Transgirlgamer wrote...
Your EMS score is based on the decisions you make. It fluctuates up and down as you make those decisions. Also, you decide what to do in the other games therefore, it's still based on your decisions.
Semantic agument. The black and white of it is that there's no point to those choices. EMS is severly ineffectual as a design point and and again, holds no bearing on the story at all. You can do whatever you want to reach up to 4000 ems and the result is the same. There is no
consqence for those choices - the individual decissions do not effect those 'variations' in those endings at all beyond a contrite, impersonal numercal value that again.
Again, the choices you make do not effect the outcome - only the fact that you make
enough choices, and you can circumvent more than half that by playing multiplayer. That is not a game that empasises choice.
Hacking a save file is not something that Bioware can account for in
it's developement as there's always going to be someone who does it to
give themselves an advantage at one point or another. They can't realistically be expected to design something takes this into account. Whatever system they chose, there would be someone who hacked their save file to change their in game decisions. Even if it was just to see exactly what circumstances led to what ending.
This arugment would have weight if they did not already have a pre-built design that DID take it into account. Again
No, in story terms there are three basic endings, Destroy, Control and Synthesis with differing consequences for each depending on your EMS, which as I have pointed out is based on your decisions. For example, with destroy you can have everything on Earth destroyed, reapers and buildings destroyed or just reapers destroyed with Shepard either living or dying in hte last one. Each makes a difference in terms of the story universe.
A universe that ultimatly ends with no acknwoledgement of your choice actualy happening. It's one ending - pick blue green or red, the relays blow up, the normandy gets stranded. These are not different endings, just minorly touched upon refrence in a story that ultimately is left without actual acknowledgement of the impact of ANY of your decissions.
Again, your decissions are boiled down to this:
Did I get my EMS high enough -
What color explosion do I want?
I've never said that I think ME3's variables are done well, just that they have been done.
If I greeted you, and you greeted me, technically, we've had a conversation.
It is lacking in any sort of substance or worth, but it is there.
Quit arguing semantics and admit the substance of your arguments have no logical ground to stand on.
BioWare falsely advertised their game, and a large number of their customers are upset about it.
Had they listened to the wealth of previous feedback, instead of rolling their eyes like the cirtisims made before are the equivilant of the boy wolf, they ultimately would not have ended up with nearly as many people screaming.