Aller au contenu

Photo

Dragon Age 2 already in works?? Links here


  • Veuillez vous connecter pour répondre
91 réponses à ce sujet

#76
JJM152

JJM152
  • Members
  • 301 messages

Nwalya42 wrote...

Trajan60 wrote...

I hope it's an MMO.


Booo! I certainly hope not. While multiplayer elements may be a good addition, Dragon Age is a single player RPG. About the only multiplay I would want is being able to use friends as companions.


If they do well with their Star Wars MMO, then we might see a Dragon Age one down the line. With the exception of the pause and play bit for micromanaging your party members, the game already DOES play like a MMO (resource management, talent builds, ability cool downs, item cool downs, etc).

#77
Inarai

Inarai
  • Members
  • 1 078 messages

JJM152 wrote...

Nwalya42 wrote...

Trajan60 wrote...

I hope it's an MMO.


Booo! I certainly hope not. While multiplayer elements may be a good addition, Dragon Age is a single player RPG. About the only multiplay I would want is being able to use friends as companions.


If they do well with their Star Wars MMO, then we might see a Dragon Age one down the line. With the exception of the pause and play bit for micromanaging your party members, the game already DOES play like a MMO (resource management, talent builds, ability cool downs, item cool downs, etc).




You mean, some fairly common RPG elements.

As long as TOR is running, I'm going to assume a DA:O MMO won't happen.  It is not wise to compete with oneself.

#78
JJM152

JJM152
  • Members
  • 301 messages

Inarai wrote...

JJM152 wrote...

Nwalya42 wrote...

Trajan60 wrote...

I hope it's an MMO.


Booo! I certainly hope not. While multiplayer elements may be a good addition, Dragon Age is a single player RPG. About the only multiplay I would want is being able to use friends as companions.


If they do well with their Star Wars MMO, then we might see a Dragon Age one down the line. With the exception of the pause and play bit for micromanaging your party members, the game already DOES play like a MMO (resource management, talent builds, ability cool downs, item cool downs, etc).




You mean, some fairly common RPG elements.

As long as TOR is running, I'm going to assume a DA:O MMO won't happen.  It is not wise to compete with oneself.


It's not competition, it's a different offering. What you're saying is that if Breyers decides to produce Vanilla, Chocolate and Strawberry ice cream, that somehow they are competing with themselves. Do you see the logical fallacy here?

#79
Nwalya42

Nwalya42
  • Members
  • 306 messages

JJM152 wrote...


It's not competition, it's a different offering. What you're saying is that if Breyers decides to produce Vanilla, Chocolate and Strawberry ice cream, that somehow they are competing with themselves. Do you see the logical fallacy here?



Yes, but while I like many different types of Ice Cream, I'm fairly sure I would only play one MMO at a time.

#80
Skye Kross

Skye Kross
  • Members
  • 72 messages
wow dragon age 2 coming to town lol. fix the rules sets please :D

#81
Inarai

Inarai
  • Members
  • 1 078 messages

JJM152 wrote...

Inarai wrote...

JJM152 wrote...

Nwalya42 wrote...

Trajan60 wrote...

I hope it's an MMO.


Booo! I certainly hope not. While multiplayer elements may be a good addition, Dragon Age is a single player RPG. About the only multiplay I would want is being able to use friends as companions.


If they do well with their Star Wars MMO, then we might see a Dragon Age one down the line. With the exception of the pause and play bit for micromanaging your party members, the game already DOES play like a MMO (resource management, talent builds, ability cool downs, item cool downs, etc).




You mean, some fairly common RPG elements.

As long as TOR is running, I'm going to assume a DA:O MMO won't happen.  It is not wise to compete with oneself.


It's not competition, it's a different offering. What you're saying is that if Breyers decides to produce Vanilla, Chocolate and Strawberry ice cream, that somehow they are competing with themselves. Do you see the logical fallacy here?



No fallacy.

Assumption: Most people will tend to play only one MMO at a time, for reasons of price and time involved.

Conclusion: To produce 2 MMO's is to produce 2 competing products.

The definition of logically valid: If the assumption(s) is(are) true, the conclusion MUST be true.

By this definition, my logic is valid.  Interestingly, I can apply this logic to your example, as well, but because the assumption is false, the conclusion may be false.

#82
Dreogan

Dreogan
  • Members
  • 1 415 messages
The original wikipedia link would be more impressive if the citation didn't point to the other posted link.

#83
Koralis

Koralis
  • Members
  • 343 messages

SphereofSilence wrote...

TreeStumpinator wrote...

I doubt it'll still be using the same engine. People are already ****ing about the game having crappy graphics now. How is it going to hold up 2+ yrs from now? Not well at all.


That's the one issue that needs to be looked at. The graphic of DAO is good or passable for now, but can you expect a blockbuster game like this to have the same graphics level a few years down the road and expect gamers to be happy about it? I think not. 



An engine is more than graphics.  It takes much longer to work out all of the script processing, combat logic, etc, etc.  They have a good framework now and can spend their time upgrading the elements that need polishing. 

For example, they SHOULD be using DX11 for a game to be released in 2 years.  This means tessellation (no more jaggedy pauldrons on Allistair) and more advanced lighting effects.   By that point, Windows 7 will be on the majority of game machines and should have DX11 capable hardware.

They can add in sub-panels for controlling pets, mind controlled stuff, etc.


But, the base of the game is just fine and they won't want to break the current scripting technology if they can help it once people start learning it and developing.

#84
Koralis

Koralis
  • Members
  • 343 messages

Inarai wrote...

No fallacy.

Assumption: Most people will tend to play only one MMO at a time, for reasons of price and time involved.

Conclusion: To produce 2 MMO's is to produce 2 competing products.

The definition of logically valid: If the assumption(s) is(are) true, the conclusion MUST be true.

By this definition, my logic is valid.  Interestingly, I can apply this logic to your example, as well, but because the assumption is false, the conclusion may be false.



it's true to a point.  However, it's also untrue.   You're neglecting to mention another assumption, which is that 100% of the people interested in TOR are the same people that would be interested in a DAO:MMO.  While I'm sure there is a fair degree of overlap, there are also people that will be exclusively interested in TOR and other people that are exclusively interested in DAO.

If they don't offer DAO:MMO, then they'll get 100% of the TOR-interested parties.  If they offer both, then they'll get 100% of TOR-interested parties and 100% of DAO-interested parties.  It could be that means 65% of possible TOR interest and 65% of DAO interest, but that would still be greater than either one individually.

The only question is whether the 65% (strictly an example) is enough to sustain it or not, and that's a question for bean-counters.

#85
imkaoo

imkaoo
  • Members
  • 72 messages
"Conclusion: To produce 2 MMO's is to produce 2 competing products."

VERY often the SAME company releases few different branded products that are competing with each other. That's because the customer has then an ilusion of choice, while he doesn't have any because no matter what he picks, the same company gains on that.

More (illusionary) choice there is, bigger are chances that customer will pick any of that instead none.

Modifié par imkaoo, 09 décembre 2009 - 03:18 .


#86
Dauphin2

Dauphin2
  • Members
  • 119 messages
Does the "2 Years of DLC" count if it takes them 2 years to make the first DLC available? I'm tired of wating... :P

#87
Sergiyftw

Sergiyftw
  • Members
  • 151 messages
I am personaly against DLC, i rather have them make an expansion, like Mask of the Bertayer, for NWN2. Which was simply amazing.. DLC only adds a few hours of gameplay while an expansion is far longer and more satisfying.

#88
Eisberg1977

Eisberg1977
  • Members
  • 98 messages
I'm hoping the 2 years of DLC is meaning that their plans are to release Dragon Age 2 in about 2 years. Mass Effect was just over 2 years ago, and ME2 is being released in under a month. Hopefully they do the same with Dragon Age. They just need to use the same engine from DA1, to cut down development time. Seriously, I don't know why more developers don't do this. So many make their own engine, use it for 1 game, then spend so much time creating another engine, or making huge advancements to the current engine before making the next game.

#89
saintfrancisnudecenterfold

saintfrancisnudecenterfold
  • Members
  • 20 messages
I look forward to Dragon Age 2 although I've had problems trying to get DAUpdate to work for Dragon Age: Origins.  Evidently it's not present on my hard-drive no matter how many times I download it.  In any case, DA2 will likely be interesting!

adam_nox wrote...

That's sad.  I could write this game in a month of full time work, and it would have been better.  No offense, game is great, but I'm a decent writer and there's not THAT much to this game.


I agree that many people could write a better game story in a month of full time work.  And have a better game system in another month.  However the game world is excellent to the extent that she's shown her legs and has flounced enticingly.  We almost desire to call her Ravenloft-Eberron-Nibelheim-Theah (derived from AD&D, D&D, Final Fantasy 7, and Seventh Sea game settings) -- although she's a good merger of these.  I almost wish the game were more a mix of Ars Magica and Cthulhu Dark Ages but we're seeing what we're seeing.

Gaider did a reasonable job with some of the dialogue -- other portions read as if he were drugged during the writing of it.  The work of the game world design, that is impressive and I hope it is fully fleshed or mostly fully fleshed.

Modifié par saintfrancisnudecenterfold, 04 janvier 2010 - 12:33 .


#90
UberDuber

UberDuber
  • Members
  • 773 messages
Hmm... Im starting to think the 2011 date is another expansion like awakening and lets face it people! awakening was disapointing.



I think this because Bioware would of said something at E3 about Dragon age 2 but not even a peep. *Yawn* another fail expansion with short dialogs.

#91
MindYerBeak

MindYerBeak
  • Members
  • 483 messages

adam_nox wrote...
That's sad.  I could write this game in a month of full time work, and it would have been better.

 

A month to write DAO? Tsk, tsk, I could do it inside a week, with both hands tied behind my back and blindfolded. One wonders why you haven't produced a DAO type game and become a millionaire yet?

I won't be purchasing DAO2 when it's released. Why?

Bugzzzzzzzzzzz, that's why.

DAO2 will be rushed out as usual and there'll be bugz galore. 12 months later they'll release a patch with yet more bugz. Another year later they'll release yet another patch. The following year...

Anyone remember NWN2? I just installed it. It took me 2.5 hrs just to patch it. So when DAO2 is released I'll wait 12 months to see what happens, in the meantime watching you all vent your spleen on the forum on how buggy DAO2 is and how it's utter ****, whilst I have a jolly good giggle. When the game is finally workable then I'll purchase it. I'll let you 'testers' iron out the bugz for me first. 

Modifié par MindYerBeak, 05 juillet 2010 - 01:31 .


#92
Bertross

Bertross
  • Members
  • 14 messages

Raint wrote...

remember 2 years of DLC, there is still room for an Expansion


i just started DA:O its going to take me 2 years to finish it xd, plus then their is all the exp from Deluxe and OA and its adds one!!! wow i love this game already! :lol: