Achieving the "best" ending without multiplayer is outright IMPOSSIBLE. Proof inside. Bioware please acknowledge this issue.
#51
Posté 13 avril 2012 - 04:55
i think its interesting that the "missing elements" end up as the exact missing value you need. I wonder if it was just something that got overlooked during development and those two quests got bugged and removed?
#52
Posté 13 avril 2012 - 05:00
Doctor_Jackstraw wrote...
What do you want Bioware to say? "Sorry, we're going to increase the turian war asset by 800 to help people get the best ending." lame :-
Yes, that would do very nicely. Really, saying anything would be better than this silence.
Doctor_Jackstraw wrote...
Are you factoring in the eden
prime and mass effect infiltrator numbers? (which actually caps at 120
it seems. there are 3 objectives to the ios app that raise the cerberus
refugee score by 40 each time to a max of 120. The galaxy at war map
was updated to give you a number out of 3 ranking, so that is actually
80 more potential points without multiplayer, unless you didnt count the
cerberus refugees score initially.
Yes, I did factor in Eden Prime from From Ashes, it's part of the Alliance total. No, I didn't include the asset from Infiltrator, but even if I did, 120 still isn't enough to reach 8000.
Modifié par secretidentity, 13 avril 2012 - 05:01 .
#53
Posté 13 avril 2012 - 05:03
Doctor_Jackstraw wrote...
Are you factoring in the eden prime and mass effect infiltrator numbers? (which actually caps at 120 it seems. there are 3 objectives to the ios app that raise the cerberus refugee score by 40 each time to a max of 120. The galaxy at war map was updated to give you a number out of 3 ranking, so that is actually 80 more potential points without multiplayer, unless you didnt count the cerberus refugees score initially.
i think its interesting that the "missing elements" end up as the exact missing value you need. I wonder if it was just something that got overlooked during development and those two quests got bugged and removed?
The main issue is that Bioware stated that it was entirely possible to achieve the "best" ending (having a minimum of 4000 war assets) by just playing the single player campaign.
Obviously they want players to participate in mp or the iOS games but from what they initially said, you shouldnt have to.
However, many people have mathematically proven there are not enough war assets attainable in the SP campaign, accounting for all 3 Mass Effect games, to do this.
This very well could have been an oversight but as of right now the only way to get 4000+ war assets is though multiplayer to bump up your galatic readiness or "N7 Special Ops Team" war asset.
Modifié par JXS nWp, 13 avril 2012 - 05:06 .
#54
Posté 13 avril 2012 - 05:05
Sry kind of small was taken on my phone as I play on 360. This is a perfect ME1 to ME3 play through for max war assets. Note I don't play MP nor do I have the IOs apps, so there is points there that are missing. I you have any questions PM me and I can answers them. EMS is 3707
#55
Posté 13 avril 2012 - 05:09
#56
Posté 13 avril 2012 - 05:10
I was a little short of that because of 1 choice I made in ME2 but even if I had that missing war asset it wouldnt make up that few hundred I was missing.
#57
Posté 13 avril 2012 - 05:11
#58
Posté 13 avril 2012 - 05:11
kbct wrote...
Yes, it's pretty clear after all these threads that you can't see all SP content unless you meta-game or purchase future DLC. Very irritating if it was planned that way.
I think you may have hit the nail on the head. The Bioware statement was taking into account planned but yet to be announced DLC.
#59
Posté 13 avril 2012 - 05:14
Despite however sweet the sweet is, the sour is so sour that this game will always be a failure in my eyes.
#60
Posté 13 avril 2012 - 05:19
Daiye wrote...
The main problem here is that its pretty obvious Bioware felt the synthesis ending was the best ending, which is completely attainable without multiplayer. Everyone of these threads simply disagrees with what the best ending is. Doesnt make them liars.
You're right,it doesn't make them liars, just lazy.
#61
Posté 13 avril 2012 - 05:20
Doctor_Jackstraw wrote...
What do you want Bioware to say? "Sorry, we're going to increase the turian war asset by 800 to help people get the best ending." lame :-
I dont know what Bioware will say about the best ending issue, but i do know what they will say about this thread :
"We wont be called liars on our own website. End of Line. " *Thread closed!*
#62
Posté 13 avril 2012 - 05:20
Daiye wrote...
The main problem here is that its pretty obvious Bioware felt the synthesis ending was the best ending, which is completely attainable without multiplayer. Everyone of these threads simply disagrees with what the best ending is. Doesnt make them liars.
This is straight from the Mass Effect twitter:
Jason Potter @TheJasonPotter
@masseffect any more info on 4000 or 5000 ems no being possible for single player only people?
Mass Effect @masseffect
@thejasonpotter
We've been told by fans who play only SP that they've achieved that
score! Did you do all planet scanning and side missions?
It seems they truly believe you can get 4000 EMS without multiplayer, whatever they consider to be the best ending.
Modifié par secretidentity, 13 avril 2012 - 05:23 .
#63
Posté 13 avril 2012 - 05:21
secretidentity wrote...
Alexein wrote...
I'm pretty sure the "extra" war assets are going to be in future DLC.
"Retake Omega! and get their ezo mining for +50 assets!! isn't that worth the $10 for it?!?!! of course it is!"
Although let's all take a step back for a minute..... why bother with trying to max the assets? the endings don't justify them.
Load up youtube to see an ending you can't get..... all 10 seconds of it!
and play whatever quests you like and whatever you don't like... you'll miss nothing
Right now, it's the principle of the thing. But more importantly, what happens when the extended Cut is released? Are we going to miss out on even more?
We'll have to wait for the extended cut to see. Until then we don't know.
Anyway, principles are fine, but on the overall scheme of things, maybe our efforts are better expended on principles like "whatever happened to the 16 endings they promised us?" or "Hey the Geth are peaceful! so the Reapers are stupid!" or maybe "Why is the journal system so crappy!?!?!".
While the principle of "Hey! i thought you said MP was optional!" is important, just consider it doesn't actually change/break the game very much (10 seconds of new video, yay!!!). The crappy journal system hurts the game more in my opinion.
But keep it up, i'm not diminishing your efforts, i appluad them. And we certainly need people like you to keep companies like bioware honest.
I just think we should always step back and look at the big picture and keep our priorities in order. Complaining about a drink's weird color should not take precedence over its cancer causing effects.
Cheers
#64
Posté 13 avril 2012 - 05:26
Daiye wrote...
The main problem here is that its pretty obvious Bioware felt the synthesis ending was the best ending, which is completely attainable without multiplayer. Everyone of these threads simply disagrees with what the best ending is. Doesnt make them liars.
BioWare said that ALL possible endings were accessible through single player play only.
My beef with this problem goes deeper. How is the typical player supposed to know there is any relationship betweel multi-player, galactic readiness, and available endings? The game doesn't tell you this. There is no manual to let you know.
Personally, I was halfway through the single player, and couldn't figure out why my galactic readiness was still unchanged. I was avoiding spoilers, and did not want to venture into forums, but decided it was worth the risk. The first thing I saw was BioWare's thread stating that MP was not needed. Then I saw a thread that claimed otherwise.
So I played a whole lot of MP. I didn't enjoy it, but equated it with driving the Mako or planet scanning. Then I took a long break from the game. When I came back, I discovered I had gone from 99% GR to 60% GR.
Are we players now expected to research the fundamental game mechanics of BioWare games online before playing? What percentage of players ever enter a forum such as this one? It's not just that BioWare lied about the mechanics. They made it so that players have to actively seek out important information, and THEN they lied about it.
#65
Posté 13 avril 2012 - 05:35
The-Sapient wrote...
Daiye wrote...
The main problem here is that its pretty obvious Bioware felt the synthesis ending was the best ending, which is completely attainable without multiplayer. Everyone of these threads simply disagrees with what the best ending is. Doesnt make them liars.
BioWare said that ALL possible endings were accessible through single player play only.
Actually, I'm not certain they said that; do you have a source?
But it doesn't really matter, does it? Locking an ending away from SP players is a bad idea whether or not it's the "best" ending, and regardless of whatever Bio said or didn't say.
#66
Posté 13 avril 2012 - 05:38
Modifié par secretidentity, 13 avril 2012 - 05:42 .
#67
Posté 13 avril 2012 - 05:52
As in you can get it without multiplayer via the ipod app. Sneaky, but the devil is in the details.
#68
Posté 13 avril 2012 - 05:55
AlanC9 wrote...
The-Sapient wrote...
Daiye wrote...
The main problem here is that its pretty obvious Bioware felt the synthesis ending was the best ending, which is completely attainable without multiplayer. Everyone of these threads simply disagrees with what the best ending is. Doesnt make them liars.
BioWare said that ALL possible endings were accessible through single player play only.
Actually, I'm not certain they said that; do you have a source?
But it doesn't really matter, does it? Locking an ending away from SP players is a bad idea whether or not it's the "best" ending, and regardless of whatever Bio said or didn't say.
They did indeed, if I recall correctly. Then they edited their comment. Then they deleted it. It has been reposted here and there. I'll see if I can find it.
Modifié par The-Sapient, 13 avril 2012 - 06:03 .
#69
Posté 13 avril 2012 - 06:02
You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there.
And Mike Gamble said this:
Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing.
And on Twitter they are still saying that players can access all endings without MP.
Modifié par The-Sapient, 13 avril 2012 - 06:05 .
#70
Posté 13 avril 2012 - 06:06
The-Sapient wrote...
Here is what the official FAQ says:You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there.
And Mike Gamble said this:Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing.
And on Twitter they are still saying that players can access all endings without MP.
Amazing, huh? despite being datamined and the points not existing, the devs and employees clearly have a superior product with all the intended assets. Hell I bet they got the better ending too on their discs.
#71
Posté 13 avril 2012 - 06:16
Daiye wrote...
The main problem here is that its pretty obvious Bioware felt the synthesis ending was the best ending, which is completely attainable without multiplayer. Everyone of these threads simply disagrees with what the best ending is. Doesnt make them liars.
Mr. Mike Gamble stated
"Of
course you don’t have to play multiplayer, you can choose to play all
the side-quests in single-player and do all that stuff you’ll still get
all the same endings and same information, it’s just a totally different
way of playing"
Mr. Gamble did not state that a player who only plays the single-player campaign without engaging in multiplayer would attain the "best ending"; he explicitly stated that such a player would access "all the same endings". His claim is demonstrably false; consequently, BioWare staff lied.
#72
Posté 13 avril 2012 - 06:18
secretidentity wrote...
For the record, I'm giving them the benefit of the doubt and assuming they're not lying. I think it's far more likely that there's a failure to communicate somewhere. The point of this thread is to try to rectify that.
Documentation of the impossibility to attain a Total Military Strength in excess of 8000 has been substantially compiled. If a failure has occurred, it is a failure of listening, not of communication.
#73
Posté 13 avril 2012 - 06:23
#74
Posté 13 avril 2012 - 06:53
Just to jump in I don't understand why they won't just say "sorry made a mistake ". And yes I believe it is just a simple mistake where they have listed all the assets and forgotten that not all of them can be achieved as some negate others. So a simple mistake with a very simple solution - just up the GR, or get rid of it altogether.
I know there are people who think that this has been done intentionally to get us to buy DLC or play MP but I prefer to think that it's not. Otherwise it seems like a very short-sighted strategy - annoy all players who have no access or no wish to play MP by restricting their game. Yeah that just doesn't make any kind of sense long term.
I also know their are people who think this is no big deal as it is only a small clip that can't be obtained, but if when released the extended ending DLC expands on that clip - well if they think people are fed up now I can't begin to imagine the backlash that could bring.
As an aside in SP we should, if all endings are accessible (which they are according to Biowares own statements), actually be able to get 5000+ EMS, so perhaps that is what we should be asking about and not 4000+,
Modifié par CG Drum, 13 avril 2012 - 06:54 .
#75
Posté 13 avril 2012 - 07:10




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