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What happened to the evil choice/path?


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#1
Malsumis

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Well what happened?

I can understand why it was dropped for the ME series(didn'tmake sense), but in the DA universe it's does make sense. Blood Magic, Tevinter, Blight/corruption and lust for power are all themes of the DA universe and all make logical paths for a DA PC. Yet what we get, is anti-hero PC.

The best thing about TOR was being able to be the evil again, I forgot how much fun that was. Same again with companions, I enjoyed getting reactions from them, be they evil or even better good. It also gives a game more replayability for me, because I roll a good/hero PC straight after.

Now I'm not asking for two different stories(SW/JK), what I'm asking for is a Kotor/JE style path. Where the choice however illusionary it is, is there(where at the end, they real choice is made). I accept the fact that more people prefer to be the hero, but that shouldn't mean that we lose the choice all together.

So any chance in DA3?

Modifié par Malsumis, 12 avril 2012 - 12:25 .


#2
Allan Schumacher

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I think it depends on the circumstances. One thing I found interesting about DAO's setting is that whether or not you perceive something as evil depends on your ethical perception of the situation. The fact that some people consider the mages evil, and others consider the templars evil, is what I think is so fascinating. Making a deal with a demon to unlock blood magic definitely strikes me as evil though!

A game like KOTOR has more clearly defined good and evil, so I think it's easier to work that in.

I like the idea of being able to choose good and evil, there's also times where it just doesn't make sense (especially considering the limitations of plot divergence). I don't think there's really a way to do a more pure "evil" type of playthrough in DAO given that the Darkspawn nemesis was not something that can really be bargained with or sided with.

In what sort of ways could evil have been more interesting beyond a "MUahahaha I am evil so I choose to kill you all!" (I don't find that very interesting :P) when looking at the DA games?

#3
Allan Schumacher

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Dave of Canada wrote...

Allan Schumacher wrote...

In what sort of ways could evil have been more interesting beyond a "MUahahaha I am evil so I choose to kill you all!" (I don't find that very interesting :P) when looking at the DA games?


Allow us to be a manipulative bastard.

Allowing players to become the Loghains, the Arl Howes and such would be awesome. I don't say those characters are "evil" but allowing us to manipulate the scenes, letting us be the chess player rather than the pawn, would be fascinating.

You'd need to commit things which most people would say is "evil", though.


Hmmm.  Interesting.  I like it! :D

I agree that the subtle, more nuanced type of evil is more interesting for sure.

I've also been the type of person that feels evil should sometimes be the one that just gets the better loot.  I dislike it when games seemingly provide the option to be evil in order to be self serving, but in the end make it so that the reward for being good is equivalent (or better).

It's a tricky grey area though, because people will feel it's unfair, and some will conclude that we're even sending the wrong message in terms of morality and stuff like that haha.  Those designers have a tricky job :D