I am bored to tears myself by incessant,unnecessary and sometimes downright absurd (in their timing,anyway) fetch/FedEx quests. The Hero,who is the key to resolving the actual world-threatening event,cannot really afford to put his/her life on the line to collect....flowers or fluffy bunnies.A beginner character,perhaps,and some fetching is OK.
(:)hell,I remember playing a few truly hilarious fetch missions in my time),but as the plot thickens and the stakes are getting higher,I find it quite ridiculous to run errands for the local tavern/corner shop/cafe/brothel/dog shelter/what have you.
How about you delegate? Especially towards the end of the game,you could get some really meaningful and relevant quest,and its success would depend entirely on how well you know your team,who you have available,and who you send.As others already pointed out on other threads,the reward could also be somthing othet than a new set of armor-a skill / talent to learn or upgrade,whatever.
EDIT : Comments by Filament and Dejajeva made me realise I forgot to elaborate how,if any,fetch quests would be delegated.It could be more like giving your companions the option to be spokespeople,if the PC does not want to be or is not probable to succeed without their input,thus making the party members more like companions,not just hired swords/bows/mage staffs:)
Suppose you have a fedex quest,or one where you have to pry mission critical info out of an NPC,and the NPC is someone the PC cannot or wishes not to deal with.You will have to use another companion to go up and talk to the target person.Using DAO companions as an example,it could play out like this (similar to the DAO quest mentioned later) :
NPC is a woman that can be seduced - depending on the lady`s preference as to how to be "wooed",you could send Zevran,Alistair or Oghren:)
NPC that likes to play "The Game",Orlesian style : you would definitely not send someone brusque like Sten or Loghain,but rather Leliana,who has mastered The Game.
If the NPC is a military officer or soldier,however,Sten or Loghain`s pragmatic approach could work.
BW already did this once - if you remember a certain quest involving a prison cell,your hero(es),and the option to pick the prison break party.Quests like that would be quite the change,would provide replay value and could lead to some truly hilarious moments,not to mention an opportunity for character interaction and relationship development.
Different party setups would require different approach to the certain missions,etc. ,with the possibility of mission failure.
What do you think?
PS. English is not my first language,do not be too hard on me:)
Modifié par Begemotka, 13 avril 2012 - 09:18 .





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