Modifié par tonnactus, 12 avril 2012 - 06:33 .
Anyone else has the opinion that instantkills(Phantom,Brutes,Banshee) are stupid?
#1
Posté 12 avril 2012 - 06:30
#2
Posté 12 avril 2012 - 06:33
Maybe they should had a Quick Time Event like when Husk jumped on you. For example turn both stick to escape from Banshe, use the fire trigger to avoid phantom execution and break their blades (like Kai Leng)...
Modifié par F a ii s a n, 13 avril 2012 - 07:22 .
#3
Posté 12 avril 2012 - 06:34
#4
Guest_Lathrim_*
Posté 12 avril 2012 - 06:34
Guest_Lathrim_*
tonnactus wrote...
Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver.(an banshee is at least a boss enemy,a phantom isnt) What is the point of playing a vanguard when someone could only charge cannon fodder? And against elite and boss enemies all other classes are better?
Phantoms isn't a boss? Tis' the only enemy that makes Cerberus challenging, I think that makes it one.
I don't find insta-kills ridiculous. What I think is stupid is Banshees/Phantoms dragging you to their position from ten feet away... That's lag-related though, so it can't be helped.
#5
Posté 12 avril 2012 - 06:35
Especially with the Banshee the stupidest thing is when they grab you from basically across the room.
#6
Posté 12 avril 2012 - 06:38
#7
Posté 12 avril 2012 - 06:38
Gillityr The Original wrote...
No, I do not share that opinion. The melee instant kill is what makes those enemies scary, and require tactics.
THIS
#8
Posté 12 avril 2012 - 06:39
#9
Posté 12 avril 2012 - 06:39
#10
Posté 12 avril 2012 - 06:39
Chriss5688 wrote...
Phantoms isn't a boss?
No,she isnt. Look how many "health" (barrier+healthbar) they have. Its nowthere near to be a boss like an atlas,a banshee, or a brute. Somehow funny that only the geth prime didnt have an instantkill.
#11
Posté 12 avril 2012 - 06:39
#12
Posté 12 avril 2012 - 06:40
... except on Krogan.
I mean, how silly is it that a Krogan die just as easy (or easier because he can't dodge) as/than a Salarian?
I don't want Krogan to be OP but I don't want them to be complete wussies either
#13
Posté 12 avril 2012 - 06:41
#14
Posté 12 avril 2012 - 06:42
#15
Posté 12 avril 2012 - 06:42
#16
Posté 12 avril 2012 - 06:42
My battlemaster got stabbed by a phantom by mistake yesterday.
I couldn't stop laughing at how ridiculous that looked.
#17
Posté 12 avril 2012 - 06:42
Then I'd say, bring it on friggin' Screamers!
#18
Posté 12 avril 2012 - 06:42
tonnactus wrote...
Chriss5688 wrote...
Phantoms isn't a boss?
No,she isnt. Look how many "health" (barrier+healthbar) they have. Its nowthere near to be a boss like an atlas,a banshee, or a brute. Somehow funny that only the geth prime didnt have an instantkill.
Boss =/= Tank
Atlas comes out before Phantoms do in waves.
And as for "instakills are stupid", I think people who don't know how to manage instakill enemies might be the stupid ones. Those enemies are a clear priority target, that are only dangerous in close. Seriously, what's the issue?
#19
Posté 12 avril 2012 - 06:42
#20
Posté 12 avril 2012 - 06:43
Manuel La Bor wrote...
It is kind of dumb, but it encourages cautious play around them. Phantoms/banshees/brutes/atlas's would be so much easier for melee chars/vanguards to deal with. sometimes you get ambushed, sometimes you charge into them and they insta gib you, It really sucks when that happens but in practice it is designed to make you use alternative methods of attack to defeat them.
Come on.The only alternative tactic is to retreat and shoot your gun,unless you are an asari. Then at least you have stasis.
So whats the point of playing a vanguard and being punished by idiotic random chances for an instant kill when dealing with something more then cannon fodder??
Modifié par tonnactus, 12 avril 2012 - 06:43 .
#21
Posté 12 avril 2012 - 06:45
#22
Guest_Lathrim_*
Posté 12 avril 2012 - 06:45
Guest_Lathrim_*
tonnactus wrote...
Chriss5688 wrote...
Phantoms isn't a boss?
No,she isnt. Look how many "health" (barrier+healthbar) they have. Its nowthere near to be a boss like an atlas,a banshee, or a brute. Somehow funny that only the geth prime didnt have an instantkill.
As someone above said, one doesn't need to have a big amount of health/barriers to be a boss. Phantoms are the most threatening Cerberus enemy, in my opinion. As such, I consider them bosses.
#23
Posté 12 avril 2012 - 06:46
Highlord Heian wrote...
And as for "instakills are stupid", I think people who don't know how to manage instakill enemies might be the stupid ones. Those enemies are a clear priority target, that are only dangerous in close. Seriously, what's the issue?
The issue is that vanguard players are not more then gimped soldiers against such enemies. Sure,its easy enough to kill them just with weapons but that isnt the point.
#24
Posté 12 avril 2012 - 06:46
But seriously, they're bosses for a reason. If a krogan could melee a banshee or phantom or brute without consequence, games would be too easy and EVERYONE would be a krogan just because its easy.
#25
Posté 12 avril 2012 - 06:46
Is it frustrating when a Banshee teleports on top of you and IMMEDIATELY grabs you without you having even 1 second to roll away? Definitely.
Is it frustrating to get magnet grabbed from 10 meters away by a OHK mob when you're the host? Absolutely.
Should Vanguards be able to be one hit killed out of Biotic Charge + Nova which give them invincibility frames? IDK, I just don't biotic charge them if they are targeting me (unless they are mid-animation) and don't nova close enough for them to grab.
Instant kills need fixes/tweaks (as do many other parts of the MP), but they do not need removed. The game would be way easier than it already is if they removed them.
Modifié par Nompire, 12 avril 2012 - 06:49 .





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