Nerf the Carnifex.
#251
Posté 13 avril 2012 - 09:16
Shut up OP.
#252
Guest_XxTaLoNxX_*
Posté 13 avril 2012 - 09:20
Guest_XxTaLoNxX_*
LegacyOfTheAsh wrote...
Nerfing another weapon because it is viable is not a way to fix anything especially since the game is not competitive. The fact that anything has been nerfed, especially Ultra-Rares, is ridiculous.GGW KillerTiger wrote...
Could not agree moreFoxtrot813 wrote...
Or, they could just buff the trash guns in this game and make them worth the cooldown penalty.
Absolutely 100% agree.
#253
Posté 13 avril 2012 - 09:50
1) ME3's multiplayer is cooperative, not competitive. Nerfing should be saved for things that are completely broken. In this situation, it's not that the carnifex is too good, it's that most weapons are so bad.
2) The rare weapons should be better, otherwise, why buy a million spectre packs trying to get them and level them up? If the Katana is just as good as the GPS, why should I bother buying any packs at all? It's already pretty discouraging to play for an hour, buy a spectre pack and not get what you want over and over again. I work and go to school, I don't have time to play all day long to get random packs of garbage over and over. If I get a gold or black card, I want it to be good.
I guess those points are basically the same thing. I really would like a reason to use more weapons, but when nothing I get is better than my Phalanx, and, believe me, I've tried some, it just feels like I'm wasting my time. I'm not one of those guys who endlessly farms Firebase White on gold, I mainly play random on silver, but there is nothing fun about emptying an SMG or Arc Pistol and doing nothing. I almost gave up on ME3's multiplayer because as fun as it could be, too many guns were unusable and I never got any of the good rare ones that I wanted. Or else I couldn't get them to a level where they were better than what I already had. I was hoping the DLC would be better, but I'm getting the same feeling already.
Man, these random packs are killing my soul.
#254
Posté 13 avril 2012 - 09:56
#255
Posté 13 avril 2012 - 09:58
#256
Posté 13 avril 2012 - 10:07
ArkkAngel007 wrote...
ABjerre wrote...
The damage is fine.
The weight is fine.
The accuracy is anyhting but fine. Outside of "just before melee" pistols shouldn't be able to hit anyhting.
Have you ever fired a real sidearm? Something is telling me no. Handguns can be very accurate in capable hands, and easily so in the ranges in the maps.
Those complaining that it behaves like a "primary weapon", it's a heavy pistol, and probably the closest thing to a magnum. Plenty of games have them and work just fine, and those are the competitive games where balances matter more than making a class easier to use and getting the highest of, again, pointless XP during the match.
Are you seriously bringing in realism to a game like this?
I can fire a lethal 9x19 parabellum at 20 meters. And i can do it 8 times in 4 seconds. Let me ask you, have you ever fired a pistol or revolver outside of a gunrange? Where penetration and force of the projectile matters more than putting a hole in a paper target. If you have you would know that the force of any hand gun decreases dramaticly over distance.
It is very possible to hit targets up to 90 meters out with a pistol, but the force of the round at that range is negligble on anyhting but very light armor. The effective range of many hand guns are approximately 50meters, but the time it takes to aim at tht distance makes that near impossible when under fire. You should try it - its a real eye opener. Or closer. Depending on the accuracy of the incoming fire.
My previous point still stands: The carfinex is in need of a fix, scince it offers both high damage, low weight and high accuracy. One of the 3 has to go.
#257
Posté 13 avril 2012 - 10:14
#258
Posté 13 avril 2012 - 07:23
#259
Posté 12 décembre 2014 - 09:34
In my time playing Mass Effect 3's multiplayer, I've noticed that most players of experience are adamantly committed to using only the most efficient and capable builds possible, which generally means using the Carnifex Heavy Pistol on all classes (excluding Infiltrators, who can cart around a Black Widow or a GPS instead thanks to the magical recharge power of Tactical Cloak...more on that later). However, the same people who generally use these most effective of builds also tend to come onto the forums and complain that the game is too easy, even on Gold, and that most of the weapons are useless because they're too heavy (Paladin, Saber, Claymore) or can't get headshots easily (Revenant), or they don't do enough damage (every AR/SMG in the game). When other, more casually fun-seeking players have suggested that these elite players use different builds in order to experience more weapon variety and increase the difficulty a bit, they angrily dismiss these offers as "stupid, because then I'll be gimping myself". (They also tend to follow such statements with self-reassuring comments about the scrubby nature of these other players and how the people who keep offering these horrid suggestions couldn't possibly play on anything except Bronze. But, of course, that's neither here nor there). And then, as a result of this dispute, everyone involved is unhappy. But I had an idea that could fix all this, an idea that would allow these best and most efficient players to amp up the difficulty to something more in line with their skills and abilities while simultaneously ensuring that more than three weapons are used by the upper crust of the playerbase. And so, I present to Bioware one simple, straightforward, easy change that should be made to Mass Effect 3's multiplayer that would make everyone's gaming experience better (except the geth farmers, and I'm not really concerned with their welfare). Here it is:Nerf the Carnifex. B)Yes, that's right. Nerf the Carnifex. Severely. And while you're at it, nerf Tactical Cloak too.Wait. Before you
all over your keyboard, just listen for a second. The Carnifex presents enough stopping power to kill vitrually any non-elite enemy in the game, on Gold, with 1-2 easy headshots, while still weighing little enough to reach a 200% cooldown on any class. This (understandably) makes it the uncontested most efficient weapon to use on any powers-focused class (that is, any non-Infiltrator. More on that later.). But there are plenty of other interesting, viable weapons in the game that are more than effective enough to allow Gold to be completed, should they be used in the hands of skilled players, and none of these weapons ever get used by a non-negligible fraction of the playerbase (on account of their defenders getting repeatedly kicked from Gold games until they conform to existing norms). But if we nerfed the Carnifex down to the same quality level as these weapons (ideally by adding weight to it and lowering the accuracy), then other builds and other playstyles could actually be explored, and as an additional side effect, by removing the most viable weapon for Gold, Gold difficulty will...big surprise!...get more challenging.So, BSN, this is what we should do to make our collective playing experience better. (Although, I don't realistically expect any of you to agree with me. Guess I should just hope that you think about what I've said while you find new ways to figuratively burn me at the stake for blaspheming against the Great God Carnifex and slandering his Prophets.)(One last thing: I did promise twice to discuss Tactical Cloak. So here's my solution: make cloak's minimun recharge time not a flat 3 seconds, but half the time of the full recharge. This would discourage players from spamming heavy snipers without penalty on the Infiltrator, bringing this class closer in line efficiency-wise with the other existing classes.)
Man, what a wall of text. Did not read that ****. Carnifex is a great weapon. And also: never nerf, always BUFF! Buff the Spitfire, buff the Carnifex, and buff the Argus. **** yeah!
- Ghost Of N7_SP3CTR3, PresidentVorchaMasterBaits et FasterThanFTL aiment ceci
#260
Posté 12 décembre 2014 - 09:37
Dude. Stahp necroing.
#261
Posté 12 décembre 2014 - 09:39
Dude. Stahp necroing.
Okay, I'll stop. But these are all fun threads, and we need to remind ourselves where we came from, from time-to-time.
#262
Posté 12 décembre 2014 - 09:46
In my time playing Mass Effect 3's multiplayer, I've noticed that most players of experience are adamantly committed to using only the most efficient and capable builds possible, which generally means using the Carnifex Heavy Pistol on all classes (excluding Infiltrators, who can cart around a Black Widow or a GPS instead thanks to the magical recharge power of Tactical Cloak...more on that later). However, the same people who generally use these most effective of builds also tend to come onto the forums and complain that the game is too easy, even on Gold, and that most of the weapons are useless because they're too heavy (Paladin, Saber, Claymore) or can't get headshots easily (Revenant), or they don't do enough damage (every AR/SMG in the game). When other, more casually fun-seeking players have suggested that these elite players use different builds in order to experience more weapon variety and increase the difficulty a bit, they angrily dismiss these offers as "stupid, because then I'll be gimping myself". (They also tend to follow such statements with self-reassuring comments about the scrubby nature of these other players and how the people who keep offering these horrid suggestions couldn't possibly play on anything except Bronze. But, of course, that's neither here nor there). And then, as a result of this dispute, everyone involved is unhappy. But I had an idea that could fix all this, an idea that would allow these best and most efficient players to amp up the difficulty to something more in line with their skills and abilities while simultaneously ensuring that more than three weapons are used by the upper crust of the playerbase. And so, I present to Bioware one simple, straightforward, easy change that should be made to Mass Effect 3's multiplayer that would make everyone's gaming experience better (except the geth farmers, and I'm not really concerned with their welfare). Here it is:Nerf the Carnifex. B)Yes, that's right. Nerf the Carnifex. Severely. And while you're at it, nerf Tactical Cloak too.Wait. Before you
all over your keyboard, just listen for a second. The Carnifex presents enough stopping power to kill vitrually any non-elite enemy in the game, on Gold, with 1-2 easy headshots, while still weighing little enough to reach a 200% cooldown on any class. This (understandably) makes it the uncontested most efficient weapon to use on any powers-focused class (that is, any non-Infiltrator. More on that later.). But there are plenty of other interesting, viable weapons in the game that are more than effective enough to allow Gold to be completed, should they be used in the hands of skilled players, and none of these weapons ever get used by a non-negligible fraction of the playerbase (on account of their defenders getting repeatedly kicked from Gold games until they conform to existing norms). But if we nerfed the Carnifex down to the same quality level as these weapons (ideally by adding weight to it and lowering the accuracy), then other builds and other playstyles could actually be explored, and as an additional side effect, by removing the most viable weapon for Gold, Gold difficulty will...big surprise!...get more challenging.So, BSN, this is what we should do to make our collective playing experience better. (Although, I don't realistically expect any of you to agree with me. Guess I should just hope that you think about what I've said while you find new ways to figuratively burn me at the stake for blaspheming against the Great God Carnifex and slandering his Prophets.)(One last thing: I did promise twice to discuss Tactical Cloak. So here's my solution: make cloak's minimun recharge time not a flat 3 seconds, but half the time of the full recharge. This would discourage players from spamming heavy snipers without penalty on the Infiltrator, bringing this class closer in line efficiency-wise with the other existing classes.)

Dude. Stahp necroing.
- PresidentVorchaMasterBaits et crashsuit aiment ceci
#263
Posté 12 décembre 2014 - 09:49
Biovar, nerf necroing threads plox.
#264
Posté 12 décembre 2014 - 09:51
FTFYBiovar, buff necroing threads plox.
- Ashevajak aime ceci
#265
Posté 12 décembre 2014 - 10:04
OP is why it was eventually nerfed by a fractional gain in weight and no buffs when all targets got HP buffs.
#266
Posté 12 décembre 2014 - 10:16
In my time playing Mass Effect 3's multiplayer, I've noticed that most players of experience are adamantly committed to using only the most efficient and capable builds possible, which generally means using the Carnifex Heavy Pistol on all classes (excluding Infiltrators, who can cart around a Black Widow or a GPS instead thanks to the magical recharge power of Tactical Cloak...more on that later). However, the same people who generally use these most effective of builds also tend to come onto the forums and complain that the game is too easy, even on Gold, and that most of the weapons are useless because they're too heavy (Paladin, Saber, Claymore) or can't get headshots easily (Revenant), or they don't do enough damage (every AR/SMG in the game). When other, more casually fun-seeking players have suggested that these elite players use different builds in order to experience more weapon variety and increase the difficulty a bit, they angrily dismiss these offers as "stupid, because then I'll be gimping myself". (They also tend to follow such statements with self-reassuring comments about the scrubby nature of these other players and how the people who keep offering these horrid suggestions couldn't possibly play on anything except Bronze. But, of course, that's neither here nor there). And then, as a result of this dispute, everyone involved is unhappy. But I had an idea that could fix all this, an idea that would allow these best and most efficient players to amp up the difficulty to something more in line with their skills and abilities while simultaneously ensuring that more than three weapons are used by the upper crust of the playerbase. And so, I present to Bioware one simple, straightforward, easy change that should be made to Mass Effect 3's multiplayer that would make everyone's gaming experience better (except the geth farmers, and I'm not really concerned with their welfare). Here it is:Nerf the Carnifex. B)Yes, that's right. Nerf the Carnifex. Severely. And while you're at it, nerf Tactical Cloak too.Wait. Before you
all over your keyboard, just listen for a second. The Carnifex presents enough stopping power to kill vitrually any non-elite enemy in the game, on Gold, with 1-2 easy headshots, while still weighing little enough to reach a 200% cooldown on any class. This (understandably) makes it the uncontested most efficient weapon to use on any powers-focused class (that is, any non-Infiltrator. More on that later.). But there are plenty of other interesting, viable weapons in the game that are more than effective enough to allow Gold to be completed, should they be used in the hands of skilled players, and none of these weapons ever get used by a non-negligible fraction of the playerbase (on account of their defenders getting repeatedly kicked from Gold games until they conform to existing norms). But if we nerfed the Carnifex down to the same quality level as these weapons (ideally by adding weight to it and lowering the accuracy), then other builds and other playstyles could actually be explored, and as an additional side effect, by removing the most viable weapon for Gold, Gold difficulty will...big surprise!...get more challenging.So, BSN, this is what we should do to make our collective playing experience better. (Although, I don't realistically expect any of you to agree with me. Guess I should just hope that you think about what I've said while you find new ways to figuratively burn me at the stake for blaspheming against the Great God Carnifex and slandering his Prophets.)(One last thing: I did promise twice to discuss Tactical Cloak. So here's my solution: make cloak's minimun recharge time not a flat 3 seconds, but half the time of the full recharge. This would discourage players from spamming heavy snipers without penalty on the Infiltrator, bringing this class closer in line efficiency-wise with the other existing classes.)
Dude. Stahp necroing.
#267
Posté 12 décembre 2014 - 10:17
#268
Posté 12 décembre 2014 - 10:20
#269
Posté 12 décembre 2014 - 10:25
The Carnifex is really good for mail-slotting Guardians. Or you can use a power like Throw to knock their shield back and headshot them. Makes those problematic Guardians a piece of cake. Of course, you can just use Pull to get rid of their shields altogether, but the only classes with Pull are the Drell, and they are super weak classes that die all the time because they have no shields.
Wait, is it still 2012?
- KrrKs, q5tyhj, Marksmad is waving goodbye et 1 autre aiment ceci
#271
Posté 12 décembre 2014 - 11:06
What's a Carnifex?
#272
Guest_Chino_*
Posté 12 décembre 2014 - 11:28
Guest_Chino_*
What's a Carnifex?
This thing

No wonder OP wanted them nerfed.
- RustyBuckets02 aime ceci
#273
Posté 12 décembre 2014 - 11:37
im just came to see the girls in France do the Hula Dance. but i couldnt find the hole in the wall. ![]()
#274
Posté 13 décembre 2014 - 12:01
I think yer just bored dudeOkay, I'll stop. But these are all fun threads, and we need to remind ourselves where we came from, from time-to-time.
- RealKobeBean aime ceci
#275
Posté 13 décembre 2014 - 02:03
I think yer just bored dude
Meh, maybe just a bit. We all get bored sometimes, right? Why don't you entertain us? ![]()





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