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Anyone else has the opinion that instantkills(Phantom,Brutes,Banshee) are stupid?


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#176
Radwar

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Personally I'd love a server option to remove instakills.

#177
xXxBONESxXx

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I am very much against the insta-kills. It would be one thing if you were about to die from their last hit anyways before the animation starts (a finishing move of sorts), but to lose control of your character and not have the ability to even try to fight them is ridiculous. Especially considering the fact that you have to fight them.

At least give us a fighting chance...

I know all those who think it is fine will say to fight at range, but sometimes you don't get to pick the time and place you fight them.

#178
HolyAvenger

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I wouldn't mind some kind of QTE or button mashing to break out of them or even turn your death into a "bleeding out" scenario where you can be rezzed.

#179
Vennie91

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People playing power heavy classes and bringing a Javelin scare me a lot more than the instakills. At least the latter I can do something about, unless I get moonwalked through boxes into some sepulchral harpy.:wizard:

Which can be frustrating but it usually only annoys me for about 5 seconds.

#180
PaperAlien

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Wave Start>Banshee spawns> Banshee charge> you sprint away> you get vacuumed back>BAM your dead wait for next fkking wave.

#181
Killateral DMG

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Brenon Holmes wrote...

Nompire wrote...

This part still makes me sad. The rest is good info though, thanks!


Yeah, she was a bit of an experiment... on the whole internally I think we're a little split on the feeling of it. It does make her scary - but it can definitely feel cheap sometimes too (especially with lag on clients). :happy:

Not only do they have that random timing, I've had them suck me in from the top of the stairs to the bottom on Firebase Dagger.

#182
Garrubrations

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Oh hey we should remove the option to grab enemies when they walk up to your cover too right? I mean that's killing them in one move when they have their shield up, its a cheap move that doesn't allow revives, and when it gets laggy it seems like the enemy unit just teleports to you when you press the melee button.

Seriously I don't see what the problem is. See an enemy that can instakill? Run away from it and then shoot from a better position! Oh they managed to sneak up on you? They have to do 1-2 seconds of melee animation first so move away! Oh you are down and a few phantoms are beside you? Don't use your medi-gel until they have moved or have been killed!

#183
Flamko

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It is possible to shoot banshee while being vacuumed. I personally made it through with my drell "grenade to the face" adept and with my krogan "i have missiles" soldier. Difficult but possible.
No need to nerf, from my experience, the vacuum grab is a really rare occasion. For a month i remember only 5 attempts of it

Modifié par Flamko, 13 avril 2012 - 06:09 .


#184
PaperAlien

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Garrubrations wrote...

Oh hey we should remove the option to grab enemies when they walk up to your cover too right? I mean that's killing them in one move when they have their shield up, its a cheap move that doesn't allow revives, and when it gets laggy it seems like the enemy unit just teleports to you when you press the melee button.
 

It's not the same.

Modifié par PaperAlien, 13 avril 2012 - 06:56 .


#185
OhoniX

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I know that with Vanguards I've definitely been one-shot by Phantoms and Banshee on my first "charge" attempt, even though I was playing an Asari and teleported backwards instantly afterwards. It just happens. Personally I would LOVE to see these moves fixed in some way, ANY way.

I would love to see them removed completely.
I would love to see it so that, like with Husk attacks, you could button spam to knock them away from yourself.
I would love for them to be changed so that instead of insta-killing, they just deal a ton of damage (that is potentially survivable under the right circumstances)
At the bare minimum, I would like to see this ability downgraded so that while it's an instant kill, it's not an instant-perma-kill, so that team mates or medipacks can revive you afterwards. I would gladly burn a medipack to take a few more swipes at a Banshee. Otherwise Vanguards are fairly worthless when the team is fighting one, capable only of plinging away with their weapons for minimal damage.

#186
PaperAlien

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Speaking off which, Husk attacks should be removed or changed as well.

#187
Trakarg

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I do think they're pretty dumb.

There are better ways to make a game harder besides uncontrollable insta-kills.

#188
sheltomlee

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tonnactus wrote...

Its actually funny that a girl with a sword could instantly kill a krogan vanguard on silver.(a banshee is at least a boss enemy, a phantom isnt) What is the point of playing a vanguard when someone could only charge cannon fodder? And against elite and boss enemies all other classes are better?


Yep, I agree with you it's silly that a hardened Krogan warlord is going to be insta-cheesed by a flippity girl with a knife. The brute, banshee, and atlas I can almost understand, but yeah it is what is is.  Keep your distance and chunk down lift nades if you have them. That'll show her.

#189
xcaliz0rz

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squidney2k1 wrote...

I think the OHK is great, because it adds a degree of challenge.

.


Sure, it can be a great deal of challenge if you're brave enough to try a melee-centric class without the proper support backing you up. Or it's a complete non-issue if you're playing a biotic/tech and don't have complete downs.

The whole melee system needs a revamp. The amount of crap CQC characters have to worry about is a complete joke considering you can play tech burst/biotic combo spammers and just absolutely shred anything and everything with little risk and a considerable reward.

#190
vGriMz

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I dislike the fact that it sucks you in and when running you turn around, even though you're not facing them.

Geth do not need Insta-Kills because of how much they can stun you. The Geth Prime's cannon does a ton of damage whilst knocking you back when you get hit.

But, that's why farming Geth is so effective - no Insta-Kills. And no grenades.

Modifié par vGriMz, 13 avril 2012 - 07:16 .


#191
Angatar

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Krogan need some sort of immunity to instakills, be it actual immunity, just getting stunned, only being forced into the bleeding out stage, or even some kind of dodge. They're just about the worst race for surviving when they should be the best.

#192
staindgrey

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The insta-kills are what make certain characters so frightening. It clears you out of your holding position if they get close; they make the game exciting.

That said, it's ridiculous how it works. I could be vacuum-grabbed from ten yards away right at the beginning of the round, for God's sake. It would work a lot better if other players could stop the insta-kill from happening by some means other than shooting a rocket. Put enough bullets/powers into the killer and he/she drops you? I'm good with that.

Also, speaking from a lore perspective, it seems silly to have a Phantom's sword killing a krogan or geth. Just saying.

#193
Ahms

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Gillityr The Original wrote...

No, I do not share that opinion. The melee instant kill is what makes those enemies scary, and require tactics.


THIS SO MUCH

#194
xXxBONESxXx

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Ahms wrote...

Gillityr The Original wrote...

No, I do not share that opinion. The melee instant kill is what makes those enemies scary, and require tactics.


THIS SO MUCH


Tactics mean **** all when it comes to being sucked in from across the map due to lag, or when the phantom just appears out of nowhere and one shots you. Read what people are complaing about...nobody is saying "awe, I have to use tactics but I don't want too...".

#195
tallinn

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tonnactus wrote...

Manuel La Bor wrote...

It is kind of dumb, but it encourages cautious play around them. Phantoms/banshees/brutes/atlas's would be so much easier for melee chars/vanguards to deal with. sometimes you get ambushed, sometimes you charge into them and they insta gib you, It really sucks when that happens but in practice it is designed to make you use alternative methods of attack to defeat them.


Come on.The only alternative tactic is to retreat and shoot your gun,unless you are an asari. Then at least you have stasis.
So whats the point of playing a vanguard and being punished by idiotic random chances for an instant kill when dealing with something more then cannon fodder??


The role of phantoms is exactly this: to make you retreat. So you better play in a way that enables you to do this anytime you see a phantom going after you. Same with banshees. The only player that has a problem with that is the player with a rushing mindset. But rushing means fail in this game on any level above bronze. Running around and shooting at everything along the way is not very successful here. 

Now the problem with krogans is: their class abilities encourage them to rush. Countless times I've seen krogans being insta-killed by banshees or phantoms as they try to melee them for the rage. If you are a krogan, be aware you have a weak spot. There are enemies you should not melee. Easy to say, hard to learn, it seems.

Modifié par tallinn, 13 avril 2012 - 08:37 .


#196
Chromako

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Scary is good. It adds extra strategy in your team makeup. Any N7 soldier knows that!

The again, being surrounded by three phantoms when you're the last one standing is a bit evil, I'll give it that. But they also gave us rockets without any friendly fire. Which is less evil. 

Modifié par Chromako, 13 avril 2012 - 08:43 .


#197
Farmtech-Ru

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Phantom is not cannon fodder. It's a near equal of an atlas. You won't be lame spamming melee on 3 geth flamers standing nearby - you'll move, and a phantom is a rough equivalent of 2.5 geth flamers in one witch. It has an atlases sum of scores in much less hp. If you want it - learn to get it. Use grenades and evasive tactics, shoot precisely. A few canifex hits to the head work too. I'd vote for more phantom type foes and less atlas type foes any time of the day.

#198
SinerAthin

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I'm fine with instakills on my human.

I'm fine with instakills on my Asari.

I'm fine with instakills on my Salarian.

I'm fine to a degree with instakills on my Turian.

However, I'm NOT fine with Instakills on my KROGAN!

Modifié par SinerAthin, 13 avril 2012 - 08:47 .


#199
OhoniX

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Scary is good. It adds extra strategy in your team makeup. Any N7 soldier knows that!


Scary is fine. Scary isn't a problem. Phantoms and Banshees can still be scary without instakilling. The problem is, while a ranged character like an Infiltrator can be scared of Banshees, they can always run away, and still be effective. They can pling away at them from across the map, and if the Banshee gets anywhere close, they just turn and run to the other side of the map.

Melee builds don't have this luxury. For a melee build to do any respectable damage to a Banshee, they need to be in melee range, and that means that they might die instantly, and not just die, but die without the possibility of resurrection that wave. It's too much. It's not balanced. There are no enemies that instakill from range. Even enemies that are tough at range, like Ravagers and Nemesis, are merely that, tough. They can't instantly kill you, at worst they drop your shields and do a little damage, leaving you open to follow-up. You don't want that to happen, but you can survive it. You can't survive a Banshee hug.

So they can make enemies scary for melees, like Brutes are scary for melees, like Primes are scary to melees, like Pyros are scary for melees, but they should not give them cheap, unavoidable (if you're in melee), unstoppable insta-kill attacks.

#200
genocidal villain

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What pisses me off about Phantoms is when I use medi-gel when they just stand over my body not moving and they instantly kill me without giving me time to move. This happens all the time whenever they are standing near me.