Anyone else has the opinion that instantkills(Phantom,Brutes,Banshee) are stupid?
#26
Posté 12 avril 2012 - 06:49
#27
Posté 12 avril 2012 - 06:49
I did not even know that
But yes i think that instakills are stupid.
#28
Posté 12 avril 2012 - 06:51
#29
Posté 12 avril 2012 - 06:52
#30
Posté 12 avril 2012 - 06:53
Chriss5688 wrote...
As someone above said, one doesn't need to have a big amount of health/barriers to be a boss. Phantoms are the most threatening Cerberus enemy, in my opinion.
Asari adept and vanguard---> Stasis/dead in two shots
All other vanguards--> hope that the game didnt troll you or retreat and use your weapon(so whats the point of the class then??)
Engineer-->Drone,Decoy,Turret, shoot them dead
Sentinel--warp/throw,dead(repeat on higher difficulties)
Infiltrator: Cloak,two headshots(one with a shotgun)
Modifié par tonnactus, 12 avril 2012 - 06:54 .
#31
Posté 12 avril 2012 - 06:54
#32
Posté 12 avril 2012 - 06:54
It would still be bad with reaction commands but at least it would liveable.
#33
Posté 12 avril 2012 - 06:54
Modifié par Mozts, 12 avril 2012 - 06:55 .
#34
Posté 12 avril 2012 - 06:54
tonnactus wrote...
Manuel La Bor wrote...
It is kind of dumb, but it encourages cautious play around them. Phantoms/banshees/brutes/atlas's would be so much easier for melee chars/vanguards to deal with. sometimes you get ambushed, sometimes you charge into them and they insta gib you, It really sucks when that happens but in practice it is designed to make you use alternative methods of attack to defeat them.
Come on.The only alternative tactic is to retreat and shoot your gun,unless you are an asari. Then at least you have stasis.
So whats the point of playing a vanguard and being punished by idiotic random chances for an instant kill when dealing with something more then cannon fodder??
That instant kill mechanic is there precisely to counter melee/charge dependant characters - Otherwise they wouldn't have much to worry about. Why are you charging a phantom from the front anyways? If they don't insta-gib you then they will doe their combo attack and stun you/down you just the same. Some targets require different skill sets, I always alert my partner to the phantom so he can focus it down - while I work on covering his ass. When phantoms are distracted I'll throw a charge at their backs because I know I can get away with it. Just play smarter, because they're not likely to remove it - change the chance for it to happen maybe, but never remove it.
#35
Posté 12 avril 2012 - 06:56
#36
Posté 12 avril 2012 - 06:57
SeanThen1 wrote...
Banshees wouldn't be a threat and would need to be rebalanced to spam warp.
They would. Just make their nova more damaging and let them use it more often.
#37
Posté 12 avril 2012 - 06:59
Shahadem wrote...
It is stupid because you have no recourse.
It would still be bad with reaction commands but at least it would liveable.
Teamwork + grenades
Or just stay at range. Your recourse is early strategy.
#38
Posté 12 avril 2012 - 07:00
If you don't back off from a charging banshee, she'll grab you, if you do back off you end up in the firing lines of ravagers. If you try to deal with the ravagers she'll appear out of nowhere and rape your ears.
In my opinion, Instakills should only happen if you have no shield AND 1-2 bars of health. I would've suggested a QTE sequence like husks, that scaled with difficulty, but you'd probably end up dead after all the damage you take during the animation.
#39
Posté 12 avril 2012 - 07:00
I agree with the previous comments that removing the 1-hit kills from phantoms, banshees, brutes, and atlases (it's rare but it happens. Watch my Salarian Engineer get crunched.) removes a lot of threat from the units. While the phantoms, brutes, and atlases would still be dangerous without 1-hit kills, the banshee would be a joke.
#40
Posté 12 avril 2012 - 07:01
tvih wrote...
Phantom instakills are pretty retarded, especially when you are a Krogan. It just makes no sense no matter which way you look at it.
Especially with the Banshee the stupidest thing is when they grab you from basically across the room.
Those three hearts don't do so good when they're perforated.
#41
Posté 12 avril 2012 - 07:02
It happens but it is indeed pretty rare. They pick you up and smash you to the ground, happens very fast and is thus nearly not interuptable like the banshee grab.Darthdac2 wrote...
Banshees and Pahntoms are annoying yes but I have never been insta-killed by a Brute EVER. Not even when they were right on top of me. Actually I don't even know what that looks like. And because you can counter-charge them with krogans and vanguards and dodge them with other classes/races they are not a problem at all.
#42
Posté 12 avril 2012 - 07:02
Gold/silver/bronze are already balanced with varying bleed times (you bleed out faster in gold), and with limited medigel. Removing your ability to revive at all seems unfair, especially with lag issues, etc.
Insta-killing itself is somewhat on par with Grab. A situational attack that allows instant takedown. That's fine, and it's part of what makes them a threat. I do think we should be able to grab phantoms though.
#43
Posté 12 avril 2012 - 07:03
#44
Posté 12 avril 2012 - 07:05
Gillityr The Original wrote...
Teamwork + grenades
This is not the point.
Why playing a vanguard when i only could charge mooks?(could play just an adept,engineer or infiltrator then)
They should have a chance then health/shields fall belong a certain threshold,but not a random chance. This is dumb.
#45
Posté 12 avril 2012 - 07:07
#46
Posté 12 avril 2012 - 07:08
If you spamguard it... yes... you'll probably die. If you take a nuanced approach and are careful, you can charge the crap out of them just fine. :happy:
Modifié par Brenon Holmes, 12 avril 2012 - 07:09 .
#47
Posté 12 avril 2012 - 07:14
I do however feel that the Banshee's OHK is severely borked with its timing and range. Far too many times have I been sucked in from 10-ft away.
#48
Posté 12 avril 2012 - 07:15
Brenon Holmes wrote...
Alternatively... you can look at the timings. The Banshee is the only one with a truly random sync kill - all the other enemies will only attempt a sync kill after a melee. So as a Vanguard (esp. as an Asari Vanguard), you can always charge with impunity... just make sure you roll away afterwards and wait a bit (3-5 seconds). If you practice it a bit, you can get the timing down.
If you spamguard it... yes... you'll probably die. If you take a nuanced approach and are careful, you can charge the crap out of them just fine. :happy:
This part still makes me sad. The rest is good info though, thanks!
#49
Posté 12 avril 2012 - 07:17
tonnactus wrote...
Gillityr The Original wrote...
Teamwork + grenades
This is not the point.
Why playing a vanguard when i only could charge mooks?(could play just an adept,engineer or infiltrator then)
They should have a chance then health/shields fall belong a certain threshold,but not a random chance. This is dumb.
Did you forget to equip a gun? I am certain the game requires you to have one. Use it.
#50
Posté 12 avril 2012 - 07:17
Nompire wrote...
This part still makes me sad. The rest is good info though, thanks!
Yeah, she was a bit of an experiment... on the whole internally I think we're a little split on the feeling of it. It does make her scary - but it can definitely feel cheap sometimes too (especially with lag on clients). :happy:





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