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So... Biowares not fixing the armour problem for DA3?


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#26
hussey 92

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brushyourteeth wrote...

I think both sides have pros and cons, though you're obviously more passionate about it than I am, so I won't plague your thread any more. Maybe we'll get lucky and the team will find a way to make everyone happy. :)


Considering Bioware thinks DA2 is the greatest thing that ever happened, I don't see them leaning toward my sidePosted Image

#27
Zubie

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The idea they brought forth at PAX sounds pretty good but I seriously doubt it's going to happen. It will more than likely be DA2 all over again with maybe an extra set armor for each companion, and probably just a different color.

A party-based RPG where you can barely customize your companions just boggles my mind.

#28
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For those who does not role-play fashion adviser to friends/companions; which is me. I like how Armor is handled in DA2. It gives them a distinct look and personality instead of being paper dolls.

For others, not so.

So Bioware can decide either way but they cant please everyone. So they are free to do what they like.

#29
hussey 92

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Amycus89 wrote...

They stated at Pax that they do want to add BOTH an "iconic" look, and an inventory system that lets your character change armor visually as well when you equip something. You can see a video of them explaining it here:


Personally I really like the idea. I just hope that they really will implement it in the final product.


324 likes 913 dislikes...wow

I don't know if I like it, in Origins you would find and buy armor, now their making it so you upgrade the armor instead like in Dead Space.

look at it like this:

Find/buy armour:  Origins, Oblivion, Skyrim,

Upgrade Armour:  Mass Effect 2 & 3, Dead Space, Dragon Age 2

You'd think DA2 would be with the find/buy ones.

I just hope it doesnt limit custimization like it did with DA2

#30
hussey 92

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ashwind wrote...

For those who does not role-play fashion adviser to friends/companions; which is me. I like how Armor is handled in DA2. It gives them a distinct look and personality instead of being paper dolls.

For others, not so.

So Bioware can decide either way but they cant please everyone. So they are free to do what they like.


In Origins you could make a mage an arcane warrior and put massive armour on them, so fighting wise you could greatly expand what comanions could do in battle.  DA2 copied the way ME2 did armour.  It worked for ME2 but not DA2

#31
Tommyspa

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hussey 92 wrote...

324 likes 913 dislikes...wow


Oddly enough part two of the video is at 119 likes, 15 dislikes, would not rule out the BioWare hate brigade affecting those results, haha.

Modifié par Tommyspa, 13 avril 2012 - 06:04 .


#32
Shared

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hussey 92 wrote...

Amycus89 wrote...

They stated at Pax that they do want to add BOTH an "iconic" look, and an inventory system that lets your character change armor visually as well when you equip something. You can see a video of them explaining it here:


Personally I really like the idea. I just hope that they really will implement it in the final product.


324 likes 913 dislikes...wow

I don't know if I like it, in Origins you would find and buy armor, now their making it so you upgrade the armor instead like in Dead Space.

look at it like this:

Find/buy armour:  Origins, Oblivion, Skyrim,

Upgrade Armour:  Mass Effect 2 & 3, Dead Space, Dragon Age 2

You'd think DA2 would be with the find/buy ones.

I just hope it doesnt limit custimization like it did with DA2


I dont get you here. Do you seriously think amor is an entire pease of clothing? No, it is not. If they do as they say here, it will be the most realistic armor thing ever done in a game. Armor in the middle ages where either chainmail, some sort of cured leather, og if you where immensly wealthy metal plates. A piece of armor wasnt a whole freaking garment. You had clothing underneath etc etc, armor for it to be effective also needed to be made specifically for one person if it where plate. The representation you get in most games including DA:O is kinda riddiculous in that regard. NO ONE had armor like that.

I really like this idea, it reallistic, and you get to customize stats and looks. And its the most realistic take on wearing armor to date. Since the clothing underneath does not change, only the armor on top.

#33
hussey 92

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Shared wrote...

hussey 92 wrote...

Amycus89 wrote...

They stated at Pax that they do want to add BOTH an "iconic" look, and an inventory system that lets your character change armor visually as well when you equip something. You can see a video of them explaining it here:


Personally I really like the idea. I just hope that they really will implement it in the final product.


324 likes 913 dislikes...wow

I don't know if I like it, in Origins you would find and buy armor, now their making it so you upgrade the armor instead like in Dead Space.

look at it like this:

Find/buy armour:  Origins, Oblivion, Skyrim,

Upgrade Armour:  Mass Effect 2 & 3, Dead Space, Dragon Age 2

You'd think DA2 would be with the find/buy ones.

I just hope it doesnt limit custimization like it did with DA2


I dont get you here. Do you seriously think amor is an entire pease of clothing? No, it is not. If they do as they say here, it will be the most realistic armor thing ever done in a game. Armor in the middle ages where either chainmail, some sort of cured leather, og if you where immensly wealthy metal plates. A piece of armor wasnt a whole freaking garment. You had clothing underneath etc etc, armor for it to be effective also needed to be made specifically for one person if it where plate. The representation you get in most games including DA:O is kinda riddiculous in that regard. NO ONE had armor like that.

I really like this idea, it reallistic, and you get to customize stats and looks. And its the most realistic take on wearing armor to date. Since the clothing underneath does not change, only the armor on top.


In the middle ages no one lived passed 40 and despite popular belief there were no dragons, so I see no problem with taking liberties. 
This idea just seems like theres going to be less armor options and alot of players characters will look the same. 

#34
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hussey 92 wrote...

Considering Bioware thinks DA2 is the greatest thing that ever happened, I don't see them leaning toward my sidePosted Image

I hope you're not still reading dev quotes from a year ago to come to this conclusion. They've admitted DA2 has plenty of faults. I'm sure they'll say they're still proud of what they did with it anyway, and maybe they don't agree with you about all the faults you think it has, but they are well aware it could have been better.

#35
hussey 92

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Filament wrote...

hussey 92 wrote...

Considering Bioware thinks DA2 is the greatest thing that ever happened, I don't see them leaning toward my sidePosted Image

I hope you're not still reading dev quotes from a year ago to come to this conclusion. They've admitted DA2 has plenty of faults. I'm sure they'll say they're still proud of what they did with it anyway, and maybe they don't agree with you about all the faults you think it has, but they are well aware it could have been better.

They say they have no interest in making DA3 like they did Origins cause they already did that, yet their eager to carry the DA2 story over into the next sequal.  Things like that brought me to this conclusion. 

#36
Maria Caliban

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hussey 92 wrote...

Why would you want to severely limit armour usage (one of the best parts of the game) in order to have a slightly more realistice story in a fictional world of dragons and darkspawn.

Morrigan comments on how you give each other armor, good enough for me.

Why would you want to severely limit companion personality (one of the best parts of the game) in order to play pretty-pretty dress up in an RPG?

#37
Wonderllama4

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It needs just like it was in Origins where you could mix and match attire, with the only restriction being class and attributes.

If I wanted to give Morrigan a complete suit of armor from head to toe, that was fine. If I wanted to strip Morrigan down to her bra and panties, that was fine too. ^_^

Looks are very important to me. Sometimes I'll go with a weak piece of clothing over superior armor simply because it looks so much better to me. I remember doing this in games like Fallout 3 a lot.

Modifié par Wonderllama4, 13 avril 2012 - 06:55 .


#38
Rawgrim

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If you can`t give companions different armours and whatsnot, you end up with way too much cash early in the game. I know I did in DA2. I had about 30 armours before even heading into the Deep Roads. The money bit in DA2 ended up being way too easy. I never had to save for anything at the stores. Plus, since I couldn`t buy armour for companions either, that was one huge expense removed from the game. Frankly that bit also removed alot of planning. All I was left with was clicking the awsomme button, and picking choices in dialogue (those choices had zero effect on how the game ended, anyway).

#39
LeBurns

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The fixed armor is not a problem, it's a feature, and it's these features that killed the DA franchise for me.

#40
ticklefist

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PAX East video. Skip to the six minute mark if you only care about the armor bit. I found their stance on the issue and the compromise they're willing to make to be satisfactory. You can put your warden or seeker into any armor you like, and their look will reflect the new armor piece, but they'll retain the look of a warden or seeker. I think that's good.

www.youtube.com/watch

Modifié par ticklefist, 13 avril 2012 - 01:14 .


#41
Rawgrim

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So if you put on a piece of armour, it magically changes to look like that of a seeker or a warden? Its stuff like that that ruins immersion.

#42
Pasquale1234

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I see no value in pushing iconic looks beyond the presentation of the character when the PC first meets them.  What I have suggested in the past is that their base, introductory gear automatically level up, and if the ability to change colors/textures were also implemented, they would have some variety in their iconic look for players who prefer it.

Beyond that, I want the player to be able to fully customize them.  It seems rather immersion-breaking to me that the same piece of equipment would look entirely different on one character than it looks on another.  I would much rather have them spend the zots on more armor sets that could be equipped on more characters.

slashthedragon wrote...

hussey 92 wrote...

slashthedragon wrote...

Just pretend your companions are all really poor so you have to buy their armor and if you want hot pink armor for them, then the companions have to suck it up and wear it.

And thats how you roleplay^


Thank you. <3


But other people who roleplay draw a distinct line between the player and the PC, and the player may be allowed to do many things that the PC is not.

KiddDaBeauty wrote...

I like feeling like the other characters are actual people, and unique clothing helps. In DAO, the only unique thing about the companions are their heads, because they share bodies. Equip an armour on Morrigan, Wynne and Leliana - all three will look exactly the same. That's because a character's body doesn't really exist, the body is part of the armour model.

I prefer to not have it in my face that the only thing setting me and my companions apart from each other are our heads.


The characters still have unique looks, personalities, opinions, personal preferences, and reactions regardless of how they are equipped.  I don't need (or want) to be hit over the head with some unique appearance throughout the entire game in order to "get" the character.  I also think that changing their looks throughout a game can help to demonstrate growth and evolution in the character.

And if you want each character to be wearing something unique, you could certainly do that in DAO, due to the wide variety of different armors available.

Modifié par Pasquale1234, 13 avril 2012 - 01:44 .


#43
LolaLei

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I quite liked the concept idea they showed us at PAX. Especially if you do get to add bits too it and change the colour. I guess it'll be kinda like the armor customisation in ME2 and 3.

#44
John Epler

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hussey 92 wrote...

Filament wrote...

hussey 92 wrote...

Considering Bioware thinks DA2 is the greatest thing that ever happened, I don't see them leaning toward my sidePosted Image

I hope you're not still reading dev quotes from a year ago to come to this conclusion. They've admitted DA2 has plenty of faults. I'm sure they'll say they're still proud of what they did with it anyway, and maybe they don't agree with you about all the faults you think it has, but they are well aware it could have been better.

They say they have no interest in making DA3 like they did Origins cause they already did that, yet their eager to carry the DA2 story over into the next sequal.  Things like that brought me to this conclusion. 


That would be because the DAO story was carried into DA2. And the DA2 story will carry into future projects.

I'd like to see this mystical quote that keeps being referenced where we say that DA2 is the greatest thing ever. It had flaws - we're proud of what we accomplished, but that's a far cry from 'IT'S PERFECT AND FLAWLESS AND A MASTERPIECE'.

#45
hoorayforicecream

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Pasquale1234 wrote...

I see no value in pushing iconic looks beyond the presentation of the character when the PC first meets them.


Didn't like Shale, huh?

#46
hussey 92

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Rawgrim wrote...

If you can`t give companions different armours and whatsnot, you end up with way too much cash early in the game. I know I did in DA2. I had about 30 armours before even heading into the Deep Roads. The money bit in DA2 ended up being way too easy. I never had to save for anything at the stores. Plus, since I couldn`t buy armour for companions either, that was one huge expense removed from the game. Frankly that bit also removed alot of planning. All I was left with was clicking the awsomme button, and picking choices in dialogue (those choices had zero effect on how the game ended, anyway).


yes, the armour and weapons restrictions made money (sovriens) almost useless.  Thus making the Junk everywhere even more useless (cause you could only sell it for small amounts.  

And it definitly took away from planning.  I remember in Origins I would set my companions up with Wade's armour before fighting the high dragon and flemeth.

Also, the "Ionic look" works for Garrus and Jack, but for dungen crawlers like Dragon Age it doesnt.  

#47
hussey 92

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hoorayforicecream wrote...

Pasquale1234 wrote...

I see no value in pushing iconic looks beyond the presentation of the character when the PC first meets them.


Didn't like Shale, huh?

you could give shale armour (crystals)

#48
Rawgrim

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hussey 92 wrote...

Rawgrim wrote...

If you can`t give companions different armours and whatsnot, you end up with way too much cash early in the game. I know I did in DA2. I had about 30 armours before even heading into the Deep Roads. The money bit in DA2 ended up being way too easy. I never had to save for anything at the stores. Plus, since I couldn`t buy armour for companions either, that was one huge expense removed from the game. Frankly that bit also removed alot of planning. All I was left with was clicking the awsomme button, and picking choices in dialogue (those choices had zero effect on how the game ended, anyway).


yes, the armour and weapons restrictions made money (sovriens) almost useless.  Thus making the Junk everywhere even more useless (cause you could only sell it for small amounts.  

And it definitly took away from planning.  I remember in Origins I would set my companions up with Wade's armour before fighting the high dragon and flemeth.

Also, the "Ionic look" works for Garrus and Jack, but for dungen crawlers like Dragon Age it doesnt.  


Exactly. Thats one of the things I love about rpgs. Planning and equipping before a major battle, and things like that. Trying out varations and different combinations.

#49
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hussey 92 wrote...

I was reading an article writen back in August about DA3.  I got excited when I read you will be able to eqiup different armour to companions, but then I read that it's still only companion specific and it won't change how the companions lookPosted Image.  
In what way is this an improvement from Origins, which let you equip pretty much any armour you wanted to on a companion.

It's an RPG, so shouldn't some of the game look the way we want it to?

http://www.eurogamer...gon-age-3-plans


note:  The article also said "BioWare also expressed an interest in not reusing environments as in Dragon Age 2".....So they were thinking about reusing environments again!?Posted Image


Did you watch PAX or read about content spoken about there? They are bringing back a large part of the customisation element even if not identical to DAO format, they are not going to be reusing maps/levels like did with DA2. Your first problem is making statements on out of date information, the second is not bothering to check what they said are planning on doing many times now. Even many months ago ML confirmed on these forums that he was taking ideas about what people wanted onboard and would like to add more customisation. Give that link a read it might lower your concerns.

Modifié par Dragoonlordz, 13 avril 2012 - 03:59 .


#50
hussey 92

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John Epler wrote...

hussey 92 wrote...

Filament wrote...

hussey 92 wrote...

Considering Bioware thinks DA2 is the greatest thing that ever happened, I don't see them leaning toward my sidePosted Image

I hope you're not still reading dev quotes from a year ago to come to this conclusion. They've admitted DA2 has plenty of faults. I'm sure they'll say they're still proud of what they did with it anyway, and maybe they don't agree with you about all the faults you think it has, but they are well aware it could have been better.

They say they have no interest in making DA3 like they did Origins cause they already did that, yet their eager to carry the DA2 story over into the next sequal.  Things like that brought me to this conclusion. 


That would be because the DAO story was carried into DA2. And the DA2 story will carry into future projects.

I'd like to see this mystical quote that keeps being referenced where we say that DA2 is the greatest thing ever. It had flaws - we're proud of what we accomplished, but that's a far cry from 'IT'S PERFECT AND FLAWLESS AND A MASTERPIECE'.


The DAO story was just metioned in the backround, and I never quoted anyone