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The TRUTH about PS3 Version *1st post UPDATED with more pictures*


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#26
Veil_of_Maya

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Finally someone else noticed how bad the textures on the PS3 looked...

The most notable is the shrouds lighting (like in your picture) and the pixelated mess that is the Reapers. If I understood the correct terms for such things I'd go into detail, but I'm technologically retarded.

I'm using a HD TV, HDMI cable and ME3 running on 720p, yet some areas look like a PS1 game.

I paid $140 or so for this game (Australian), and it's giving me more problems than any other PS3 game I own (some which are pre-owned, old pieces of crap).

Modifié par Veil_of_Maya, 14 avril 2012 - 11:07 .


#27
Valkyre4

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my only hope is that slowly people will notice this eventually and instead of ignoring or denying this appaling issue, they will complain and demand what they paid for.

#28
Aargh12

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Ravenmyste wrote...
valk  you never read anything that PlayStation denies do you know the lower frame rate is because of their  hardware design and due to that design  with there cell processor and yet  that cant even fix it, the game is not to blame

Of course the game is not to blame. Developers of that game are - for releasing a shoddy port and not coding for PS3 properly. If you can code you get Uncharted or Batman: Akham City. Dead Space also looks (and works) on PS3 well. Even previous Bioware games worked well on PS3 (aside form DA:O, but it had higher-res textures than X360 version and was Bios first game on Sonys platfrom).

its the hardware everyone knows the ps3 migt have better graphic in some cases then the xbox, but mass effect was meant to be played on the xbox

If it was, Bioware and EA should never have released ME on PS3. They did - and they should have done it properly. With ME2 they did rather well. With ME3 they didn't even though it uses the very same engine (Unreal).

and since all devs in other companies have said that   cell tech that ps3 has is rather  stupid it doesn't even fully use  cpu,

No, it's the developers that can't use Cell CPU to it's full potential. Cell is hard to code, cause it's also used for graphics in some cases (mostly post-processing) and most devs just simply port X360 code that handles all graphics on GPU - and in that case RSX in PS3 is weaker than Xenos in MS console.

they only recently stated that the new ps4 will actually use a amd cpu,

BS - it's a rumor. Nobody ever officialy stated that PS4 will use AMD CPU based on Intel's x86 architecture (or rather it's 64 bit derivative -x86_64). And with Sony having bought Cell manufacturing plants - it's less likely. Using x86 processor is a step backwards from PS3 desing.

the change over from the cell design could in fact make the new images better and higher frame rates up to the xbox level

What? PS3 architecture is more powerful than X360 - it's a fact. The problem is the devs can't code for it properly since it's easier for them to make games for X360 and then port it over. With the right hands PS3 can and shows it's true potential - look at what Naughty Dog, Sony Santa Monica or Guerilla Games accomplished with that. Great graphics, 30FPS, all at 720p. And also Quantic Dream.

#29
Valkyre4

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more pictures this time from Rannoch mission (save the admiral).

Rannoch is a perfect place to enjoy PSONE quality textures of Mass Effect 3 for PS3. Pretty much 70-80% of the rocks are full of pixels. You can test it yourselves.

PS3 VERSION:

Image IPB
IMG_1463 by Valkyre1, on Flickr

360 VERSION:

Image IPB
IMG_1465 by Valkyre1, on Flickr

PS3 VERSION:

Image IPB
IMG_1460 by Valkyre1, on Flickr

360 VERSION:

Image IPB
IMG_1461 by Valkyre1, on Flickr

PS3 VERSION (even in normal view without weapon zoom in the textures are laughable)

Image IPB
IMG_1468 by Valkyre1, on Flickr

360 VERSION (look at the difference....)

Image IPB
IMG_1469 by Valkyre1, on Flickr

PS3 VERSION (exact same spot zoomed in... you cant even make out what the texture looks like)

Image IPB
IMG_1471 by Valkyre1, on Flickr

360 VERSION (nice and clean)

Image IPB
IMG_1472 by Valkyre1, on Flickr

PS3 VERSION :

Image IPB
IMG_1475 by Valkyre1, on Flickr

360 VERSION:

Image IPB
IMG_1477 by Valkyre1, on Flickr

PS3 VERSION:

Image IPB
IMG_1479 by Valkyre1, on Flickr

360 VERSION (even more zoomed in, still no pixels):

Image IPB
IMG_1481 by Valkyre1, on Flickr


Thats about it... if you dont see these kinds of things in your game, then check your eyes.

Next stop Rannoch Priority mission... we got some amazing textures there as well. Mars is also epic, but I will get there later.

I have never played a PS3 game with such textures. Bioware needs to step up and fix this. They promised PS3 fans that there will be virtualy no differences between versions and yet what I see here is quite the opposite. Oh and my TV is perfectly fine and my camera doesnt create pixels specifically and deliberately for PS3...lol...

Modifié par Valkyre4, 15 avril 2012 - 09:52 .


#30
optimistickied

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Sorry, Valk... mine doesn't look like that either. There are areas where the textures hang a bit, but once they load, they're pretty clear. For me anyway. Granted, I don't have an XBOX360 to compare graphics with and I don't doubt your evidence, but we may not be experiencing the same issues.

Image IPB

Modifié par optimistickied, 15 avril 2012 - 03:05 .


#31
Cjail

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I/we gave you my/our money BWare and this is what I/we get.

#32
Onirivyn

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eh.....I think there's something wrong with your game or your consol because, I play Mass Effect 3 - PS3 version - on a Standard Def tv and I've never had that problem with my graphics.

#33
starscreamerx31

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Yeah thank valkarie for posting those issues. I never got those texture issues ever i would recomend all of you guys to go into sade mode and try uncorupting your drive

#34
Zambayoshi

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I've had the odd texture pop-in problem but nothing like what OP has posted. It's really sad that Bioware, who said that you should see no difference between the 360/PS3 versions, has been proven wrong by so many people in so many different instances.

#35
mybudgee

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Read the manual...
/thread

#36
av196vad

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Good god! The textures are terrible. :blink:

Looks like PS3 owners bear the brunt of another bad port. :pinched:

Modifié par av196vad, 16 avril 2012 - 08:21 .


#37
macarius5

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that is strange, I did not encounter that pixel-ated artifacts during my SP gameplay in Tuchangca.

#38
rollblows

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i thank its about time biofail got sued

#39
BDG420

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Valkyre4 wrote...

my only hope is that slowly people will notice this eventually and instead of ignoring or denying this appaling issue, they will complain and demand what they paid for.

plenty of people have voiced out on it yet BioFail/EFAIL ignores the issue.

#40
Bigjosh951

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By their lack of responses in the PS3 forum, seems like they are embarrassed by the pathetic copy of a game they released on the PS3. Just bad business sense all around. First they state in interviews that the difference is nil between the systems and we would all get the same game experience. Then they release a game that requires us to do hard restarts. which have the potential to KILL the system. Then we see that graphics wise the translation was lazy. Then to top it off we get to watch the other two systems get special weapons, events and packs. And the only response we get is "We are working with Sony." Why the hell were you not working with Sony before I paid money for your product? Last time I ever purchase a EA/Bioware collaboration. Unless I can snag a used copy for dirt cheap, so that way I know they won't see any of my money.

#41
tardis_type_40

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Those textures are staggeringly bad. Oddly enough, I've not had this issue at all in Mass Effect 3 (apart from the lighting effects at the tower on Tuchunka). And I'm sat right in front of a 48 inch TV. I'm positive I'd notice textures that bad (I certainly noticed them in the Hammerhead mission in Mass Effect 2).

Having said that, if even one person is having texture issues that bad, it needs to be fixed. There's no excuse for it.

#42
Valkyre4

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Based on certain people here claiming that they have no such issues I went on to play the game on 2 more Playstation 3 consoles. I even tried a different copy.

The results are the same in all 3 consoles. I used 2 copies of the game, different TVs and PS3's and nothing changed.

So yeah, I dont know if my copy and PS3 have some kind of an airborne virus that they transmitted to nearby PS3's and ME3's, but this is a problem...

Modifié par Valkyre4, 17 avril 2012 - 08:11 .


#43
B10h4z4rd1990

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thx for posting this, I feel robbed

#44
MegaSovereign

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When I get around to starting my next playthrough, I can help confirm/deny Valk's findings.

I personally didn't notice any bad textures before (aside from texture pop-up), but maybe I wasn't looking hard enough.

EDIT:

Just so you know, that texture of the Shroud on Tuchanka looks blurred/jagged on the PS3 version because FXAA solution on PS3 is more aggressive and blurs things out in the distance. It's not really something Bioware could fix unless you want them to disable the AA altogether. In that case the game would look much worse.

Modifié par MegaSovereign, 18 avril 2012 - 12:46 .


#45
tardis_type_40

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Saving the Admiral is the next mission I intend to play. It'll either be later tonight or tomorrow afternoon sometime. I'll keep an eye out for the PS1 textures, and will even try and grab some pics of the TV if I can.

#46
CopyCatGirl

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MegaSovereign wrote...

Just so you know, that texture of the Shroud on Tuchanka looks
blurred/jagged on the PS3 version because FXAA solution on PS3 is more
aggressive and blurs things out in the distance. It's not really
something Bioware could fix unless you want them to disable the AA
altogether. In that case the game would look much worse.

FXAA can cause blur, but it doesn't cause textures to look more jagged. The reason why the Shroud looks worse on the PS3 is simply, because the texture has a lower resolution than on the 360.
Unfortunately the 360 has an advantage in regard of alpha textures/transparencies and it's not rare, that developers use lower res ones for it on the PS3. Even some PS3 exclusives. Same for Mass Effect 2. Almost every special effect for example like biotic explosions etc had a lower resolution than on the 360.
Most of the time, this isn't a problem. Only noticeable in a direct
comparison and if a explosion is on the screen for 1-2 seconds, that's a
short time to notice whether the texture is slightly more pixelated or not.
For ME3 they improved this a lot. Almost every effect now has the same resolution with one few exception. One is the Shroud on Tuchanka.

But you're right, this is something you probably shouldn't expect Bioware to change.
Using higher res textures for the Shroud would negatively impact the performance and since they used the same res for the majority of parts of the game, I guess there is a reason, why on some few places they chose to use lower ones.


@pictures above posted by Valkyre4
This looks indeed incredibly bad :blink:
I noticed a few pixelated textures on Tuchanka myself, but they were more in the distant below the actual level and only 1 or 2 in total.
But I didn't have those extreme bad texture problems you posted. This is definitively not how the PS3 Version normally looks. Looked more like the 360 screenshots for me.
Very strange bug and I hope Bioware will fix this for everyone affected with it.
edit:
this is how my game looks (all images from the Rannoch save the admiral area):
i.imgur.com/ObNMN.jpg
i.imgur.com/ulB28.jpg
i.imgur.com/vJge3.jpg

Modifié par CopyCatGirl, 18 avril 2012 - 07:04 .


#47
tardis_type_40

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I played through the Rannoch levels tonight, and took some photos of the scenery with my cell phone, but they're not very good. I can post them if you like, but in the meantime: I didn't experience anything even close to the level of nasty textures posted by Valkyre. I got close to what was posted in the very last pair of comparisons, but never saw anything even vaguely close to the horrible textures in the first couple of pictures.

And even though there were some low-res textures, they were in the minority and only seemed to affect like surfaces. That is to say, certain rock structures. All of the buildings, ground and character models looked fine.

It'd be nice if those poor textures got fixed with a patch, but they're hardly indicative of the overall graphical quality of the areas in question. It doesn't hold a candle to the horrible graphical performance of the Hammerhead levels in Mass Effect 2.

#48
tardis_type_40

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Here are my images. The textures that look bad look significantly worse when using the zoom function, but even the worst of them don't look anywhere nearly as bad as the textures in Valkyre's first couple of comparison shots.


Image IPB

Image IPB

Image IPB

Image IPB

Image IPB

Image IPB

Number 3 and 6 are the only textures that look significantly worsre to me than the textures on the 360 version. And as I said, they were in the minority.

Modifié par tardis_type_40, 19 avril 2012 - 10:15 .


#49
l7986

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Just cured the genophage again and payed attention to the sky man did that look like ass. Never really thought to look at it until i read here but dam.

#50
ISAAC297

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MegaSovereign wrote...

I don't have issues with the textures...

They should have given PS3 users the option to install the game, though TBH.

EDIT:

Didn't they already do all these screenshot comparisons at Lensoftruth and Digital Foundry? There wasn't a huge difference in terms of image quality and unlike your pics, the ones on their site is direct feed.

They pointed out the framerate issues on the PS3, but even DF said and I quote:

It's remarkably close. The discreet motion blur on Shepard's movements
has been reinstated on PS3 after its absence from the last game, and the
method for rendering lighting is now clearly identical across both
platforms. Texture and alpha resolutions are identical too


The PS3 version even has an shadowing effect that is absent in the 360 version

We do find that indirect shadows add an extra subtle extra layer of
detail to character models placed around indoors settings in particular,
where lighting diffuses more naturally to corners and curves on
objects.


http://www.eurogamer...fect-3-face-off

PS3: http://images.euroga...8/2/PS3_047.png
360: http://images.euroga...8/2/360_047.png

There is also a comprehensive screenshot gallery if you want to see more shots.




Thank you for the links