kidbd15 wrote...
Stanley Woo wrote...
Zeppex wrote...
Well then why ask for player feedback at all? Why makes statements that literally state we created something with you.
Then make other statements like, we didn't know there was a demand for it.
If you tell give me feedback on what we can do better, the people giving you that feedback will generally believe that you will take that into consideration. Unless your just asking to make them feel important,
Yes, but some people interpret "please give us feedback"n as "tell us what to do and we'll for sure do it." Some people believe "I disagree with what you did" is shorthand for "you have to fix things to my specification." And some believe "I suggest this" to be the same as "AGREE WITH ME BECAUSE I'M RIGHT!" This is where discussions start to break down and why so many unproductive arguments happen in the community.
But when the feedback you do receive is overwhelmingly bad in regards to the ending, isn't that one of the things you should look more closely into, instead of hiding behind the "artistic integrity" BS?
I mean, if you were to take any feedback into consideration, it would be about how BAD the ending was. Polls indicate that. Most of the members who care enough to tell you on these boards tell you that. Adding new cutscenes to a narratively bad ending won't make it much better, it'll still be bad. That is the general concensus.
Selective hearing isn't really hearing, Mister Community Listener.
This. It seems Bioware itself its interpreting our feedback bad.
We didn't told you to change Mordin's death. Nobody told rockstar to change RDR ending. Nobody told Bioware to change anything like this before. The feeback you're getting is not unproductive and unreasonable, its a clear statement that we didn't like ANYTHING you did on the last 10 minutes, we gave you some ideas, we gave you areas to work around it completly free from our opinions. Indoctrination theory for example, isn't an ending, it's just a "okay, this ending was false, now, shepard gets up...keep writing from that point".
Also, there's another issue to be answered. Okay, let's accept the fact that our feedback doesn't really matter. In that case, you are completly free to end your game the way you like it.
BUT.
Why the hell you lead the first two games in other direction, one that clearly stated: "there isn't going to be ONE ending"?.
Why did you told OVER AND OVER AGAIN that we would have answers, closure, and that our decissions would matter and produce COMPLETLY DIFFERENT ENDINGS?.
Why did you though that an ending with so many flaws and plotholes, or at least, really bad "directed" was good?
Why did you change AN ENTIRE BOOK because of its flaws and plotholes and say sorry to your clients and then, when the most important part of the game gets way more bad reviews than the book you shield yourself in "artistic integrity"?.
You see, from our point of view this was nonsense.
A) The ending felt alien to the franchise. We just
can't get how is it that
so very talented people ending up selling those 15 minutes of ...of.....you know.

We can't get how is it that Bioware isn't responding this issue with proper actions, and instead, seems to be creating more hate.
Why those tweets about keeping our saves?
The initial trolololo video about Indoctrination theory and april fools joke?
The big announcement at PAX that never come?
To insult their players by calling them entitled whiners and incapable of understanding art.
All this .....madness.....iss....is.....like something i never seen before on a game community. And its not as simple as "they are crying babies", i never saw something like this, you should think really well each step you do from now on, Dragon Age 2 and ME3 response to the players didn't do any good to the company we love. We desire the best for you, so please, whatever happens with ME3, DO NOT make such a mistake again. Pissing your clients like this can't be good in a long term business relationship.