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Nerf the Carnifex.


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#201
thefiresidecat

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Foxtrot813 wrote...

Yes. Nerf the last purely good weapon. Now we'll all suck equally, then EVERYONE is having fun!

Or, they could just buff the trash guns in this game and make them worth the cooldown penalty.



this, the carnifex isn't over powered hte other guns are under powered. I think the people whining about how easy gold is are not the majority. otherwise I think the numbers of only 1% of all gold games being completed wouldn't be a factual fact. 

Modifié par thefiresidecat, 13 avril 2012 - 05:28 .


#202
bloodDragon80

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Sdrol117 wrote...

bloodDragon80 wrote...

Sdrol117 wrote...
It doesn't need a nerf. The pros of any good gun outweigh the cons. Thats the point of the gun not sucking. Just like the GPS, BW, Widow, javelin, valient, phalanx, claymore, disciple, and every other gun in the game. You use them because pros outweigh cons. Duh. 

it makes pretty much every other gun useless


Far from it. The BW, and Widow are two examples that clearly outclass the carnifex in damage. You pose no actual arguments besides crying the Carnifex is good without posing any actual back up arguments to why it needs a nerf besides that it's good. No point in talking to you anymore. Adios.

i'm not crying about anything for the carnifex's weight it simply does to much the BW, widow,and claymore pack a serious punch and that is ballanced by their weight

#203
Dasher1010

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I'd rather see buffs for SMGs.

#204
Tranquiescent

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Dasher1010 wrote...

I'd rather see buffs for SMGs.


Head shots from across the map and you want it buffed?!?


Kidding...mostly...

They should go back to their intended purpose from earlier games. Shredding shields at a high rate. 

#205
Biosplosions

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Yeah, god forbid anyone from having FUN in a GAME by killng things at an acceptable speed. Things like soloing a Banshee with a widow is not even hard, it takes forever and it is NOT FUN. Why anyone here would want to turn this into a masochist fantasy is beyond me, you need to see a shrink if you are one.

Modifié par Biosplosions, 13 avril 2012 - 05:41 .


#206
sonogi

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Carnie and infiltrators need some mad nerfing, i fully support this.

#207
ABjerre

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@ OP

I thought that this would be just another stupid wall of text rant, but i actually agree with you. Mostly. The tactical cloak-thingy i'm not too keen on, but thats another story.

The Carfinex (and the Phalanx too for that matter) are extremely powerfull because they offer a combination of high damage, high accuracy and a high fire rate (for a semi with that much damage) with low weight and a heap of ammo.

I dont mind that they do alot of damage, or that they have a high rate of fire, or that they are light compared to a rifle - that is sort of the point of having a side arm. Something that you can switch to because it compliments your main weapon. The real problem is their accuracy - with a pistol scope, it is basicly the same as any AR with better weight.

My general suggestion would be to make pistols inaccurate enough to be unreliable at best on ranges outside 10 meters (try an measure that up in game - its actually a good range) as most pistols really are when used in combat.

Assuming the rate of fire is kept at ~3 rounds / sec which is a bit faster than what the standard army requirement is (8 lethal shots fired at 4 targets in 4 seconds), there are 3 other factoers on play: High Damage, Low Weight, High Accuracy. Pick any 2 you want - you cant have all 3.

High damage, Low Weight means you cant hit **** outside melee range with it.
High damage, high accuracy means it will be a very heavy pistol.
High accuracy and Low Weight means you wont do a lot of damage with it.


#208
Domnuxx

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It's drawback? How about that it's so hard to get? I got my first Carnifex after three weeks of multiplayer. After buying so many spectre packs, I think I deserve a weapon that people may consider overpowered. It is a rare weapon an it's stats should reflect this.

And if Bioware really nerfs the Carnifex, people will start threads asking to nerf the BW, Widow, Javelin, GPS.

#209
Tranquiescent

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sonogi wrote...

Carnie and infiltrators need some mad nerfing, i fully support this.


100% head shot damage instead of 250% and hit points brought down by 15% you say?

The only problem with infiltrator I have is weight is essentially meaningless for a sniper infiltrator. Hide/power/shoot/reload/repeat.

#210
Tranquiescent

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Domnux wrote...

It's drawback? How about that it's so hard to get? I got my first Carnifex after three weeks of multiplayer. After buying so many spectre packs, I think I deserve a weapon that people may consider overpowered. It is a rare weapon an it's stats should reflect this.

And if Bioware really nerfs the Carnifex, people will start threads asking to nerf the BW, Widow, Javelin, GPS.


I'll trade you a carnifec 7 for a revenant 7?

#211
ABjerre

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Biosplosions wrote...
Yeah, god forbid anyone from having FUN in a GAME by killng things at an acceptable speed. Things like soloing a Banshee with a widow is not even hard, it takes forever and it is NOT FUN. Why anyone here would want to turn this into a masochist fantasy is beyond me, you need to see a shrink if you are one.

Are you really so much of a child that you cant see that there is somehting fundamentally wrong when somehting that is intented to be a secondary weapon becomes the most effective weapon for 4 out of 6 classes?

It it not at all "a masochistic fantasy" to ajust the effectiveness of something that is obviously completely out of place. And i find it very entertaining to use a rifle at long range and a pistol up close - and i am pretty far from a masochist (my GF will attest to that :whistle:)


Domnux wrote...
It's drawback? How about that it's so hard
to get? I got my first Carnifex after three weeks of multiplayer. After
buying so many spectre packs, I think I deserve a weapon that people
may consider overpowered. It is a rare weapon an it's stats should
reflect this.

And if Bioware really nerfs the Carnifex, people will start threads asking to nerf the BW, Widow, Javelin, GPS.

Its effctiveness considered, it is not nearly hard enough to get. I sport a Carfinex X and have for a good deal of time.

Modifié par ABjerre, 13 avril 2012 - 05:52 .


#212
MHZero21XX

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Agree that something must be done with both the carni and TC. A casting class should not be able to carry around a gun that does that much damage while staying at 200%. TC also needs to enforce a full cooldown regardless of length of time cloaked, while at the same time maybe pushing its base cooldown by half.

#213
Reapinger

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The Carnifex doesn't need a nerf. Assault rifles in general need a buff. Headshots do more damage and the carnifex is a headshot machine, get used to it.

#214
Domnuxx

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Tranquiescent wrote...

Domnux wrote...

It's drawback? How about that it's so hard to get? I got my first Carnifex after three weeks of multiplayer. After buying so many spectre packs, I think I deserve a weapon that people may consider overpowered. It is a rare weapon an it's stats should reflect this.

And if Bioware really nerfs the Carnifex, people will start threads asking to nerf the BW, Widow, Javelin, GPS.


I'll trade you a carnifec 7 for a revenant 7?


I've got the revenant on 9. I'd give it to you for free.

#215
ABjerre

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Reapinger wrote...

The Carnifex doesn't need a nerf. Assault rifles in general need a buff. Headshots do more damage and the carnifex is a headshot machine, get used to it.


The damage is fine.
The weight is fine.
The accuracy is anyhting but fine. Outside of "just before melee" pistols shouldn't be able to hit anyhting.

#216
Reapinger

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ABjerre wrote...

Reapinger wrote...

The Carnifex doesn't need a nerf. Assault rifles in general need a buff. Headshots do more damage and the carnifex is a headshot machine, get used to it.


The damage is fine.
The weight is fine.
The accuracy is anyhting but fine. Outside of "just before melee" pistols shouldn't be able to hit anyhting.


I think the range should be 10-20 meters tops, yes. 

#217
dios.mio

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ABjerre wrote...
when somehting that is intented to be a secondary weapon becomes the most effective weapon for 4 out of 6 classes?


My shepard always took out the pistol during during cutscenes in all Mass Effect 1,2,3 campaigns, especially when trying to threaten someone... no matter what kind of badass snipers, shotguns or ARs I had with me... I think the pistol is actually considered a primary weapon in Mass Effect.

And if you take a look at SMGs, which got the -90% weight reducing mod which reduces their weight to like... -5% penalty? - those surely look like a secondary weapon to me ;)

Think you're giving hand cannons way less credit than Bioware does.

#218
Shadowsword8

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1/ Not everyone has a carnifex X

2/ The people complaining that gold is too easy are a small, I repeat, SMALL, minority. The game shouldn't be changed just because of them.

3/ The weapons in this game has a score of issues: most (if not all) full auto weapons crippled by the way armor work, lag-dependent weapons like the Falcon of Striker, and so on. Wanting to nerf another weapon down to that level is inherently stupid, and do nothing to solve their problems.

4/ If you get your way and the carnifex get nerfed, next month you'll be complaining about the Phalanx, or the GPS, or the BW.

#219
ABjerre

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dios.mio wrote...

ABjerre wrote...
when somehting that is intented to be a secondary weapon becomes the most effective weapon for 4 out of 6 classes?


My shepard always took out the pistol during during cutscenes in all Mass Effect 1,2,3 campaigns, especially when trying to threaten someone... no matter what kind of badass snipers, shotguns or ARs I had with me... I think the pistol is actually considered a primary weapon in Mass Effect.

And if you take a look at SMGs, which got the -90% weight reducing mod which reduces their weight to like... -5% penalty? - those surely look like a secondary weapon to me ;)

Think you're giving hand cannons way less credit than Bioware does.


I'm pretty sure that most of these examples would be in melee range, or very close to it. The intented range for a pistol.

If you backtrack my posts, you'd see that i dont mind it being a hand held howbitzer or that i weighs close to nothing. I do however mind that it offers the accuracy of a rifle while maintaining the other qualities.

Shadowsword8 wrote...

1/ Not everyone has a carnifex X

2/
The people complaining that gold is too easy are a small, I repeat,
SMALL, minority. The game shouldn't be changed just because of them.

3/
The weapons in this game has a score of issues: most (if not all) full
auto weapons crippled by the way armor work, lag-dependent weapons like
the Falcon of Striker, and so on. Wanting to nerf another weapon down
to that level is inherently stupid, and do nothing to solve their
problems.

4/ If you get your way and the carnifex get nerfed,
next month you'll be complaining about the Phalanx, or the GPS, or the
BW.


1: Irrelevant.
2: Agreed
3: Agreed, fix the "dud-bugs" on projectile weapons, if it is not a client side problem, while already nerfing Carfinex.
4: The Phalanx is almost as "bad" as the Carfinex. People wont complain about the GPS, BW or Sabre. Why? Because they offer someting AT THE COST of something else! They offer high damage with drawbacks such as high weight and low firerate. The Carfinex offers everyitng and that is why it should be ajusted.

Modifié par ABjerre, 13 avril 2012 - 06:20 .


#220
cuzIMgood

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A lot of ignorance in this thread. The last thing I am going to say is there needs to be some buff AND NERFS if this game is going to achieve a healthy balance. To think only one is needed is foolish.

#221
Iodine

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Edit: I'll let this die in its own separate thread, not fill this one with inane barely-relevant ramblings. :V

Modifié par Iodine, 13 avril 2012 - 07:13 .


#222
Lycidas

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OP you're missing the point.
1. Toning down things that people enjoy to use does not make them enjoy other things more. It makes them enjoy the game as a whole less.
2. Things that are hard to get need to be better than things that are easy to get. Why else would anyone bother to actually get the rare things?
3. Nerfing what is considered too good (by some) at the moment will not achieve balance or fun it will just create the next thing that is considered too good for tomorrow.

#223
cuzIMgood

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Lycidas wrote...

OP you're missing the point.
1. Toning down things that people enjoy to use does not make them enjoy other things more. It makes them enjoy the game as a whole less.
2. Things that are hard to get need to be better than things that are easy to get. Why else would anyone bother to actually get the rare things?
3. Nerfing what is considered too good (by some) at the moment will not achieve balance or fun it will just create the next thing that is considered too good for tomorrow.

1. Your opinion
2. Once again, your opinion and I completely disagree.  I think every weapon, common or ultra rare, should be just as viable of an option.  What sets them apart is how they perform in a certain situations, enemy types, range, shielding, player skill, player use, combining with certain abilities, etc.
3. This is just a bad argument.  Even if something else is found to be op it won't be as op as the original gun that was nerfed and eventually, with both buffs and nerfs, the game will be pretty well balanced.

#224
Excelous

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 if you keep getting kicked from games why dont you find some friends to play with, mine never kick me when i used weapons for the fun of it, Dont nerf stuff, in every online game ive played been runined but morons callin for nerfs

#225
dios.mio

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ABjerre wrote...

dios.mio wrote...

ABjerre wrote...
when somehting that is intented to be a secondary weapon becomes the most effective weapon for 4 out of 6 classes?


My shepard always took out the pistol during during cutscenes in all Mass Effect 1,2,3 campaigns, especially when trying to threaten someone... no matter what kind of badass snipers, shotguns or ARs I had with me... I think the pistol is actually considered a primary weapon in Mass Effect.

And if you take a look at SMGs, which got the -90% weight reducing mod which reduces their weight to like... -5% penalty? - those surely look like a secondary weapon to me ;)

Think you're giving hand cannons way less credit than Bioware does.


I'm pretty sure that most of these examples would be in melee range, or very close to it. The intented range for a pistol.

If you backtrack my posts, you'd see that i dont mind it being a hand held howbitzer or that i weighs close to nothing. I do however mind that it offers the accuracy of a rifle while maintaining the other qualities.



Not necessarily, there are some cutscenes in open areas, exploring etc.

The reason behind assault rifles/smg's sucking imo is the huge margin for just spraying and not making any precise aiming whatsoever. If the damage of AR's/smg's would be buffed to match the dps of fex, parts of the game would be ridiculously easy - especially the tougher enemies which are also much larger, everyone would just run next to them and spray them to death within seconds because every bullet would hit with no precise aiming whatsoever. This would require very little skill and would be quite effective.

Maybe also people can enlighten me here, there are many suggestions that fex should be only for close quarters - but as it has only few bullets inside, does shoot slowly and the huge damage is from headshots, I'm having troubles defending myself with it in close range.

I don't see it for this purpose at all, especially when some few pixel agile oponents, like the Phantoms appear, on gold its undefendable with fex if you don't have a disabling ability that works through their barrier. You can't rely on bringing them down fast - that would require several headshots, which are very hard to do up close - you end up reloading a lot and getting sliced.