Quest idea for DA3 : Instead of fetch quests and doing everything yourself-delegate to party members?
#26
Guest_Begemotka_*
Posté 13 avril 2012 - 03:07
Guest_Begemotka_*
I did not know Das Tentakel also posted the cartoon - would you know which thread it was?
#27
Guest_sjpelkessjpeler_*
Posté 13 avril 2012 - 03:11
Guest_sjpelkessjpeler_*
Begemotka wrote...
@sjpelkessjpeler : I agree,and also think that background quests could have been more fleshed out,and centered around the companion more.In DAO,some of them were OK,some one-liners,but I always felt like "why am I doing the talking here,this is not about me".
I did not know Das Tentakel also posted the cartoon - would you know which thread it was?
It's the thread: "Stop the fedex side quests" in the general discussion forum.
#28
Guest_Begemotka_*
Posté 13 avril 2012 - 03:32
Guest_Begemotka_*
sjpelkessjpeler wrote...
It's the thread: "Stop the fedex side quests" in the general discussion forum.
LOL. Das Tentakel feels the same way,then:) Thankx:wizard:
#29
Posté 13 avril 2012 - 06:59
#30
Guest_Begemotka_*
Posté 13 avril 2012 - 08:37
Guest_Begemotka_*
Yep,it sounds good to me-suppose you picked the wrong party for the mission,and now they are captured/being interrogated to reveal your whereabouts or whatever.
#31
Posté 13 avril 2012 - 08:52
berelinde wrote...
Another twist on this would be if you sent the companion to do the side-quest and something happened to them. They were following somebody, did it badly, and now they're locked up somewhere, for example.
Oooo yeah, I like that idea too! Perhaps depending on who you picked would depend on the outcome. So sending a mage to do a rogues job could end badly and you'd have to go rescue their arse.
#32
Posté 13 avril 2012 - 09:05
#33
Posté 14 avril 2012 - 01:20
Filament wrote...
However, dev statements after Leliana's Song have indicated that that's a direction they'd prefer to move away from in the future.
They said that a whole DLC where you play as, basically, an NPC, was not something they were necessarily looking to repeat. However, there's a brief (hilarious) section in DA2 where you do, in fact, play as Varric. So it's not something they've abandoned entirely.
Your companions in TOR can go sell your junk for you to free up inventory space mid-quest, which is kind of helpful. It's a good feature in an MMO. Not so much in a single-player game.
It'd be cool to have, say, quests where you can pick one of two paths to take, and it's sort of implied that whatever companions you DON'T take with you are off doing the other part, so you meet up with them for the Final Battle.
It'd also be nice to have a scene or two where ALL the companions are there and participating.
#34
Guest_TafferS_*
Posté 17 avril 2012 - 01:16
Guest_TafferS_*
Modifié par TafferS, 17 avril 2012 - 01:17 .
#35
Guest_Begemotka_*
Posté 17 avril 2012 - 01:19
Guest_Begemotka_*
#36
Posté 17 avril 2012 - 04:04
I think if DA3 was to have some sort of small personal quest to introduce each companion's backstory into the fold (perhaps in the form of a flashback as he/she tells your character about themselves) then it would bring a whole new dynamic to the friendship/relationship aspect of the game.
Imagine, for example, You've just recruited Cullen and you're in camp (or somewhere) and you ask him to tell you about himself and how he came to be in Orlais, he begins to tell you his story as it cuts to a flashback scene of him at his desk filling out paper work in his Templar quarters one evening. Suddenly the door bursts open as three Orlesian Templars storm the room, sending the desk and it's contents flying as they forcefully drag him onto his feet and march him at knife point out of the gallows and into a prison carriage. You discover that he is being taken to see the Divine to answer his crimes for aiding the Champion of Kirkwall in slaying Knight Commander Meredith. As they arrive in Orlais you finally take control of Cullen who has been physically injured pretty badly at the hands of the Templars as they continue jibe him about his past in the Circle Tower, the crush he once had on the Hero of Ferelden (if you played as a female mage) and his fall from grace (having once been a high ranking Templar official.) They tell you that he is due to be tried and executed for his betrayal as you try different tactics to distract the guards in order to escape, eventually using either Stealth or brute force to get away. Cullen escapes into the busy city streets, Templars and city guards hot on his heels as he pushes his way through the crowds of people in blind panic and ducks into one of the back streets in order to lose his would be captors. Temporarily safe he decides to keep a low profile whilst he weighs up his options and begins to feel the effects of lyrium withdrawal kicking in... Eventually this leads to your character and Cullen crossing paths *fade back to camp site as he finishes his story.*
- Granted that wasn't the best example for a companions back story, but you get where I'm coming from with the set up lol.
Modifié par LolaLei, 17 avril 2012 - 05:09 .
#37
Guest_Begemotka_*
Posté 17 avril 2012 - 08:06
Guest_Begemotka_*
The frequency of playing other NPCs for any reason should be kept at a reasonable level though,as you are primarily roleplaying your protagonist.
I wonder,however - should we get to play out their stories,enter their minds,per se - would we see what really happened or only what they wanted us to see-a warped version of truth?
What if a companion deliberately misleads you? Their stories will be subjective,it is their POV,of course - but what if they are lying to you? Remember when Leliana first gives you the Chantry sister spin,and boy,are you in for a surprise later!
Furthermore,upon entering their mind,will we be able to see their POV uncorrupted,or with the PC`s interpretation of said events? It boggles the mind:blink:
Using DAO companion quests as an example,I would have loved to play out the POVs back to back, i.e. Alistair - Goldanna, Leliana - Marjolaine,etc.
But the resources and extra work such a feature would require could go to improve other aspects of the game.
I would die to lurk around in their minds though
#38
Posté 17 avril 2012 - 09:11
Begemotka wrote...
Not a bad idea Lola - playing out your companions backstories<_<
The frequency of playing other NPCs for any reason should be kept at a reasonable level though,as you are primarily roleplaying your protagonist.
I wonder,however - should we get to play out their stories,enter their minds,per se - would we see what really happened or only what they wanted us to see-a warped version of truth?
What if a companion deliberately misleads you? Their stories will be subjective,it is their POV,of course - but what if they are lying to you? Remember when Leliana first gives you the Chantry sister spin,and boy,are you in for a surprise later!
Furthermore,upon entering their mind,will we be able to see their POV uncorrupted,or with the PC`s interpretation of said events? It boggles the mind:blink:
Using DAO companion quests as an example,I would have loved to play out the POVs back to back, i.e. Alistair - Goldanna, Leliana - Marjolaine,etc.
But the resources and extra work such a feature would require could go to improve other aspects of the game.
I would die to lurk around in their minds though
The quests would have to be relatively short, so they'd probably be made of mostly cinematics. So in regards to my Cullen idea everything would be cinematics until after the Templars have given him a good beating (whilst locked in a holding room or dungeon) then you'd experiment with a few distraction techniques, escape the room you're being held in and then stealth or fight your way out of there (which would consist of several rooms, kinda like the MotA dlc but not as many) then as soon as you run outside the cinematics would cut in again as Cullen runs through the crowded city streets, ducking out of sight. Then Cullen's voice would cut back in as he finishes the story and it fades back into camp. Although... You could just make their back stories completely cinematic, so rather than it being a mini quest where you get to play as your companion, you instead get to witness their plight in lots of little flashbacks throughout the game as they slowly get to know your character and come to trust them enough to reveal more and more about themselves. That way you'd still get a level of better understanding of your companions and still grow attached to them without having to play as them (although I still prefer the idea of taking control of them to experience life in their shoes, from their POV.)
As for whether or not the companions were telling the truth about their "past" would depend on the character, if it was Varric (for example) then chances are it would be highly exaggerated, but if it was someone like Merrill then it would more than likely be the truth because she's too innocent and trusting for the thought of lying to even cross her mind lol.
Modifié par LolaLei, 17 avril 2012 - 09:17 .
#39
Guest_Begemotka_*
Posté 18 avril 2012 - 09:38
Guest_Begemotka_*
Modifié par Begemotka, 18 avril 2012 - 09:38 .
#40
Guest_Atomic pepper_*
Posté 18 avril 2012 - 01:27
Guest_Atomic pepper_*
By the end of the game you could even assume control of this secondary party, maybe in a rescue operation, or a rear assault on the main villain's base, and their strength would depend of your actions during the game.
#41
Posté 21 avril 2012 - 12:00
The idea of convincing Allistair or Merrill to do something (s)he wasn't very comfortable with has me giggling to myself already. Ah, too bad that those conversations would be way too expensive to build in. Still, if there were a board or something like this, only certain characters should be available for certain tasks, and they should probably have a standard, reluctant, snippy line when selected.
Anyway, this would be nice in any form. And if they were able to do this in a way that that took NPC preferences and skills into account, that would be really, really exciting.
How would they handle NPC failure? In Assassin's Creed, they die. That wouldn't work very well for Bioware. You have to pay their healing bills? Bail them out of prison? Break them out of prison? This could be amazing.
Modifié par darrylzero, 21 avril 2012 - 12:04 .
#42
Guest_Begemotka_*
Posté 24 avril 2012 - 04:08
Guest_Begemotka_*
darrylzero wrote...
This has real potential. To do it well, though, I think would take a lot of resources. For example, my Hawke would probably be trying to get Aveline to do a lot of stuff she wouldn't really want to do (but would be uniquely positioned to do well). Fenris probably wouldn't have many moral objections, but would probably be hard to move to action (doubly so for Sten or Morrigan, who I assume would basically refuse to run errands for me under any circumstances). Oghren would want booze, Varric money. Isabella or Leliana might want... other favors.
The idea of convincing Allistair or Merrill to do something (s)he wasn't very comfortable with has me giggling to myself already. Ah, too bad that those conversations would be way too expensive to build in. Still, if there were a board or something like this, only certain characters should be available for certain tasks, and they should probably have a standard, reluctant, snippy line when selected.
Anyway, this would be nice in any form. And if they were able to do this in a way that that took NPC preferences and skills into account, that would be really, really exciting.
How would they handle NPC failure? In Assassin's Creed, they die. That wouldn't work very well for Bioware. You have to pay their healing bills? Bail them out of prison? Break them out of prison? This could be amazing.
Agreed:lol: How NPC failure is handled could depend on the situation,but could result in an unwanted fight,incarceration or even death.Or,some unforeseen consequence later down the line.
I understand it would need a lot of resources,that is why I thought these type of quests should be few in number,but could serve as a detour and break the monotony of doing fetch quests,while involving your followers in more than just hack `n slash.You could really explore their personalities more,and in a fun way.
I brought up the DAO prison break as an example because that is the type of quest I had in mind when I started this thread,and would love to see more frequently.





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