Modifié par Ownedbacon, 12 avril 2012 - 05:40 .
Why didn't BioWare have surveys about game's ending through game itself...?
#1
Posté 12 avril 2012 - 04:18
#2
Posté 12 avril 2012 - 04:19
#3
Posté 12 avril 2012 - 04:21
#4
Posté 12 avril 2012 - 04:21
#5
Posté 12 avril 2012 - 04:24
#6
Posté 12 avril 2012 - 04:25
Edit: it would be a nice way to see how many people dislike the ending though, I'm curious about what the percentages would be.
Modifié par I am KROGAN, 12 avril 2012 - 04:27 .
#7
Posté 12 avril 2012 - 04:29
Or the company's just become borderline incompetent and/or has gotten arrogant...
#8
Posté 12 avril 2012 - 04:31
#9
Posté 12 avril 2012 - 04:32
#10
Posté 12 avril 2012 - 04:34
#11
Posté 12 avril 2012 - 04:35
#12
Posté 12 avril 2012 - 04:37
#13
Posté 12 avril 2012 - 04:38
#14
Posté 12 avril 2012 - 04:40
zenoxis wrote...
They've already deluded themselves into thinking it's artistic.
#15
Posté 12 avril 2012 - 04:40
#16
Posté 12 avril 2012 - 04:40
Stanley Woo wrote...
One reason is that, generally, we have our own ideas about how to design games and stories and don't design them by committee in collaboration with the players. That's not really how the developer-player relationship works.
It don't think the OP was necessarily implying that it should have been a vote.This would have been a quantitive version of asking for our opinions... which is what you did.
Edit: Although I don't see the point in doing it in-game or whatever. That just implies to new players who might like the ending that something is wrong.
Modifié par PoisonMushroom, 12 avril 2012 - 04:42 .
#17
Posté 12 avril 2012 - 04:41
#18
Posté 12 avril 2012 - 04:43
Then make other statements like, we didn't know there was a demand for it.
If you tell give me feedback on what we can do better, the people giving you that feedback will generally believe that you will take that into consideration. Unless your just asking to make them feel important,
#19
Posté 12 avril 2012 - 04:44
#20
Posté 12 avril 2012 - 04:45
Stanley Woo wrote...
One reason is that, generally, we have our own ideas about how to design games and stories and don't design them by committee in collaboration with the players. That's not really how the developer-player relationship works.
Is anyone else thankful for kickstarter?
#21
Posté 12 avril 2012 - 04:45
Like they care. Bioware is stubborn.
#22
Posté 12 avril 2012 - 04:45
#23
Posté 12 avril 2012 - 04:46
Yes, but some people interpret "please give us feedback"n as "tell us what to do and we'll for sure do it." Some people believe "I disagree with what you did" is shorthand for "you have to fix things to my specification." And some believe "I suggest this" to be the same as "AGREE WITH ME BECAUSE I'M RIGHT!" This is where discussions start to break down and why so many unproductive arguments happen in the community.Zeppex wrote...
Well then why ask for player feedback at all? Why makes statements that literally state we created something with you.
Then make other statements like, we didn't know there was a demand for it.
If you tell give me feedback on what we can do better, the people giving you that feedback will generally believe that you will take that into consideration. Unless your just asking to make them feel important,
#24
Posté 12 avril 2012 - 04:46
#25
Posté 12 avril 2012 - 04:47
Jostle wrote...
Stanley Woo wrote...
One reason is that, generally, we have our own ideas about how to design games and stories and don't design them by committee in collaboration with the players. That's not really how the developer-player relationship works.
Is anyone else thankful for kickstarter?
What, paying money for a promise that they will begin to develop a game, which will take a few years, and may or may not live up to expectations? Not really.





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