CD4 Reborn wrote...
Mr. Woo, I would prefer you just stopped responding at all rather than talk down to us. Maybe you don't mean for it to sound that way, but it does. We don't need you to give us the definitions of words except maybe incompetence.
This is a defensive reaction that is not necessary. I've read all of Mr. Woo's posts and there is no such tone. He needs to account for the lowest common denominator (that is, the person who doesn't understand ANY of the terms), as there is no way to avoid that these days. Stop acting like he (and other BioWare employees) are talking specifically to you when he has to bring things down a level to account for those that don't understand. That's mighty selfish, and rather unfair to Mr. Woo and his colleagues.
Anywho... Block of text incoming. Read at your own will.
I, for one, respect BioWare's decision to keep the endings the same. I was one of the people that gave objective feedback that the ending was confusing and many things seemed pulled out of context. I also mentioned the stark lack of closure. I didn't demand change, I didn't push for public outcry, I let BioWare make the decision, because it is THEIR place to decide what happens,
not mine, and not yours. That said, the decision to make a DLC that clarifies what happened post-decision is
exactly what I wanted.
Using old quotes about what employees said isn't ever going to change anything. It just shows that even after things have been established, certain players are just going to be forever stuck on something once said in the past. I agree, it didn't turn out the way that certain people implied, but continuously re-quoting pre-release statements is no different than getting hung up on politicians because something they said during their election campaign didn't come to fruition during their office term. It's silly. People need to move on.
"But Severyx, should we always just lay down and accept what's given us? That's silly!"
In short, yes. BioWare offered a product as-is. You bought it. If you don't like it well then you'll be more wary next time. If you liked it, great! You got an awesome experience. It's totally fine to tell BioWare what you did or didn't like based on X. It's a very different story to expect them to change something due to you personal preferences. Sorry if those are tough words to hear, but it's reality.
"But Severyx, I paid for this! I deserve to get what I want, and what I want is an ending I agree with!"
Have you ever been disappointed in a music album? Did you spam the artists and demand they 'fix' it because you didn't like it? No? Then why do it to BioWare? Because you spent more money? Irrelevent. The amount of money you paid for
this product is a direct result of the immense amount of work that went into it. Because you're more emotionally invested in it? Also irrelevent. People get invested in many, many things in this world, and not all of them match expectations. This includes other art forms. Let's try NOT to murder developer companies with rose-tinted visions of how the world works, ok?
"But Severyx, I just can't understand why they did what they did."
And that's a fine viewpoint. I didn't understand everything either, but that does not automatically give me the right to expect a change in
their IP because of that. Such thinking is parallel to a power trip - belief that one's opinion holds so much weight that something must be done about it. I only wanted clarification. I didn't expect it. I'm quite happy to hear that's exactly what they're working on, but it wouldn't have changed anything if they decided not to, because my wants are just
my wants.
Does it sound like I'm using a lot of words to call the gaming community (not just BSN) selfish? Probably. As a game designer in training, this sort of thing has me worried about the future of the industry. Will there be attempted lawsuits in the future because people didn't get what they expected? What they wanted? What role will player entitlement play in the up and coming industry? Is the direction of the industry itself responsible? I can only hope developer companies stand their ground on their decisions (which is fundamentally DIFFERENT than ignoring fans, people), defending their work like all good designers of any art should.
Hackett Severyx out.