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Anyone else has the opinion that instantkills(Phantom,Brutes,Banshee) are stupid?


266 réponses à ce sujet

#1
tonnactus

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Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver.(a banshee is at least a boss enemy, a phantom isnt) What is the point of playing a vanguard when someone could only charge cannon fodder? And against elite and boss enemies all other classes are better?

Modifié par tonnactus, 12 avril 2012 - 06:33 .


#2
F a ii s a n

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Kill soldier, husk, marauder,... Let the infiltrator play with the big guys =).                     
Maybe they should had a Quick Time Event like when Husk jumped on you. For example turn both stick to escape from Banshe, use the fire trigger to avoid phantom execution and break their blades (like Kai Leng)...

Modifié par F a ii s a n, 13 avril 2012 - 07:22 .


#3
Gillityr The Original

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No, I do not share that opinion. The melee instant kill is what makes those enemies scary, and require tactics.

#4
Guest_Lathrim_*

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tonnactus wrote...

Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver.(an banshee is at least a boss enemy,a phantom isnt) What is the point of playing a vanguard when someone could only charge cannon fodder? And against elite and boss enemies all other classes are better?


Phantoms isn't a boss? Tis' the only enemy that makes Cerberus challenging, I think that makes it one.

I don't find insta-kills ridiculous. What I think is stupid is Banshees/Phantoms dragging you to their position from ten feet away... That's lag-related though, so it can't be helped.

#5
tvih

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Phantom instakills are pretty retarded, especially when you are a Krogan. It just makes no sense no matter which way you look at it.

Especially with the Banshee the stupidest thing is when they grab you from basically across the room.

#6
Manuel La Bor

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It is kind of dumb, but it encourages cautious play around them. Phantoms/banshees/brutes/atlas's would be so much easier for melee chars/vanguards to deal with. sometimes you get ambushed, sometimes you charge into them and they insta gib you, It really sucks when that happens but in practice it is designed to make you use alternative methods of attack to defeat them.

#7
Anthunny

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Gillityr The Original wrote...

No, I do not share that opinion. The melee instant kill is what makes those enemies scary, and require tactics.


THIS

#8
Dosh Gunnington

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It wouldn't be if they actually had to be in melee range to do them, rather than just suck you in

#9
Vigilance_Pep

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The way the Banshee has a premeditated animation kill lined up at a location if you should retrace your steps back to it is frustrating, particularly if it involves you being magically pulled back to be executed by several meters.

#10
tonnactus

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Chriss5688 wrote...


Phantoms isn't a boss?


No,she isnt. Look how many "health" (barrier+healthbar) they have. Its nowthere near to be a boss like an atlas,a banshee, or a brute. Somehow funny that only the geth prime didnt have an instantkill.

#11
tvih

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It doesn't have to be instapermakill. It could simply be a normal knockdown. You'd still have to be cautious.

#12
SinerAthin

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I'm fine with Instakills.


... except on Krogan.

I mean, how silly is it that a Krogan die just as easy (or easier because he can't dodge) as/than a Salarian?

I don't want Krogan to be OP but I don't want them to be complete wussies either :o

#13
Richter Harken

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Phantoms? Their melee is fine, the part that really scares me is DAT PISTOL.

#14
T1l

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Yep; I think they're poor game design. Anything that removes control of your character in a game like this isn't fun. You are no longer in control. It feels cheap. If you're going to have synch kills, at least make them only proc when your health hits 0.

#15
WizenSlinky0

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They just need to overhaul the mechanics of it.

#16
Mandalore313

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Only against krogans.

My battlemaster got stabbed by a phantom by mistake yesterday.
I couldn't stop laughing at how ridiculous that looked.

#17
CV77

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I've said it before and I say it again - Krogan should have a Fitness evolution option "An immunity to instakills".

Then I'd say, bring it on friggin' Screamers!

#18
Highlord Heian

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tonnactus wrote...

Chriss5688 wrote...


Phantoms isn't a boss?


No,she isnt. Look how many "health" (barrier+healthbar) they have. Its nowthere near to be a boss like an atlas,a banshee, or a brute. Somehow funny that only the geth prime didnt have an instantkill.


Boss =/= Tank

Atlas comes out before Phantoms do in waves.

And as for "instakills are stupid", I think people who don't know how to manage instakill enemies might be the stupid ones. Those enemies are a clear priority target, that are only dangerous in close. Seriously, what's the issue?

#19
Gillityr The Original

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I would also be ok if "boss" class enemies could not perform their melee-insta-kill to a player unless the players shield/barrier is down :)

#20
tonnactus

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Manuel La Bor wrote...

It is kind of dumb, but it encourages cautious play around them. Phantoms/banshees/brutes/atlas's would be so much easier for melee chars/vanguards to deal with. sometimes you get ambushed, sometimes you charge into them and they insta gib you, It really sucks when that happens but in practice it is designed to make you use alternative methods of attack to defeat them.


Come on.The only alternative tactic is to retreat and shoot your gun,unless you are an asari. Then at least you have stasis.
So whats the point of playing a vanguard and being punished by idiotic random chances for an instant kill when dealing with something more then cannon fodder??

Modifié par tonnactus, 12 avril 2012 - 06:43 .


#21
ItsRed

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I think that we should be able to mash the hell out of F to get out of it, like you can with Husks. At least then it makes it fair when they're dragging up through walls and rooms to insta-KO us.

#22
Guest_Lathrim_*

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tonnactus wrote...

Chriss5688 wrote...


Phantoms isn't a boss?


No,she isnt. Look how many "health" (barrier+healthbar) they have. Its nowthere near to be a boss like an atlas,a banshee, or a brute. Somehow funny that only the geth prime didnt have an instantkill.


As someone above said, one doesn't need to have a big amount of health/barriers to be a boss. Phantoms are the most threatening Cerberus enemy, in my opinion. As such, I consider them bosses.

#23
tonnactus

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Highlord Heian wrote...


And as for "instakills are stupid", I think people who don't know how to manage instakill enemies might be the stupid ones. Those enemies are a clear priority target, that are only dangerous in close. Seriously, what's the issue?


The issue is that  vanguard players are not more then gimped soldiers against such enemies. Sure,its easy enough to kill them just with weapons but that isnt the point.

#24
Painis Cupcake

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Protip: The best way to avoid instant death from the bosses is to not melee them. Spread it, not many people know it.

But seriously, they're bosses for a reason. If a krogan could melee a banshee or phantom or brute without consequence, games would be too easy and EVERYONE would be a krogan just because its easy.

#25
Nompire

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Should instant kills be removed? No.

Is it frustrating when a Banshee teleports on top of you and IMMEDIATELY grabs you without you having even 1 second to roll away? Definitely.

Is it frustrating to get magnet grabbed from 10 meters away by a OHK mob when you're the host? Absolutely.

Should Vanguards be able to be one hit killed out of Biotic Charge + Nova which give them invincibility frames? IDK, I just don't biotic charge them if they are targeting me (unless they are mid-animation) and don't nova close enough for them to grab.

Instant kills need fixes/tweaks (as do many other parts of the MP), but they do not need removed. The game would be way easier than it already is if they removed them.

Modifié par Nompire, 12 avril 2012 - 06:49 .