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So... Biowares not fixing the armour problem for DA3?


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#1
hussey 92

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I was reading an article writen back in August about DA3.  I got excited when I read you will be able to eqiup different armour to companions, but then I read that it's still only companion specific and it won't change how the companions lookPosted Image.  
In what way is this an improvement from Origins, which let you equip pretty much any armour you wanted to on a companion.

It's an RPG, so shouldn't some of the game look the way we want it to?

http://www.eurogamer...gon-age-3-plans


note:  The article also said "BioWare also expressed an interest in not reusing environments as in Dragon Age 2".....So they were thinking about reusing environments again!?Posted Image

#2
brushyourteeth

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I love being able to adjust armors, but in a real life situation you wouldn't be able to tell your friends how to dress ("Not those pants, THESE pants!)

I realize a Dragon age game isn't real life, but I do love how your companions seem to have some sense of autonomy from the pc. Imagine making Isabella wear pants. Or telling Carver to change his shirt. Or telling Aveline she can't wear the headband anymore. Riiiiiight.

Now I also understand that in a war-type situation, everybody's going to be scrambling for the best armor they can find, and nevermind if it's in their favorite color - which is why (though probably unintentionally) it actually makes more sense to be able to change your companions' armor in DA:O that it does in DAII. Though how you ever managed to make the same armor fit Oghren as Sten or Leliana is beyond me.

So... I think interchangeable (and maybe color and fabric customizeable?) bonus pieces that still fit the signature look of each companion makes the most sense.

#3
Amycus89

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They stated at Pax that they do want to add BOTH an "iconic" look, and an inventory system that lets your character change armor visually as well when you equip something. You can see a video of them explaining it here:


Personally I really like the idea. I just hope that they really will implement it in the final product.

#4
hussey 92

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brushyourteeth wrote...

I love being able to adjust armors, but in a real life situation you wouldn't be able to tell your friends how to dress ("Not those pants, THESE pants!)

I realize a Dragon age game isn't real life, but I do love how your companions seem to have some sense of autonomy from the pc. Imagine making Isabella wear pants. Or telling Carver to change his shirt. Or telling Aveline she can't wear the headband anymore. Riiiiiight.

Now I also understand that in a war-type situation, everybody's going to be scrambling for the best armor they can find, and nevermind if it's in their favorite color - which is why (though probably unintentionally) it actually makes more sense to be able to change your companions' armor in DA:O that it does in DAII. Though how you ever managed to make the same armor fit Oghren as Sten or Leliana is beyond me.

So... I think interchangeable (and maybe color and fabric customizeable?) bonus pieces that still fit the signature look of each companion makes the most sense.

Does that mean you shouldn't be able to decide their weapons either?  This "signature look" thing is just Bioware mainstreaming the game and trying to make it look more and more like Mass Effect.  In Skyrim (the game Bioware said they would research for DA3) you can choose your companons armour.  Customzing is a huge part of RPGs

Modifié par hussey 92, 12 avril 2012 - 11:19 .


#5
GodWood

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Think of the cosplayers!

brushyourteeth wrote...
I love being able to adjust armors, but in a real life situation you wouldn't be able to tell your friends how to dress ("Not those pants, THESE pants!).

You have complete control over what weapons they wield, what rings/amulets/belts they wear and the exact precise movements they make in battle but deciding what armour they wear is too far?

Modifié par GodWood, 12 avril 2012 - 11:22 .


#6
slashthedragon

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Just pretend your companions are all really poor so you have to buy their armor and if you want hot pink armor for them, then the companions have to suck it up and wear it.

#7
brushyourteeth

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hussey 92 wrote...

Does that mean you shouldn't be able to decide their weapons either?  This "signature look" thing is just Bioware mainstreaming the game and trying to make it look more and more like Mass Effect.  In Skyrim (the game Bioware said they would research for DA3) you can choose your companons armour.  Customzing is a huge part of RPGs


Aw, I knew you'd point out that I didn't cover that. Posted Image

We never got to change out Bianca for something else, and I thought that worked out okay... (just kidding, nobody get excited)
And we only partially got to choose our companion's armor in Skyrim - they only equipped armor that was higher level than what they already owned, and even then they'd change back into their signature armor when they weren't travelling with you.

I don't know, I'd be happy with either. I like each companion having an individual look and not wearing the same armor as yourself or every other NPC, but I like options too.  It sounds like Bioware's trying to give us both, so we'll see what happens.

#8
hussey 92

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slashthedragon wrote...

Just pretend your companions are all really poor so you have to buy their armor and if you want hot pink armor for them, then the companions have to suck it up and wear it.

And thats how you roleplay^

#9
slashthedragon

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hussey 92 wrote...

slashthedragon wrote...

Just pretend your companions are all really poor so you have to buy their armor and if you want hot pink armor for them, then the companions have to suck it up and wear it.

And thats how you roleplay^


Thank you. <3

#10
Kidd

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I like feeling like the other characters are actual people, and unique clothing helps. In DAO, the only unique thing about the companions are their heads, because they share bodies. Equip an armour on Morrigan, Wynne and Leliana - all three will look exactly the same. That's because a character's body doesn't really exist, the body is part of the armour model.

I prefer to not have it in my face that the only thing setting me and my companions apart from each other are our heads.

#11
FeralEwok

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KiddDaBeauty wrote...

I like feeling like the other characters are actual people, and unique clothing helps. In DAO, the only unique thing about the companions are their heads, because they share bodies. Equip an armour on Morrigan, Wynne and Leliana - all three will look exactly the same. That's because a character's body doesn't really exist, the body is part of the armour model.

I prefer to not have it in my face that the only thing setting me and my companions apart from each other are our heads.


I actually agree with Kidd on this.

I know it was one of many complaints about DAII, but I liked that they wore what they wanted. Their clothes help make up part of their character in ways that rough leather armor won't.

#12
Night Dreams

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As someone else stated, this is not the case. Bioware has said that you will be able to equip your companions with armour you've found again, and it WILL change the way they look (not just say they are wearing different armour and yet have it look exactly the same on them as what they usually wear).
But, to keep that iconic look, a breastplate for instance, will look slightly different and more personalised from one companion to the next. I think by doing this they have hit a comfortable middle-ground that is going to make everyone satisfied.
And to top it off, they are even considering giving us the ability to add even more customisation, for example, changing the colour of armour and so on.

#13
DiebytheSword

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I think striking a balance between the approaches was the right way to go, and I hope they are able to implement it.

#14
Rawgrim

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If you make a party based rpg, there shouldn`t even be a question about being able to customize your group. That should be a given.

#15
hussey 92

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Companions having their own personal outfits worked when they tried it with Mass Effect 2, but with Dragon Age it takes away from the massive amounts of armour and weapons the first game had

Also I had no problem telling companions apart, it's not like I gave them all the same armour. I'm also pretty sure Sten and Oghren, no matter what their wearing will look different

#16
hussey 92

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Rawgrim wrote...

If you make a party based rpg, there shouldn`t even be a question about being able to customize your group. That should be a given.

Yes and yes to this

#17
Sutekh

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Rawgrim wrote...

If you make a party based rpg, there shouldn`t even be a question about being able to customize your group. That should be a given.


Why?

That would be true if you created the whole party yourself, as in Wizardry or Might & Magic, but you don't in DA. You don't play the companions - with two short exceptions in DAO. In terms of roleplaying and realism, you shouldn't even be able to simply have them use a ring or a weapon or any control whatsoever on their inventory. Or even their build.

Not saying I wouldn't like the control over companions' armors and such to be back, because I do (and not controlling the builds would be a Bad Thing) but it's not a given, and sometimes it can even require some serious imaginative roleplaying to justify things such as Morrigan in massive armor.

#18
Ryllen Laerth Kriel

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If you think you shouldn't be able to tell your party members what to wear, perhaps you shouldn't be able to tell them were to go either, whether or not to take potions when injured. Maybe they don't want magic healing spells cast on them because they are that paranoid about it's influences. Or I could just imagine asking any NPC if they want to go to the Deep Roads and risk being turned into a Darkspawn. No one would want that and I wouldn't expect many more reactions other than "Why am I even friends with you?" Hell, at this point it's less and less like an adventure and more like a very frugal version of the Sims. NPC opinions are fine, but when it effects game play too much, it can cripple a game.

Having an "iconic" look is fine, they can do that as an option like they did with Morrigan's robes in DA:O. But it quickly gets rediculous using NPC preference as an excuse to cut corners in the game and limit options for the player. Would someone in a life or death situation really not put on what looks to be a better suit of armor or not use what seems to be a more powerful weapon because they "just like their old robes" or "I'm a mage, I can't use anything but staves." The class weapon limitations and NPC preference limitations just feel cheap to me, like an excuse for developers to work less and not have to worry about creating an armor model that would fit across racial model sizes.

#19
Maria Caliban

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Ryllen Laerth Kriel wrote...

If you think you shouldn't be able to tell your party members what to wear, perhaps you shouldn't be able to tell them were to go either, whether or not to take potions when injured. Maybe they don't want magic healing spells cast on them because they are that paranoid about it's influences. Or I could just imagine asking any NPC if they want to go to the Deep Roads and risk being turned into a Darkspawn.

Sounds good to me.

#20
Ryllen Laerth Kriel

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That's great and all, but most people want to play an adventure game and see amazing things rather than huddle together in a safe castle with a group of people too scared to go outside. Characters should have personality, but it shouldn't put shackles on what the player's character is capable of in the game or limit various fundamental aspects of the game.

I wouldn't mind the occaisional character saying no to going to the Deep Roads or the occaisional character not wanting to change their outfit despite an array of benefits they could gleam from it...but all characters? No, that just is laziness embodied in game mechanics, it sucks.

#21
Guest_Puddi III_*

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Sebastian refuses to go with you into the Fade, it's not exactly unheard of.

As for the armors:

Night Dreams wrote...

As someone else stated, this is not the case. Bioware has said that you will be able to equip your companions with armour you've found again, and it WILL change the way they look (not just say they are wearing different armour and yet have it look exactly the same on them as what they usually wear).
But, to keep that iconic look, a breastplate for instance, will look slightly different and more personalised from one companion to the next. I think by doing this they have hit a comfortable middle-ground that is going to make everyone satisfied.
And to top it off, they are even considering giving us the ability to add even more customisation, for example, changing the colour of armour and so on.

I'm looking forward to see how this will pan out, sounds pretty nice in theory. Though I'm quite sure everyone won't be satisfied.

Modifié par Filament, 13 avril 2012 - 04:26 .


#22
Maria Caliban

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Ryllen Laerth Kriel wrote...

That's great and all, but most people want to play an adventure game and see amazing things rather than huddle together in a safe castle with a group of people too scared to go outside.

Because Isabela is a woman interested in huddling in a safe castle because she's scared to go outside.

No, that doesn't sound like her.

Morrigan? Alistar? Wynne? Oghren? No, doesn't sound like any of them.

Verric and Fenris? Anders? Nope, doesn't sound like them either.

What you're saying is that if BioWare gave companions more independence from the player, they'd then decide to create nothing but a group of meak-hearted tailors. This despite the fact that BioWare has never done this in the past.

#23
brushyourteeth

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Ryllen Laerth Kriel wrote...

If you think you shouldn't be able to tell your party members what to wear, perhaps you shouldn't be able to tell them were to go either, whether or not to take potions when injured. Maybe they don't want magic healing spells cast on them because they are that paranoid about it's influences. Or I could just imagine asking any NPC if they want to go to the Deep Roads and risk being turned into a Darkspawn. No one would want that and I wouldn't expect many more reactions other than "Why am I even friends with you?" Hell, at this point it's less and less like an adventure and more like a very frugal version of the Sims. NPC opinions are fine, but when it effects game play too much, it can cripple a game.


You know, there may be something to that. Thus far I've always RP'd my character, but it seems I've been going about it all wrong.

From now on I RP as the Maker - and conform my PC and Companion's wills to my own. Armor, weapons, accessories, potions. I will control it all.

Also from now on I want complete control over all my NPC's body/facial builds, backgrounds, names, dialogue, and voice actors. Make it happen, Bioware! It obviously ceases to be an RPG otherwise.Posted Image

#24
hussey 92

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Why would you want to severely limit armour usage (one of the best parts of the game) in order to have a slightly more realistice story in a fictional world of dragons and darkspawn.

Morrigan comments on how you give each other armor, good enough for me.

#25
brushyourteeth

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I think both sides have pros and cons, though you're obviously more passionate about it than I am, so I won't plague your thread any more. Maybe we'll get lucky and the team will find a way to make everyone happy. :)