For ME2 I did a little run (here) where I modded the Vanguard class base weapons to assault rifle and pistol only. It was supposed to be a little handicap. So I figured why not continue it into ME3? I didn't have the Mattock in ME2, and so I stick predominantly with the Vindicator until Citadel Coup where I switch to Revenant. I wasn't going to use a bonus power initially, but switched to Slam to bring it even more in line with my ME2 character.
Unlike last time, this is my first Vanguard run in SP. I played it a little in multiplayer though.
I won't go into some rant about how Insanity is easy or anything like that. I won't claim to be good at this game either. However I do have a few thoughts and comments. First thing is that in ME2 I didn't find the AR that much of a handicap if you changed style slightly. In this game it might be even less of one because of the weight system. The other bit is that I abandon Nova by Grissom, even though I left it as a point sink. You can take that as you will.
The first missions could have done with more editing probably. This isn't exactly a walkthrough, nor is it a strategy guide for vanguard. Maybe you can pick something up, maybe not.
ME3 ARVanguard Playlist
Episode VI: Return of the ARVanguard
Mars Part I
Mars Part II
Mars Part III
Palavan
N7 Cerberus Lab
Eden Prime
Grissom Academy
Sur'Kesh
N7 Cerberus Attack
Turian Platoon
Tuchanka Bomb
N7 Cerberus Abductions
Tuchanka
Citadel
The Rachni
N7 Cerberus Fighter Base
Ex-Cerberus Scientists
Ardat-Yakshi Monastery
Geth Dreadnought
Rescue Admiral Koris
Rannoch
N7 Fuel Reactors
Thessia
N7 Communications Hub
Horizon
Leviathan: T-GES Mineral Works Part I
Leviathan: T-GES Mineral Works Part II
Leviathan: Dig Site
Leviathan: 2181 Despoina
Cerberus HQ
Cronos Station w/ Ash
Earth: Hades Cannon
Earth: No Man's Land
Earth: Defending the Missile Battery
Earth: Hades Cannon - Hold the Line w/ Ash
Earth: No Man's Land w/ Ash
Earth: Defend the Missile Battery w/ Ash
Modifié par capn233, 05 septembre 2012 - 09:06 .





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