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Anyone else has the opinion that instantkills(Phantom,Brutes,Banshee) are stupid?


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#101
Blind2Society

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OP, you forgot Atlases in the thread title ; )

Anyway, as for the question in the title, phantoms yes the rest no.

#102
Foxtrot813

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The Banshee's grab is offset by the fact that it's very slow, easy to avoid, and can be interrupted. They're all fine.

#103
ABjerre

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molecularman wrote...
What's your reasoning behind 'vanguards shouldn't be able to kill everything'? All the other classes can :P


I play my Turian Sentinel. I use a scoped AR, making me capable of hitting mobs with great accuracy from far away. The same goes for an Infiltrator. What makes you think that a Phantom on my ass is more of a delight for me than it is for you? And dont say "bruh, snipe them befur dey get clos" because they flank (and they do, becaue while you concentrate on killing one, the 2 others that spawned are running around the side)...

Just stop the pathetic crying about 2 mobs that cant be CHAAAAAARGENOVAAAAAA'ed to death without risk of failure.

#104
Brettic

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It's a danger to force you to think and react appropriately.

If you aren't much for thinking or reacting, then that is a problem you need to fix, not a problem with the game.

#105
Taku22

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tvih wrote...

It doesn't have to be instapermakill. It could simply be a normal knockdown. You'd still have to be cautious.


I agree. This would remove the "run screaming" that always happens when a phantom shows up.

It also gets anoying when you are grabbed after a banshee teleports to you, offering you no chance to attempt to get away.

#106
IGetPwnedOften

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One word - missiles.

Everyone has them, virtually nobody uses them.

#107
zRz Tyr

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zRz Tyr wrote...

 The instakills are ridiculous, ESPECIALLY when you get sucked towards them and the fact that your character just stands there with his jaw hanging on the floor. Its already enough that they can take alot of damage.... and have support..... and have a strong ranged/melee attack....... I think they should make those moves more like a power melee attack instead of a "haha i instakill you!!" thing.


Oh yeah, and lets not forget when you spend a frickin medpack to raise yourself and a phantom or whatever just grabs you the moment you get up and kills you off immediately.......

#108
Grubilmeister

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What works for me... Shooting her in the face, while falling back. I don't try to melee her. The result is, she dies anyways, and I don't get stabbed to death. ;)

Modifié par Grubilmeister, 12 avril 2012 - 08:38 .


#109
ABjerre

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Taku22 wrote...

tvih wrote...

It doesn't have to be instapermakill. It could simply be a normal knockdown. You'd still have to be cautious.


I agree. This would remove the "run screaming" that always happens when a phantom shows up.

It also gets anoying when you are grabbed after a banshee teleports to you, offering you no chance to attempt to get away.


Isn't that exactly the point of the Banshee and the Phantom? The whole "Run you fools" sceario. If it couldn't instantly and permanently kill you, it would just be a very big Husk, that moves in a funny way.

Come to think of it, i'm starting to like the idea of buffing the ability to not only kill the character, but also remove it from the game, leaving room for someone more deserving.

#110
Roninraver

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IGetPwnedOften wrote...

One word - missiles.

Everyone has them, virtually nobody uses them.


Actually, I don't have them.  Or if I do, it's five or less.  Because I use them.


Y'see, the solution you're talking about actually causes another problem.  One that nullifies the solution you first thought up.  And then you're back at square one, but with no missiles at all.

Vicious circle, man.

#111
WealthierBaton9

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Read most of the thread...just got OHK by an Atlas for the first time ever on Silver as a HV. It interrupted the charge animation and clawed me! I never try to melee an Atlas, so it must have the power to do the sync kill too?

#112
Kloreep

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Brenon Holmes wrote...

Yeah, she was a bit of an experiment... on the whole internally I think we're a little split on the feeling of it. It does make her scary - but it can definitely feel cheap sometimes too (especially with lag on clients). :happy:


That variability is really the source of complaints, I think, at least for me. In lag-free games where you just have to make sure to stay a few feet away, I think it's cool to have an enemy you just have to flat-out stay away from. But when you're lagging and she starts vacuuming you in from five feet away, yeah, that just feels cheap. :/

If there's a way to address the vacuum effect without altering her otherwise, yeah, that would be great.

#113
Atheosis

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ABjerre wrote...

Taku22 wrote...

tvih wrote...

It doesn't have to be instapermakill. It could simply be a normal knockdown. You'd still have to be cautious.


I agree. This would remove the "run screaming" that always happens when a phantom shows up.

It also gets anoying when you are grabbed after a banshee teleports to you, offering you no chance to attempt to get away.


Isn't that exactly the point of the Banshee and the Phantom? The whole "Run you fools" sceario. If it couldn't instantly and permanently kill you, it would just be a very big Husk, that moves in a funny way.

Come to think of it, i'm starting to like the idea of buffing the ability to not only kill the character, but also remove it from the game, leaving room for someone more deserving.


When the ten foot vacuum grip of doom goes away this might not be a completely retarded idea.  But as it is now, it is a completely retarded idea.

#114
Bob Garbage

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Ya let's nerf the world.

#115
Topographer

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I like the instant kills. It doesn't happen often enough to be annoying but the threat is enough to add tactics and intensity.

#116
Atheosis

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Brenon Holmes wrote...

tonnactus wrote...

Krogans cant roll and are slow...


Yep, which means they have a disadvantage versus certain enemies. Which is offset (imo) to a certain degree 
by some of the perks of that particular kit (especially as you can one hit kill Phantoms with the right build (silver/bronze)) .

I haven't played around too much with the Krogan Battlemaster, but I just unlocked it last night... looking forward to playing around with it. I can't really comment too much on how safe it is to go charge happy with him just yet - but from what I've seen it seems more like his charge tends to be slower anyways, so the playstyle will probably have to be different. :happy:


The Krogan's complete lack of mobility is not even remotely offset by its "perks" when it comes to OHKO's.  Not at all.

#117
rumination888

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One change I'd like to see is the sync animation taking 2-3 seconds longer than what it is now. Their OHKOs would still be feared, but itd be easier to manage in a laggy game when your teammates have a higher chance to bail you out with a stagger attempt.

#118
Exodus2000

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Brenon Holmes wrote...

CV77 wrote...

Brenon Holmes wrote...

I haven't played around too much with the Krogan Battlemaster, but I just unlocked it last night... looking forward to playing around with it.


Lol so Bioware people have to "unlock" everything as well? :)  I thought you can just press anykey or something and Black Widow X is yours :)


I wish... :lol:


I thought they can O.o the demo player at PAX that demonstrated the Batarian and Geth had a Geth SMG X and Harpoon X.This is actually the 1st time i've heard/seen game employees have to unlock everything themselves XD

#119
Roninraver

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ABjerre wrote...

Taku22 wrote...

tvih wrote...

It doesn't have to be instapermakill. It could simply be a normal knockdown. You'd still have to be cautious.


I agree. This would remove the "run screaming" that always happens when a phantom shows up.

It also gets anoying when you are grabbed after a banshee teleports to you, offering you no chance to attempt to get away.


Isn't that exactly the point of the Banshee and the Phantom? The whole "Run you fools" sceario. If it couldn't instantly and permanently kill you, it would just be a very big Husk, that moves in a funny way.

Come to think of it, i'm starting to like the idea of buffing the ability to not only kill the character, but also remove it from the game, leaving room for someone more deserving.


The problem with synch kills is they are poorly implemented, artificially inflated difficulty.


The only enemy capable of a synch kill that is well designed in all other respects is the Phantom.
Her hand canon hits like a truck, and she can go Turbo-Ginsu on you when she gets in close.  Add to that cloak and her force shield, plus her mobility.

Even without her instagib, she'd still be a real threat.  She is well designed and my hat's off to the devs.



The others?  Without that synch kill, they are laughable as enemies.  I would worry more about literally anything else than I would a Brute, Banshee or Atlas.  Okay, not anything.  Swarmers would be lower priority!


So, instead of improving their AI, increasing maneuverability, upping damage from their standard attacks, or a host of other possibilities Bioware instead elected to give them synch kills.

It's easier than the alternatives, sure.  But the gameplay isn't any more compelling because of synch kills.  Just more frustrating, and more random.
Whether you live or die is decided upon whether or not your unlucky number rolled up, and then the synch kill begins.


I don't mind dying because I was outplayed by the AI.

I do mind dying because an otherwise weakly designed enemy won the coin toss.

#120
mijames1

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in the books and such krogans have died by getting their throats cut. Why cant they be run through with a sword and die.

#121
Angmir

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Gillityr The Original wrote...

I would also be ok if "boss" class enemies could not perform their melee-insta-kill to a player unless the players shield/barrier is down :)


I think thats is a reasonable sollution - it isnt much of a nerf for the enemies as barriers pop in eyeblink on gold, and if you allow phantom to get super near to you you have your barrier stripped probably anyway :)

#122
Angmir

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mijames1 wrote...

in the books and such krogans have died by getting their throats cut. Why cant they be run through with a sword and die.


Krogans have secondary arterias -they cant die if you simply cut some veins on them ;) You have to chop the whole head of to kil them - still they can fight for a minute or two more - like the headless chickens can run :)

Modifié par Angmir, 12 avril 2012 - 09:06 .


#123
N Malboeuf

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tonnactus wrote...

Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver.(a banshee is at least a boss enemy, a phantom isnt) What is the point of playing a vanguard when someone could only charge cannon fodder? And against elite and boss enemies all other classes are better?



I never saw the rule where you are allowed to win every time.

#124
Roninraver

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mijames1 wrote...

in the books and such krogans have died by getting their throats cut. Why cant they be run through with a sword and die.


Redundant organs.

Two hearts, four lungs.  Backup nervous system.


One stab with a sword/set of claws hit enough of these things to kill a Krogan instantly?  Took out both hearts perhaps?


That's my issue with Krogan being instakilled by the Phantom and Banshee, at least.

The Brute/Atlas synch kill I don't mind so much.  The force applied to the Krogan looks to be quite enough to crush and liquefy just about everything inside.

Blunt force trauma is awesome like that.

#125
devwild

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Brenon Holmes wrote...

Nompire wrote...

This part still makes me sad. The rest is good info though, thanks!


Yeah, she was a bit of an experiment... on the whole internally I think we're a little split on the feeling of it. It does make her scary - but it can definitely feel cheap sometimes too (especially with lag on clients). :happy:


I think it's great, I just sometimes wish you would temper their numbers or tendancy to gang up on Gold. The panic attack the screach creates because you know to *fear* her is honestly a great element of the game. When three come charging out of nowhere and you get insta-killed before you can even switch to a missile, much less fire it... yeah, that feels cheap. :P