More proof that the game was rushed. Coming up with actual side quests requires time spent on writing dialogue, level designing/balancing, voice recording, AI placement/scripting, music, sound FX and probably a bunch of other production stuff.
Remember some of the ME1 and 2 side quests that involved visiting multiple planets as they were all related? The Geth/Rachni/Robotic factory quests? Remember the quests on the Citadel where players had some choice in how they turned out? Chorban/Jahleed, Schell the Gamber, Jenna and C-Sec, Bhatia's wife, the preaching Hanar all involved player influence.
Compare that to the lazy scan-the-planet-fetch-quests and the N7 re-purposed MP map missions. It's like a whole different dev team worked on ME3.
Modifié par FluffyScarf, 12 avril 2012 - 02:44 .