Brutes have insta-kills?
I did not even know that.
This... i'm kinda curious now though, might poke one next time.
Brutes have insta-kills?
I did not even know that.
Brenon Holmes wrote...
Alternatively... you can look at the timings. The Banshee is the only one with a truly random sync kill - all the other enemies will only attempt a sync kill after a melee. So as a Vanguard (esp. as an Asari Vanguard), you can always charge with impunity... just make sure you roll away afterwards and wait a bit (3-5 seconds). If you practice it a bit, you can get the timing down.
Modifié par tonnactus, 12 avril 2012 - 07:20 .
Brenon Holmes wrote...
Nompire wrote...
This part still makes me sad. The rest is good info though, thanks!
Yeah, she was a bit of an experiment... on the whole internally I think we're a little split on the feeling of it. It does make her scary - but it can definitely feel cheap sometimes too (especially with lag on clients). :happy:
Brenon Holmes wrote...
Alternatively... you can look at the timings. The Banshee is the only one with a truly random sync kill - all the other enemies will only attempt a sync kill after a melee. So as a Vanguard (esp. as an Asari Vanguard), you can always charge with impunity... just make sure you roll away afterwards and wait a bit (3-5 seconds). If you practice it a bit, you can get the timing down.
If you spamguard it... yes... you'll probably die. If you take a nuanced approach and are careful, you can charge the crap out of them just fine. :happy:
tonnactus wrote...
Krogans cant roll and are slow...
Brenon Holmes wrote...
Alternatively... you can look at the timings. The Banshee is the only one with a truly random sync kill - all the other enemies will only attempt a sync kill after a melee. So as a Vanguard (esp. as an Asari Vanguard), you can always charge with impunity... just make sure you roll away afterwards and wait a bit (3-5 seconds). If you practice it a bit, you can get the timing down.
If you spamguard it... yes... you'll probably die. If you take a nuanced approach and are careful, you can charge the crap out of them just fine. :happy:
Modifié par Adhin, 12 avril 2012 - 07:39 .
tonnactus wrote...
Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver
Gillityr The Original wrote...
No, I do not share that opinion. The melee instant kill is what makes those enemies scary, and require tactics.
Adhin wrote...
I'm fine with it as stated before they all only ever do it after specific points. The issue I find (more so with banshee) is she will often try to sync kill you halfway across a map. I've been dragged some absurd distances with out ever seeing the banshee before but usually it stops after a bit though once i've been phased through a door to my death.
If they could add more checks ont he banshee but still keep her attempts random I'd be a lot happier.
As a guy who plays Krogans almost entirely on gold... I enjoy melee killing phantoms as I've stated on these forums a good amount of times. All about knowing when to hit em and when not to. Though 'sometimes' they'll sync kill you mid stumble on there end which is... awkward. You see your self dying while there stumbling back. Hell had it happen a few times as host so it's not just 'lag'. Though lag does make those issues a bit worse.
Nompire wrote...
Should instant kills be removed? No.
Is it frustrating when a Banshee teleports on top of you and IMMEDIATELY grabs you without you having even 1 second to roll away? Definitely.
Is it frustrating to get magnet grabbed from 10 meters away by a OHK mob when you're the host? Absolutely.
Should Vanguards be able to be one hit killed out of Biotic Charge + Nova which give them invincibility frames? IDK, I just don't biotic charge them if they are targeting me (unless they are mid-animation) and don't nova close enough for them to grab.
Instant kills need fixes/tweaks (as do many other parts of the MP), but they do not need removed. The game would be way easier than it already is if they removed them.
Brenon Holmes wrote...
Adhin wrote...
I'm fine with it as stated before they all only ever do it after specific points. The issue I find (more so with banshee) is she will often try to sync kill you halfway across a map. I've been dragged some absurd distances with out ever seeing the banshee before but usually it stops after a bit though once i've been phased through a door to my death.
If they could add more checks ont he banshee but still keep her attempts random I'd be a lot happier.
As a guy who plays Krogans almost entirely on gold... I enjoy melee killing phantoms as I've stated on these forums a good amount of times. All about knowing when to hit em and when not to. Though 'sometimes' they'll sync kill you mid stumble on there end which is... awkward. You see your self dying while there stumbling back. Hell had it happen a few times as host so it's not just 'lag'. Though lag does make those issues a bit worse.
So, theoretically... her sync range is 2.3 meters... I'll poke around in the code though and see if there's more stuff we can do to address the weird "synced from really far away" issues.
Modifié par screamin_jesus, 12 avril 2012 - 07:45 .
Brenon Holmes wrote...
Adhin wrote...
I'm fine with it as stated before they all only ever do it after specific points. The issue I find (more so with banshee) is she will often try to sync kill you halfway across a map. I've been dragged some absurd distances with out ever seeing the banshee before but usually it stops after a bit though once i've been phased through a door to my death.
If they could add more checks ont he banshee but still keep her attempts random I'd be a lot happier.
As a guy who plays Krogans almost entirely on gold... I enjoy melee killing phantoms as I've stated on these forums a good amount of times. All about knowing when to hit em and when not to. Though 'sometimes' they'll sync kill you mid stumble on there end which is... awkward. You see your self dying while there stumbling back. Hell had it happen a few times as host so it's not just 'lag'. Though lag does make those issues a bit worse.
So, theoretically... her sync range is 2.3 meters... I'll poke around in the code though and see if there's more stuff we can do to address the weird "synced from really far away" issues.
tonnactus wrote...
Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver.(a banshee is at least a boss enemy, a phantom isnt) What is the point of playing a vanguard when someone could only charge cannon fodder? And against elite and boss enemies all other classes are better?
Modifié par Rav950, 12 avril 2012 - 07:52 .
^ This.screamin_jesus wrote...
Nompire wrote...
Should instant kills be removed? No.
Is it frustrating when a Banshee teleports on top of you and IMMEDIATELY grabs you without you having even 1 second to roll away? Definitely.
Is it frustrating to get magnet grabbed from 10 meters away by a OHK mob when you're the host? Absolutely.
Should Vanguards be able to be one hit killed out of Biotic Charge + Nova which give them invincibility frames? IDK, I just don't biotic charge them if they are targeting me (unless they are mid-animation) and don't nova close enough for them to grab.
Instant kills need fixes/tweaks (as do many other parts of the MP), but they do not need removed. The game would be way easier than it already is if they removed them.
This. there is nothing wrong with the mechanic in itself, its just the buginess that ruins it and makes it infuraiting. Being grabbed as a vanguard right in the middle of the charge/nova animation is ridiculous. Being grabbed in the middle of the revive animation is ridiculous. Being grabbed from ridiculous distance by a banshee is ridiculous. If these things were fixed I'd have zero problem with the mechanic.Brenon Holmes wrote...
Adhin wrote...
I'm fine with it as stated before they all only ever do it after specific points. The issue I find (more so with banshee) is she will often try to sync kill you halfway across a map. I've been dragged some absurd distances with out ever seeing the banshee before but usually it stops after a bit though once i've been phased through a door to my death.
If they could add more checks ont he banshee but still keep her attempts random I'd be a lot happier.
As a guy who plays Krogans almost entirely on gold... I enjoy melee killing phantoms as I've stated on these forums a good amount of times. All about knowing when to hit em and when not to. Though 'sometimes' they'll sync kill you mid stumble on there end which is... awkward. You see your self dying while there stumbling back. Hell had it happen a few times as host so it's not just 'lag'. Though lag does make those issues a bit worse.
So, theoretically... her sync range is 2.3 meters... I'll poke around in the code though and see if there's more stuff we can do to address the weird "synced from really far away" issues.
Yeah, I've definitely been grabbed from absurd distances by the banshee, even when the host doesn't seem particularly laggy. I will be pretty far away from the banshee, certainly not close enough to be worried about a grab, when suddenly my character begins sliding towards her from like 5-10 meters away and kill me.
Biotic_Warlock wrote...
tonnactus wrote...
Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver
Gender significant? <_<
screamin_jesus wrote...
Yeah, I've definitely been grabbed from absurd distances by the banshee, even when the host doesn't seem particularly laggy. I will be pretty far away from the banshee, certainly not close enough to be worried about a grab, when suddenly my character begins sliding towards her from like 5-10 meters away and kill me.
Yup, they grab you with their right claw/arm/thing and slam you into the ground...essentiall crushing the life out of you.Sku1c wrote...
Brutes have insta-kills?
I did not even know that.
This... i'm kinda curious now though, might poke one next time.
You're my hero.Brenon Holmes wrote...
So, theoretically... her sync range is 2.3 meters... I'll poke around in the code though and see if there's more stuff we can do to address the weird "synced from really far away" issues.