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Anyone else has the opinion that instantkills(Phantom,Brutes,Banshee) are stupid?


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#1
tonnactus

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Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver.(a banshee is at least a boss enemy, a phantom isnt) What is the point of playing a vanguard when someone could only charge cannon fodder? And against elite and boss enemies all other classes are better?

Modifié par tonnactus, 12 avril 2012 - 06:33 .


#2
Brenon Holmes

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Alternatively... you can look at the timings. The Banshee is the only one with a truly random sync kill - all the other enemies will only attempt a sync kill after a melee. So as a Vanguard (esp. as an Asari Vanguard), you can always charge with impunity... just make sure you roll away afterwards and wait a bit (3-5 seconds). If you practice it a bit, you can get the timing down.

If you spamguard it... yes... you'll probably die. If you take a nuanced approach and are careful, you can charge the crap out of them just fine. :happy:

Modifié par Brenon Holmes, 12 avril 2012 - 07:09 .


#3
Brenon Holmes

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Nompire wrote...

This part still makes me sad. The rest is good info though, thanks!


Yeah, she was a bit of an experiment... on the whole internally I think we're a little split on the feeling of it. It does make her scary - but it can definitely feel cheap sometimes too (especially with lag on clients). :happy:

#4
Brenon Holmes

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tonnactus wrote...

Krogans cant roll and are slow...


Yep, which means they have a disadvantage versus certain enemies. Which is offset (imo) to a certain degree 
by some of the perks of that particular kit (especially as you can one hit kill Phantoms with the right build (silver/bronze)) .

I haven't played around too much with the Krogan Battlemaster, but I just unlocked it last night... looking forward to playing around with it. I can't really comment too much on how safe it is to go charge happy with him just yet - but from what I've seen it seems more like his charge tends to be slower anyways, so the playstyle will probably have to be different. :happy:

#5
Brenon Holmes

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Adhin wrote...

I'm fine with it as stated before they all only ever do it after specific points. The issue I find (more so with banshee) is she will often try to sync kill you halfway across a map. I've been dragged some absurd distances with out ever seeing the banshee before but usually it stops after a bit though once i've been phased through a door to my death.

If they could add more checks ont he banshee but still keep her attempts random I'd be a lot happier.

As a guy who plays Krogans almost entirely on gold... I enjoy melee killing phantoms as I've stated on these forums a good amount of times. All about knowing when to hit em and when not to. Though 'sometimes' they'll sync kill you mid stumble on there end which is... awkward. You see your self dying while there stumbling back. Hell had it happen a few times as host so it's not just 'lag'. Though lag does make those issues a bit worse.


So, theoretically... her sync range is 2.3 meters... I'll poke around in the code though and see if there's more stuff we can do to address the weird "synced from really far away" issues.

#6
Brenon Holmes

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CV77 wrote...

Brenon Holmes wrote...

I haven't played around too much with the Krogan Battlemaster, but I just unlocked it last night... looking forward to playing around with it.


Lol so Bioware people have to "unlock" everything as well? :)  I thought you can just press anykey or something and Black Widow X is yours :)


I wish... :lol: