Almostfaceman wrote...
Dragoonlordz wrote...
JKA_Nozyspy wrote...
Stanley Woo wrote...
One reason is that, generally, we have our own ideas about how to design games and stories and don't design them by committee in collaboration with the players. That's not really how the developer-player relationship works.
The developer-player relationshp works like this: you give us what we expect, we keep you in business.
That might sound arrogant on the face of it, but thats how businesses work.
If i bought a car and it came without headlights or bumpers, i would send it back and expect the manufacturer to fix it. The fact that so many car companies go out of business due to doing what they want and not giving what the customers want illustrates the point. Making a great 'artistic statement' has contributed to some car companies going bust, just look at the MG SV.
Biowares games are as close to an art form as i have ever seen in gaming, but you are a business, you are not 'artists'. You dont do what you do for enjoyment and then just sell the results to people who like it, your job is to provide a product that satisfies your customers.
Mass Effect 3 was magnificent, as were the previous two games, but the ending? You just delivered me a car without any wheels and i expect you to fix the problem. And no, saying that not including any wheels with your car was an 'artistic choice' is not acceptable.
Bioware, i still love you guys, but you dont make it easy sometimes...
They will still be in business and still making large amounts even if do not change the ending.
I'm not sure why you're inserting yourself in this conversation between customer and company. Say I walk into Toys R Us to take back a toy that didn't do what it was supposed to do and I'm sitting at the counter talking to the clerk. You're like a second customer standing at the same counter telling me that I shouldn't be taking my toy back. The dynamic just doesn't work. If you're a satisfied customer, fine. Don't stand at the counter with the unsatisfied customers.
I worked in a company that did work for other companies like Microsoft, Sun, Avnet,etc. Big, giant companies. What did I do? My job was to get inside their customers heads and get - wait for it - feedback. That's right. The truth is, major companies are always taking surveys and trying everything they can to find out WHAT THEIR CUSTOMERS WANT. Bioware should be doing this as well, because it just makes good sense to make something that sells really well, instead of only partially well, or medium well, or not well at all.
They already do this. You here on the method they use already called their forums. It is ignorant of you to assume they do not know what peoples issues are with the ending. The difference is just because their solution they agreed with is not the one you might specifically wanted you assume they are either not listening or need more feedback methods. Its fallacy. The reality is they simply agreed with other customers not you.
Modifié par Dragoonlordz, 12 avril 2012 - 08:50 .





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