Can you stack armor weakening from warp and cryo blast or ammo?
Do armor weakening effects stack?
Débuté par
cruc1al
, avril 12 2012 08:14
#1
Posté 12 avril 2012 - 08:14
#2
Posté 12 avril 2012 - 08:53
I'm in the process of re-testing this .. .My initial assumption was wrong ...
Armor weakening is party friendly ... Weakening armor with say 25% (Warp Ammo I) means the effective DR for the other party members becomes 50 * (1 - 0.25) = 37.5 ...
If squad member 1 hits the target using AP piercing V (65%) add-on in his weapon DR for his hits will be 37.5 * (1 - 0.65) = 13.125
If squad member 2 hits the same target without any piercing effects hits - it hits 37.5 DR ..
If squad member 3 hist the same target with say AP ammo lvl 1 (50% pierce)
DR for his hits will be 37.5 * (1 - 0.5) = 18.75
The duration of the Armor weakening effect is short however (~ 2 seconds ?) and must be constantly refreshed (ideally with a full auto weapon)
======================
Tested
Weapons using no ammo powers get the bonus ..
Weapons using AP ammo get the bonus (see above)
Weapons with disruptor ammo get the bonus
This has implications (means 1 player using warp ammo can increase damage inflicted by the other 3 provided they shoot the armored target in the same time - focus firing the same armored target with auto weapons is rewarded (as long as at least one member has warp ammo) )
===================
I can say warp ammo has 100% chance of applying the weakening effect while cryo ammo seems to be chance based ...
Probably only the strongest weakening effect - remains in effect and cannot be overriden by a weaker weakening effect ...
(I did empty a raptor clip with cryo ammo on a ravager (25% weakening) and had Liara fallow up with Warp Ammo I (25% weakening)) .. She hit DR weakened by 25% - no stacking ...
Armor weakening is party friendly ... Weakening armor with say 25% (Warp Ammo I) means the effective DR for the other party members becomes 50 * (1 - 0.25) = 37.5 ...
If squad member 1 hits the target using AP piercing V (65%) add-on in his weapon DR for his hits will be 37.5 * (1 - 0.65) = 13.125
If squad member 2 hits the same target without any piercing effects hits - it hits 37.5 DR ..
If squad member 3 hist the same target with say AP ammo lvl 1 (50% pierce)
DR for his hits will be 37.5 * (1 - 0.5) = 18.75
The duration of the Armor weakening effect is short however (~ 2 seconds ?) and must be constantly refreshed (ideally with a full auto weapon)
======================
Tested
Weapons using no ammo powers get the bonus ..
Weapons using AP ammo get the bonus (see above)
Weapons with disruptor ammo get the bonus
This has implications (means 1 player using warp ammo can increase damage inflicted by the other 3 provided they shoot the armored target in the same time - focus firing the same armored target with auto weapons is rewarded (as long as at least one member has warp ammo) )
===================
I can say warp ammo has 100% chance of applying the weakening effect while cryo ammo seems to be chance based ...
Probably only the strongest weakening effect - remains in effect and cannot be overriden by a weaker weakening effect ...
(I did empty a raptor clip with cryo ammo on a ravager (25% weakening) and had Liara fallow up with Warp Ammo I (25% weakening)) .. She hit DR weakened by 25% - no stacking ...
Modifié par peddroelmz, 12 avril 2012 - 08:55 .
#3
Posté 31 décembre 2014 - 01:01
Do you take into consideration that Cryo Ammo effects depends of rate of fire? The less the rate of fire, the better the chance Cryo Ammo will freeze or chill an enemy. I think Armor Weakening only happens when target is chilled. The raptor has a very high rate of fire.
#4
Posté 31 décembre 2014 - 02:10
This thread is quite old and those tests were conducted before we had something like the script viewer to go and look at the code for Cryo Ammo and pull out the proc chance formula.





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