John Epler wrote...
No, we're not going to apologize to you. The most you'll get is 'we're sorry you didn't enjoy the game', and as soon as I say that someone's going to take it and say 'LOOK, BIOWARE BLAMES US FOR NOT LIKING IT! HOW OUT OF TOUCH ARE THEY!'
Dragon Age 2 accomplished some things that we wanted it to accomplish, and failed to accomplish others. That's unfortunate, and obviously we'd rather it had accomplished everything we wanted, but it didn't. We'll look at it, look at what went well and what didn't, adjust and try to ensure that the next one falls more heavily into the former category than the latter. We'd love it if all of our fans enjoy our games - but that's not going to happen.
If you're expecting anything more than this, well, you're going to continue to be disappointed. We've acknowledged it has flaws, we've discussed (in as great of detail as we can at this stage) how we're planning to address them, and we've tried our best to remain in contact with the fans.
Again I ask. What exactly did you accomplish? Please explain this to me. I want to know what about DAII makes you proud?
I know I come across as antagonistic I offer no apology for that for no other reason as no one at biowEAr has even come close to explaining why they/you decided to abandon those of us who wanted a "spiritual successor" to Baldur's Gate, and an actual sequel to DA:O. I've seen a lot of double talk, deflection, and non commital statements about the direction of the franchise, the abandoning of a more traditional RPG experience, and a lack of ownership on the actual failures of DA2. This isnt about failing to accomplish anything its about fundamental changes to core game play and pandering to gamers who were not fans of the type of games BioWare were up until that point renowned for.
Surely someone has to admit that there was a serious misstep? Until DA2 did you ever have anything even close to the fan backlash as you have now?
Look I am not looking for an arguement. I was a huge fan of everything BioWare (I own EVERY BioWare RPG except DA2). Hell I own all 3 Mass Effect games even though they are technically Tactical Shooters more than RPGs.
All I want is to know what accomplishments were there that you took from DA2? and Do you intend to try and win back the thousands of fans that you lost due to the game?
I want the BioWare that used to make great, deep, and complex RPGs, not biowEAr that makes shallow action oriented games with some albeit reduced RPG elements. The only thing that has remained is the quality story telling, but in becoming more "cinematic" you've destroyed part of what makes a great RPG... the ability to actually play a role.
Nothing would make me happier than a return to form, but all I see from every biowEAr employee is a failure to admit that the problems with DA2 go far beyond presentation/technical short comings, but are actually due to fundamental core game play changes and a shift in "demographic" focus.
A great RPG will sell. It doesnt need to be watered down/ pointlessly streamlined. Great games sell and draw in new players. Mediocre/middle of the road games might appeal to the "masses" but you wont gain any real fans from it, and as proven will lose many older fans.
No more excuses. If you're so proud of DA2 then tell us why... and be specific.