Stanley Woo wrote...
One reason is that, generally, we have our own ideas about how to design games and stories and don't design them by committee in collaboration with the players. That's not really how the developer-player relationship works.
However, you have been repeatedly stating that you're taking feedback from the fans. Having an in-game system would be a much easier way to receive them all at once and know what the general populace wants. You could probably even do it in poll form if you so wished.
Not saying fans should utterly dictate how you do things. Obviously we still have to trust in you guys to know what's right. That's how Kickstarter works, too. People donate, but they generally trust in the craftsmanship of the people working on the project (and the designers ask for fan opinion to get an overall view of things.)
But if it's like your alcoholic pal who will never get clean and
keeps messing up, eventually you start distancing yourself until you
barely talk anymore. That's how relationships work.
So if this is all about mending the feelings between developers and customers, and making sure
we keep coming back because you make things we care about playing, it would be helpful to know what people want to see so you don't drive us away to your competition. We love Bioware and we don't want to see it fail.
Modifié par M0keys, 12 avril 2012 - 05:41 .