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Dragon Age 3 Environment


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#1
Guest_Jasmine96_*

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After replaying Origins for the first time in a long time I realized one of the things I missed in Dragon Age 2 was the unique and diverse enviroments that made you feel like you were really in a fantasy world. Maybe it was just because of the lack of traveling but even then building seemed to have the same style architecture. I realize that's probably just because it's the style of kirkwall but still. 
What I'm hoping to to see in Dragon Age 3 is more enviroments like this that make dragon Age actually look like a fantasy world. Anway what do you guys think about it? :)

Scroll down to see pictures of Origins to get what I'm talking about 

Modifié par Jasmine96, 12 avril 2012 - 09:37 .


#2
Amycus89

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to put pictures here, upload them first to a site like photobucket, and then copy the web adress to the picture and place it between these brackets of code:
[img]http://insertyourimagewebadresshere/img]

As for the topic at hand, it seems like most of the game will take place in orlais, but I hope that we will also get to visit places like Tevinter and Par Vollen.

#3
ianvillan

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The unique and diverse enviroments were actually criticised by the dev team as being too different and that DA2 should look the same.

They actually said the Brecillian forest was different to the dark roads and that there was too much detail in some of the enviroments like the circle tower that had too many books etc.

#4
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#5
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Amycus89 wrote...

to put pictures here, upload them first to a site like photobucket, and then copy the web adress to the picture and place it between these brackets of code:
[img]http://insertyourimagewebadresshere/img]

As for the topic at hand, it seems like most of the game will take place in orlais, but I hope that we will also get to visit places like Tevinter and Par Vollen.


Thankyou so much! :)

#6
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ianvillan wrote...

The unique and diverse enviroments were actually criticised by the dev team as being too different and that DA2 should look the same.

They actually said the Brecillian forest was different to the dark roads and that there was too much detail in some of the enviroments like the circle tower that had too many books etc.


What?! I thought that was one of the best parts of the game, how would making everything look the same be better?

#7
andraip

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Jasmine96 wrote...

ianvillan wrote...

The unique and diverse enviroments were actually criticised by the dev team as being too different and that DA2 should look the same.

They actually said the Brecillian forest was different to the dark roads and that there was too much detail in some of the enviroments like the circle tower that had too many books etc.


What?! I thought that was one of the best parts of the game, how would making everything look the same be better?

That was sarcasm. I guess. Or trolling, who knows.

They hired more level designers shortly after DA2 though, and DA3 will have more varied enviromments since it takes place in the more interresting parts of a big region.

#8
ianvillan

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andraip wrote...

Jasmine96 wrote...

ianvillan wrote...

The unique and diverse enviroments were actually criticised by the dev team as being too different and that DA2 should look the same.

They actually said the Brecillian forest was different to the dark roads and that there was too much detail in some of the enviroments like the circle tower that had too many books etc.


What?! I thought that was one of the best parts of the game, how would making everything look the same be better?

That was sarcasm. I guess. Or trolling, who knows.

They hired more level designers shortly after DA2 though, and DA3 will have more varied enviromments since it takes place in the more interresting parts of a big region.

 Actually it was an interview with David Silverman so it probably was just marketing talk but none of the devs came out to clarify what he meant and what he said did seem to happen with everything being brown.

The concept art i have seen for the next thing looks very good and if they can get it like that in the next game I think it would be a improvement.

#9
Amycus89

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I remember now that they wrote that, but that was right before the release of DA2. Hopefully they have changed their minds since then. One of my main complaints about da2 in the graphics department, was that everything looked too clean. Texture wise, but there was also a lack of trash littering the floors that one would have expected to be there.

The best looking areas in DA:O were the circle tower, the sacred ashes temple, and the castle interiors. All of which had a lot of "clutter"..

I think the main reason why they "really" removed it was to save on the polycount and make it easier to run on consoles. If you look on the faces of the genric people gathered in groups in DA2, you will notice that they all look butt-ugly with a really low polycount.

#10
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Amycus89 wrote...

I remember now that they wrote that, but that was right before the release of DA2. Hopefully they have changed their minds since then. One of my main complaints about da2 in the graphics department, was that everything looked too clean. Texture wise, but there was also a lack of trash littering the floors that one would have expected to be there.

The best looking areas in DA:O were the circle tower, the sacred ashes temple, and the castle interiors. All of which had a lot of "clutter"..

I think the main reason why they "really" removed it was to save on the polycount and make it easier to run on consoles. If you look on the faces of the genric people gathered in groups in DA2, you will notice that they all look butt-ugly with a really low polycount.


Agree, I felt like Kirkwall lacked alot of color. Not only that but it seemed like every building used the same design. Every lowtown interior looked like darktown, every hightown interior looked like the vicounts keep. I thought how they did the enviroment durring the denerim attack was great. I think DA2 would of benifitted by doing something like that during the last straw or make it dark and raining when you're fleeing from Lothering or something

#11
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ianvillan wrote...

andraip wrote...

Jasmine96 wrote...

ianvillan wrote...

The unique and diverse enviroments were actually criticised by the dev team as being too different and that DA2 should look the same.

They actually said the Brecillian forest was different to the dark roads and that there was too much detail in some of the enviroments like the circle tower that had too many books etc.


What?! I thought that was one of the best parts of the game, how would making everything look the same be better?

That was sarcasm. I guess. Or trolling, who knows.

They hired more level designers shortly after DA2 though, and DA3 will have more varied enviromments since it takes place in the more interresting parts of a big region.

 Actually it was an interview with David Silverman so it probably was just marketing talk but none of the devs came out to clarify what he meant and what he said did seem to happen with everything being brown.

The concept art i have seen for the next thing looks very good and if they can get it like that in the next game I think it would be a improvement.


What concept art are you talking about?

#12
Amycus89

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Jasmine96 wrote...

Amycus89 wrote...

I remember now that they wrote that, but that was right before the release of DA2. Hopefully they have changed their minds since then. One of my main complaints about da2 in the graphics department, was that everything looked too clean. Texture wise, but there was also a lack of trash littering the floors that one would have expected to be there.

The best looking areas in DA:O were the circle tower, the sacred ashes temple, and the castle interiors. All of which had a lot of "clutter"..

I think the main reason why they "really" removed it was to save on the polycount and make it easier to run on consoles. If you look on the faces of the genric people gathered in groups in DA2, you will notice that they all look butt-ugly with a really low polycount.


Agree, I felt like Kirkwall lacked alot of color. Not only that but it seemed like every building used the same design. Every lowtown interior looked like darktown, every hightown interior looked like the vicounts keep. I thought how they did the enviroment durring the denerim attack was great. I think DA2 would of benifitted by doing something like that during the last straw or make it dark and raining when you're fleeing from Lothering or something

Right, good point: A change in weather sometimes would be welcome. Weather it is done by adding a real weather cycle, or if they just add in some rain during certain quest areas would be a great improvement.

#13
ianvillan

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The concept art was from Pax east if you look on youtube you can find a video of the panel where they shoe some armour and some environments.

#14
Braellina

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I totally agree about DA 2 back ground graphics.  After a while things just ran together and looked the same.  It didn't have the different appeal of all the different graphics of DAO/Aw.  I hope DA 3 has alot of different textures and areas to explore like DAO had.  I agree with the saying, 'Variety is the spice of life."

#15
haroldhardluck

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Braellina wrote...
I totally agree about DA 2 back ground graphics.  After a while things just ran together and looked the same.  It didn't have the different appeal of all the different graphics of DAO/Aw.  I hope DA 3 has alot of different textures and areas to explore like DAO had.  I agree with the saying, 'Variety is the spice of life."


DAO had more variety but much of it was very badly done. In the Deep Roads, the landscape was so poorly done that you often had a hard time seeing where the floor ended and the wall began. The color pallette in DAO was more monotone than in DA2. I recently went back to DAO from DA2 . The difference in color quality was shocking. DAO was quite flat while DA2 was very vibrant.

I think not enough time was spent on the landscape in DAO to get a wide variety while in DA2 time was spent doing the landscape well which left little time to do more variety. Hopefully DA3 will have both vibrant and varied landscape. But DA2 was an vast improvement over DAO in art quality.

Harold