stop buffing things. We understand you want to "balance" things...but Bronze shoud be EASY, seeing as we get nothing for exp and credits...the amount of work we put into it should reflect, it should be simple for a few lvl 20 chars to breeze through a bronze mission. and etc.
Bronze IS easy. The bad guys hardly do any damage. If you have a level 20 character, you can practically walk through the bad guys.
I don't see a problem.
Try to saythat when you have 4 lvl 20 chars working well together getting randomly downed from full health and shields...from one lone assault trooper...and all he did was unload one burst
Seriously? Wow, LOL.
That sounds more like a random glitch/malfunction than a "change in difficulty". Don't you think?





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