In a party based cRPG, the
PLAYER (not the character/protagonist) typically controls the entire party.
That is why we switch weapons, switch targets, move around, level up, etc all the characters.
And of course that was also why we equipped them. And that is how I like it. Normal customization. Did it ever affect unique or "iconic" looks? Of course not. And that is how it was, with no debate whatsoever about it, ever.
...All the way up to the point when someone decided it would be so cool if the characters would be easily recognizable, by anybody, in all kinds of totally peripheral situations. Iconic look = typical marketing religion.
And then we get some very weird and illogical explanations. Some developer was supposedly "bothered" by "everybody" equipping their members in certain similar ways. It lacked "variety" we heard. Well, it's we, the gamers, who are playing the game. Quit hanging over our shoulders if you're so "bothered". Let us decide how our gameplays look to us. And how exactly would "Iconic" looks help against this perceived problem? Now EVERYBODY will have ALL characters dressed EXACTLY THE SAME WAY ALL THE TIME, so that is variety?
The problem with marketing is that it mainly concern itself with how the 'product' is visible, is recognized, the momentary impact of a marketing flash.The perception.
Playing a game doesn't have much to do with that. On the contrary, it concerns itself very much with to fully, hands on, experience the content. Consume the actual beef. In every detail. You risk sooo much by screwing with that for shallow marketing reasons.
I don't know, of course, but I have a strong suspicion most things which were disastrous for DA2, originated from some kind of marketing point of view. Marketing is fine. Necessary even. But you have to be clever about it. Maybe I only tend to see the completely headless examples, the inexplicable, the utterly braindead, but I've never regarded EA marketing as clever.
I have some hopes on this after PAX, though.
Modifié par bEVEsthda, 13 avril 2012 - 08:51 .