Aller au contenu

Photo

A guide to understanding the ending and eliminating Indoctrination Theory.


  • Veuillez vous connecter pour répondre
448 réponses à ce sujet

#126
macrocarl

macrocarl
  • Members
  • 1 762 messages
You know if I was BW and only had so may resources and was like into making the game tight, I'd go all guns too and leave the last 10 minutes in a way that took less resources so that they could get green lit on more $$$ (after sales numbers of course) to give more to the fans. That way it would stir up 'lots of speculation for everyone', let the team focus on everything else, and ultimately get more bang for the buck. Just saying it was really smart. Super angry folk can only stay super angry for so long. It's like elections.

edit: enough wine to make a rhino sleepy. Night all.=]

Modifié par macrocarl, 13 avril 2012 - 03:50 .


#127
balance5050

balance5050
  • Members
  • 5 245 messages

RxP4IN wrote...

"Thread to end all threads about IT" ----- turns into an IT thread

"I will never let this thread die" ------ so the IT thread to end IT threads won't end? Fail.


OP's logic is about as sub-par as the ME3 ending.



#128
Nitsugalego

Nitsugalego
  • Members
  • 53 messages

Erield wrote...

KevShep wrote...

Iconoclaste wrote...

KevShep wrote...

Thats not the evidence I am backing, That is only the speculation to that evidence that Iam backing. Stop trying to pick apart everything I say and start looking at my MAIN POINTS!

Don't expect me to see anything else than what you write here. I will not jump to conclusions without something more solid than speculation, and you know no one of any intelligence would do so. I read and reviewed, and I looked at the other "theories" too, without any prior opinion. What gains my attention has to be related to the game content, and not just lackluster textures, bad animations or easy sound effects. The fact may very well be that the devs never even thought that some players would go into such lenghts and details to put together some decent way to patch their bad rushed work. To see these same players now putting this bad rushed work into a "genius' devs masterpiece of intelligence" melting pot including the very basic defects of levelmaking is mostly unimpressive.


Fact 1) Catalyst voice...IS...Shepards in the back ground!
Fact2) The bricks around shepard are GRAY (like the ones in London).
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.
Fact4) Shepard is dreaming in alot of the game. The last 10 minutes are out of place(like a dream)!
Fact5) Everything revolves around the "kid" and for an unknown reason( and here is the something you overlooked)  and unexplaned reason the "kid" looks like the ones from his/her dreams!


Fact 1) is a fact.  Well, the echoey parts are Shepard's voice in the background; the kid's voice is also still the kid's voice.

Fact 2) is a fact (I guess.  I'm just assuming there are gray bricks in London).  Just FYI, though, gray bricks can exist in many places.  who knows what the bottom of the floor in the Citadel looks like?  I know that I've seen a few pics and videos of a guy floating around the Citadel freely checkin' **** out that makes a compelling argument for the possibility (oh God!  Isn't that what IT is about? Possibilities?!) that it's from the Citadel, not London

Fact 3) is not a fact.  This is, in fact, you assuming that Shep is not on the Citadel.  Also, how was the Citadel destroyed while Shep was fighting off indoctrination?  I'm...just curious there.  My understanding is that it was all in his head?

Fact 4) Shepard does not spend a lot of the game dreaming.  There are three dream-sequences; none of them are long.  The last 10 minutes are out of place, but, so was the entirety of both missions on Earth.  This does not mean that either one of them was a dream.  The Citadel aspect being terrible does not mean it was a dream.

Fact 5) Everything does notrevolve around the "kid."  There's the kid in Shep's dreams, which is an obvious stand-in for Shepard's guilt of abandoning Earth.  If everything revolved around the kid, he'd have more than 15 minutes of screen-time throughout the game.  This "fact" of yours is harder to refute than the others because I have no idea what you're actually trying to say here.

Here's a new fact for you, though: The ending is disjointed and does not flow naturally from all that came before it.  It seems horribly out of place in the rest of the game, and the rest of the series.  Does it make more sense to assume that the last 10-15 minutes being disjointed and out of place is done, on purpose, to make the player aware of just how out of place everything is, so that they can go back and pick up on subtle clues cleverly hidden throughout the game that are hiding a secret message that actually changes everything?!? OMG OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!

OR, does it make more sense that someone, or a small group of people, just ****ed up, hard, and didn't realize how bad it was due to confirmation bias?


Fact 3) The Citadel was never destroyed in ID. Why do you think it was?

Modifié par Nitsugalego, 13 avril 2012 - 03:56 .


#129
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages

Erield wrote...

Fact 5) Everything does notrevolve around the "kid."  There's the kid in Shep's dreams, which is an obvious stand-in for Shepard's guilt of abandoning Earth.  If everything revolved around the kid, he'd have more than 15 minutes of screen-time throughout the game.  This "fact" of yours is harder to refute than the others because I have no idea what you're actually trying to say here.

I can help you with this one easily.

It is shown in ME2, when Shepard's team is going for the Reaper IFF on a derelict Reaper, that the team of scientists there were slowly getting "indoctrinated". The many "terminals" on the Reaper showed videos of scientists seeing things, ghostly appearances, and even "sharing" other's dreams and memories.

I don't think it's debated that the Reapers have a relatively good "access" to someone's memories and thoughts. It is the very basis of "indoctrination". When Shepard sees the child getting killed in the beginning, it has him emotionally "marked" for the rest of the game. The Reapers have access to that, I don't have a slightest doubt about it. So they used this "memory" to try to get Shepard to accept more easily the Catalyst's proposals. But I am far from believing that the kid in the beginning was, in fact, a Reaper-induced apparition. I could be, still, as well as it could not. The speculated "facts" supporting a Reaper influence that strong in the beginning is too tenuous for me to accept this as "evidence".

Modifié par Iconoclaste, 13 avril 2012 - 04:08 .


#130
majinbuu1307

majinbuu1307
  • Members
  • 624 messages

KevShep wrote...

Iconoclaste wrote...

KevShep wrote...

Thats not the evidence I am backing, That is only the speculation to that evidence that Iam backing. Stop trying to pick apart everything I say and start looking at my MAIN POINTS!

Don't expect me to see anything else than what you write here. I will not jump to conclusions without something more solid than speculation, and you know no one of any intelligence would do so. I read and reviewed, and I looked at the other "theories" too, without any prior opinion. What gains my attention has to be related to the game content, and not just lackluster textures, bad animations or easy sound effects. The fact may very well be that the devs never even thought that some players would go into such lenghts and details to put together some decent way to patch their bad rushed work. To see these same players now putting this bad rushed work into a "genius' devs masterpiece of intelligence" melting pot including the very basic defects of levelmaking is mostly unimpressive.


Fact 1) Catalyst voice...IS...Shepards in the back ground!
Fact2) The bricks around shepard are GRAY (like the ones in London).
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.
Fact4) Shepard is dreaming in alot of the game. The last 10 minutes are out of place(like a dream)!
Fact5) Everything revolves around the "kid" and for an unknown reason( and here is the something you overlooked)  and unexplaned reason the "kid" looks like the ones from his/her dreams!

Obviously you haven't been listening to Bioware, they said themselves expect life support still active in the citadel, so obviously not all of it is reaper tech. And Just because rubble is gray doesnt mean its concrete, we don't know what the citadel is made of, what is behind layers, and what it looks like when its all explodey. The catalyst can sound however it wants to sound and look however it wants to look.

#131
Nitsugalego

Nitsugalego
  • Members
  • 53 messages

Nitsugalego wrote...

Erield wrote...

KevShep wrote...

Iconoclaste wrote...

KevShep wrote...

Thats not the evidence I am backing, That is only the speculation to that evidence that Iam backing. Stop trying to pick apart everything I say and start looking at my MAIN POINTS!

Don't expect me to see anything else than what you write here. I will not jump to conclusions without something more solid than speculation, and you know no one of any intelligence would do so. I read and reviewed, and I looked at the other "theories" too, without any prior opinion. What gains my attention has to be related to the game content, and not just lackluster textures, bad animations or easy sound effects. The fact may very well be that the devs never even thought that some players would go into such lenghts and details to put together some decent way to patch their bad rushed work. To see these same players now putting this bad rushed work into a "genius' devs masterpiece of intelligence" melting pot including the very basic defects of levelmaking is mostly unimpressive.


Fact 1) Catalyst voice...IS...Shepards in the back ground!
Fact2) The bricks around shepard are GRAY (like the ones in London).
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.
Fact4) Shepard is dreaming in alot of the game. The last 10 minutes are out of place(like a dream)!
Fact5) Everything revolves around the "kid" and for an unknown reason( and here is the something you overlooked)  and unexplaned reason the "kid" looks like the ones from his/her dreams!


Fact 1) is a fact.  Well, the echoey parts are Shepard's voice in the background; the kid's voice is also still the kid's voice.

Fact 2) is a fact (I guess.  I'm just assuming there are gray bricks in London).  Just FYI, though, gray bricks can exist in many places.  who knows what the bottom of the floor in the Citadel looks like?  I know that I've seen a few pics and videos of a guy floating around the Citadel freely checkin' **** out that makes a compelling argument for the possibility (oh God!  Isn't that what IT is about? Possibilities?!) that it's from the Citadel, not London

Fact 3) is not a fact.  This is, in fact, you assuming that Shep is not on the Citadel.  Also, how was the Citadel destroyed while Shep was fighting off indoctrination?  I'm...just curious there.  My understanding is that it was all in his head?

Fact 4) Shepard does not spend a lot of the game dreaming.  There are three dream-sequences; none of them are long.  The last 10 minutes are out of place, but, so was the entirety of both missions on Earth.  This does not mean that either one of them was a dream.  The Citadel aspect being terrible does not mean it was a dream.

Fact 5) Everything does notrevolve around the "kid."  There's the kid in Shep's dreams, which is an obvious stand-in for Shepard's guilt of abandoning Earth.  If everything revolved around the kid, he'd have more than 15 minutes of screen-time throughout the game.  This "fact" of yours is harder to refute than the others because I have no idea what you're actually trying to say here.

Here's a new fact for you, though: The ending is disjointed and does not flow naturally from all that came before it.  It seems horribly out of place in the rest of the game, and the rest of the series.  Does it make more sense to assume that the last 10-15 minutes being disjointed and out of place is done, on purpose, to make the player aware of just how out of place everything is, so that they can go back and pick up on subtle clues cleverly hidden throughout the game that are hiding a secret message that actually changes everything?!? OMG OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!

OR, does it make more sense that someone, or a small group of people, just ****ed up, hard, and didn't realize how bad it was due to confirmation bias?


Fact 3) The Citadel was never destroyed in IT. Why do you think it was?




#132
majinbuu1307

majinbuu1307
  • Members
  • 624 messages

balance5050 wrote...

RxP4IN wrote...

"Thread to end all threads about IT" ----- turns into an IT thread

"I will never let this thread die" ------ so the IT thread to end IT threads won't end? Fail.


OP's logic is about as sub-par as the ME3 ending.

Lol, kinda fail that the only thing you are picking apart is my title.

#133
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages
Pushing forward...

DevShep wrote...

Fact 1) Catalyst voice...IS...Shepards in the back ground!
Fact2) The bricks around shepard are GRAY (like the ones in London).
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.
Fact4) Shepard is dreaming in alot of the game. The last 10 minutes are out of place(like a dream)!
Fact5) Everything revolves around the "kid" and for an unknown reason( and here is the something you overlooked)  and unexplaned reason the "kid" looks like the ones from his/her dreams!


Just describe the "Red explosions" from when Shepard shoots at the red conduit, to the moment we see the Citadel's arms drifting apart. We will see if you are "paying attention".

#134
majinbuu1307

majinbuu1307
  • Members
  • 624 messages
:)

#135
majinbuu1307

majinbuu1307
  • Members
  • 624 messages
speed bump

#136
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages
Well well...

#137
majinbuu1307

majinbuu1307
  • Members
  • 624 messages

Iconoclaste wrote...

Well well...

What? lol ALIUMS:alien:

#138
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages
I find this curious that, provided Shepard MIGHT be alive without resorting to contortions of the storyline, it makes some players unhappy. The endings may be crappy, but at least this is something to rejoyce upon. No?

#139
majinbuu1307

majinbuu1307
  • Members
  • 624 messages

Iconoclaste wrote...

I find this curious that, provided Shepard MIGHT be alive without resorting to contortions of the storyline, it makes some players unhappy. The endings may be crappy, but at least this is something to rejoyce upon. No?


Well, I for one am looking forward to the DLC :)

#140
Bill Casey

Bill Casey
  • Members
  • 7 609 messages

DJBare wrote...

Hey, if you are happy with a single breath scene on an unidentified body as an ending, more power to you.

The body is identified...

The file is named...

End03_Shepard_Alive_Male.bik


Or if you're playing as a female Shepard...

End03_Shepard_Alive_Fem.bik

#141
majinbuu1307

majinbuu1307
  • Members
  • 624 messages

Bill Casey wrote...

DJBare wrote...

Hey, if you are happy with a single breath scene on an unidentified body as an ending, more power to you.

The body is identified...

The file is named...

End03_Shepard_Alive_Male.bik


Or if you're playing as a female Shepard...

End03_Shepard_Alive_Fem.bik

By god you're right:)

#142
majinbuu1307

majinbuu1307
  • Members
  • 624 messages
bump

#143
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages

DevShep wrote...

Fact 1) Catalyst voice...IS...Shepards in the back ground!


Written somewhere on a scrap of paper, in Bioware's brainstorm lounge :

"Let's find some appealing voice to make it hint that what's been told to the player is very, very important, like in the popular saying : It echoed in my mind".

No contortion of story or plot, just plain and easy sound effect, with a simple goal.

Is this realistic or not? Is it more realistic to suppose that such "voice effect" relates to Shepard being asleep in some obscure part of London while being on the Citadel, in a dream that looks so much like reality, and so remotely to the other dreams in the game? And what if they had used Garrus or Vrex's voice instead? I surely can make up something, but why?

Modifié par Iconoclaste, 13 avril 2012 - 04:20 .


#144
majinbuu1307

majinbuu1307
  • Members
  • 624 messages

Iconoclaste wrote...

DevShep wrote...

Fact 1) Catalyst voice...IS...Shepards in the back ground!


Written somewhere on a scrap of paper, in Bioware's brainstorm lounge :

"Let's find some appealing voice to make it hint that what's been told to the player is very, very important, like in the popular saying : It echoed in my mind".

No contortion of story or plot, just plain and easy sound effect, with a simple goal.

Is this realistic or not? Is it more realistic to suppose that such "voice effect" relates to Shepard being asleep in some obscure part of London while being on the Citadel, in a dream that looks so much like reality, and so remotely to the other dreams in the game? And what if they had used Garrus or Vrex's voice instead? I surely can make up something, but why?

They want to see what they want to see. I bet they love puffy cloudy days. I see Summer Glau naked in that cloud. mmmmm

#145
majinbuu1307

majinbuu1307
  • Members
  • 624 messages

Iconoclaste wrote...

DevShep wrote...

Fact 1) Catalyst voice...IS...Shepards in the back ground!


Written somewhere on a scrap of paper, in Bioware's brainstorm lounge :

"Let's find some appealing voice to make it hint that what's been told to the player is very, very important, like in the popular saying : It echoed in my mind".

No contortion of story or plot, just plain and easy sound effect, with a simple goal.

Is this realistic or not? Is it more realistic to suppose that such "voice effect" relates to Shepard being asleep in some obscure part of London while being on the Citadel, in a dream that looks so much like reality, and so remotely to the other dreams in the game? And what if they had used Garrus or Vrex's voice instead? I surely can make up something, but why?

But they want to see what they want to see. I bet they love puffy cloudy days. Ooh I see Summer Glau nekkid in that cloud. mmmm:O

#146
majinbuu1307

majinbuu1307
  • Members
  • 624 messages
damn it told me it failed to post so i did it again.

#147
majinbuu1307

majinbuu1307
  • Members
  • 624 messages
space bump

#148
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages

DevShep wrote...

Fact2) The bricks around shepard are GRAY (like the ones in London).

The WHOLE Citadel is "gray". It is not London. Seen from very close, those chunks of material do not have any rebar in them, where such things could be reasonably expected in large chunks of blown concrete. The texture on the broken sides of the slabs is nothing like any of the hundreds of concrete textures I can get from many game editors, but I will not make a big point on that. The render of this texture is bad, being a slab on the side of the street in London or on the last "breathing" sequence. So it can honestly be in London, as well as on the Citadel.

#149
Bill Casey

Bill Casey
  • Members
  • 7 609 messages
Shepard shoots Anderson against his will...
TIM says "Look what they can do!"

Shepard is at least fighting off Indoctrination in this scene, and it calls into question the state of Shepard's mind. Especially since everything has gotten weird, trippy, metaphorical and they are now using the transition from Shepard's dreams as well as the child...

If Shepard can be forced telepathically to shoot Anderson against his will, it certainly doesn't make his own senses trustworthy, especially when everything around him is weird trippy bull****...

Modifié par Bill Casey, 13 avril 2012 - 04:35 .


#150
Iconoclaste

Iconoclaste
  • Members
  • 1 469 messages

DevShep wrote...

Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.

We don't even see his head, how can anyone see he's wearing a helmet or not?

Nevertheless, where can we see the Citadel being "destroyed", to a point survival on any of its parts is impossible? Is EZO "Reaper tech"? Or juste a material found randomly around the galaxy? If the Reapers did not explode on Earth (they just fall like jellyfish), why should the Citadel be in a different state?