edit: enough wine to make a rhino sleepy. Night all.
Modifié par macrocarl, 13 avril 2012 - 03:50 .
Modifié par macrocarl, 13 avril 2012 - 03:50 .
RxP4IN wrote...
"Thread to end all threads about IT" ----- turns into an IT thread
"I will never let this thread die" ------ so the IT thread to end IT threads won't end? Fail.
OP's logic is about as sub-par as the ME3 ending.
Erield wrote...
KevShep wrote...
Iconoclaste wrote...
Don't expect me to see anything else than what you write here. I will not jump to conclusions without something more solid than speculation, and you know no one of any intelligence would do so. I read and reviewed, and I looked at the other "theories" too, without any prior opinion. What gains my attention has to be related to the game content, and not just lackluster textures, bad animations or easy sound effects. The fact may very well be that the devs never even thought that some players would go into such lenghts and details to put together some decent way to patch their bad rushed work. To see these same players now putting this bad rushed work into a "genius' devs masterpiece of intelligence" melting pot including the very basic defects of levelmaking is mostly unimpressive.KevShep wrote...
Thats not the evidence I am backing, That is only the speculation to that evidence that Iam backing. Stop trying to pick apart everything I say and start looking at my MAIN POINTS!
Fact 1) Catalyst voice...IS...Shepards in the back ground!
Fact2) The bricks around shepard are GRAY (like the ones in London).
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.
Fact4) Shepard is dreaming in alot of the game. The last 10 minutes are out of place(like a dream)!
Fact5) Everything revolves around the "kid" and for an unknown reason( and here is the something you overlooked) and unexplaned reason the "kid" looks like the ones from his/her dreams!
Fact 1) is a fact. Well, the echoey parts are Shepard's voice in the background; the kid's voice is also still the kid's voice.
Fact 2) is a fact (I guess. I'm just assuming there are gray bricks in London). Just FYI, though, gray bricks can exist in many places. who knows what the bottom of the floor in the Citadel looks like? I know that I've seen a few pics and videos of a guy floating around the Citadel freely checkin' **** out that makes a compelling argument for the possibility (oh God! Isn't that what IT is about? Possibilities?!) that it's from the Citadel, not London
Fact 3) is not a fact. This is, in fact, you assuming that Shep is not on the Citadel. Also, how was the Citadel destroyed while Shep was fighting off indoctrination? I'm...just curious there. My understanding is that it was all in his head?
Fact 4) Shepard does not spend a lot of the game dreaming. There are three dream-sequences; none of them are long. The last 10 minutes are out of place, but, so was the entirety of both missions on Earth. This does not mean that either one of them was a dream. The Citadel aspect being terrible does not mean it was a dream.
Fact 5) Everything does notrevolve around the "kid." There's the kid in Shep's dreams, which is an obvious stand-in for Shepard's guilt of abandoning Earth. If everything revolved around the kid, he'd have more than 15 minutes of screen-time throughout the game. This "fact" of yours is harder to refute than the others because I have no idea what you're actually trying to say here.
Here's a new fact for you, though: The ending is disjointed and does not flow naturally from all that came before it. It seems horribly out of place in the rest of the game, and the rest of the series. Does it make more sense to assume that the last 10-15 minutes being disjointed and out of place is done, on purpose, to make the player aware of just how out of place everything is, so that they can go back and pick up on subtle clues cleverly hidden throughout the game that are hiding a secret message that actually changes everything?!? OMG OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!
OR, does it make more sense that someone, or a small group of people, just ****ed up, hard, and didn't realize how bad it was due to confirmation bias?
Modifié par Nitsugalego, 13 avril 2012 - 03:56 .
I can help you with this one easily.Erield wrote...
Fact 5) Everything does notrevolve around the "kid." There's the kid in Shep's dreams, which is an obvious stand-in for Shepard's guilt of abandoning Earth. If everything revolved around the kid, he'd have more than 15 minutes of screen-time throughout the game. This "fact" of yours is harder to refute than the others because I have no idea what you're actually trying to say here.
Modifié par Iconoclaste, 13 avril 2012 - 04:08 .
Obviously you haven't been listening to Bioware, they said themselves expect life support still active in the citadel, so obviously not all of it is reaper tech. And Just because rubble is gray doesnt mean its concrete, we don't know what the citadel is made of, what is behind layers, and what it looks like when its all explodey. The catalyst can sound however it wants to sound and look however it wants to look.KevShep wrote...
Iconoclaste wrote...
Don't expect me to see anything else than what you write here. I will not jump to conclusions without something more solid than speculation, and you know no one of any intelligence would do so. I read and reviewed, and I looked at the other "theories" too, without any prior opinion. What gains my attention has to be related to the game content, and not just lackluster textures, bad animations or easy sound effects. The fact may very well be that the devs never even thought that some players would go into such lenghts and details to put together some decent way to patch their bad rushed work. To see these same players now putting this bad rushed work into a "genius' devs masterpiece of intelligence" melting pot including the very basic defects of levelmaking is mostly unimpressive.KevShep wrote...
Thats not the evidence I am backing, That is only the speculation to that evidence that Iam backing. Stop trying to pick apart everything I say and start looking at my MAIN POINTS!
Fact 1) Catalyst voice...IS...Shepards in the back ground!
Fact2) The bricks around shepard are GRAY (like the ones in London).
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.
Fact4) Shepard is dreaming in alot of the game. The last 10 minutes are out of place(like a dream)!
Fact5) Everything revolves around the "kid" and for an unknown reason( and here is the something you overlooked) and unexplaned reason the "kid" looks like the ones from his/her dreams!
Nitsugalego wrote...
Erield wrote...
KevShep wrote...
Iconoclaste wrote...
Don't expect me to see anything else than what you write here. I will not jump to conclusions without something more solid than speculation, and you know no one of any intelligence would do so. I read and reviewed, and I looked at the other "theories" too, without any prior opinion. What gains my attention has to be related to the game content, and not just lackluster textures, bad animations or easy sound effects. The fact may very well be that the devs never even thought that some players would go into such lenghts and details to put together some decent way to patch their bad rushed work. To see these same players now putting this bad rushed work into a "genius' devs masterpiece of intelligence" melting pot including the very basic defects of levelmaking is mostly unimpressive.KevShep wrote...
Thats not the evidence I am backing, That is only the speculation to that evidence that Iam backing. Stop trying to pick apart everything I say and start looking at my MAIN POINTS!
Fact 1) Catalyst voice...IS...Shepards in the back ground!
Fact2) The bricks around shepard are GRAY (like the ones in London).
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.
Fact4) Shepard is dreaming in alot of the game. The last 10 minutes are out of place(like a dream)!
Fact5) Everything revolves around the "kid" and for an unknown reason( and here is the something you overlooked) and unexplaned reason the "kid" looks like the ones from his/her dreams!
Fact 1) is a fact. Well, the echoey parts are Shepard's voice in the background; the kid's voice is also still the kid's voice.
Fact 2) is a fact (I guess. I'm just assuming there are gray bricks in London). Just FYI, though, gray bricks can exist in many places. who knows what the bottom of the floor in the Citadel looks like? I know that I've seen a few pics and videos of a guy floating around the Citadel freely checkin' **** out that makes a compelling argument for the possibility (oh God! Isn't that what IT is about? Possibilities?!) that it's from the Citadel, not London
Fact 3) is not a fact. This is, in fact, you assuming that Shep is not on the Citadel. Also, how was the Citadel destroyed while Shep was fighting off indoctrination? I'm...just curious there. My understanding is that it was all in his head?
Fact 4) Shepard does not spend a lot of the game dreaming. There are three dream-sequences; none of them are long. The last 10 minutes are out of place, but, so was the entirety of both missions on Earth. This does not mean that either one of them was a dream. The Citadel aspect being terrible does not mean it was a dream.
Fact 5) Everything does notrevolve around the "kid." There's the kid in Shep's dreams, which is an obvious stand-in for Shepard's guilt of abandoning Earth. If everything revolved around the kid, he'd have more than 15 minutes of screen-time throughout the game. This "fact" of yours is harder to refute than the others because I have no idea what you're actually trying to say here.
Here's a new fact for you, though: The ending is disjointed and does not flow naturally from all that came before it. It seems horribly out of place in the rest of the game, and the rest of the series. Does it make more sense to assume that the last 10-15 minutes being disjointed and out of place is done, on purpose, to make the player aware of just how out of place everything is, so that they can go back and pick up on subtle clues cleverly hidden throughout the game that are hiding a secret message that actually changes everything?!? OMG OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!
OR, does it make more sense that someone, or a small group of people, just ****ed up, hard, and didn't realize how bad it was due to confirmation bias?
Fact 3) The Citadel was never destroyed in IT. Why do you think it was?
Lol, kinda fail that the only thing you are picking apart is my title.balance5050 wrote...
RxP4IN wrote...
"Thread to end all threads about IT" ----- turns into an IT thread
"I will never let this thread die" ------ so the IT thread to end IT threads won't end? Fail.
OP's logic is about as sub-par as the ME3 ending.
DevShep wrote...
Fact 1) Catalyst voice...IS...Shepards in the back ground!
Fact2) The bricks around shepard are GRAY (like the ones in London).
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.
Fact4) Shepard is dreaming in alot of the game. The last 10 minutes are out of place(like a dream)!
Fact5) Everything revolves around the "kid" and for an unknown reason( and here is the something you overlooked) and unexplaned reason the "kid" looks like the ones from his/her dreams!
What? lol ALIUMS:alien:Iconoclaste wrote...
Well well...
Iconoclaste wrote...
I find this curious that, provided Shepard MIGHT be alive without resorting to contortions of the storyline, it makes some players unhappy. The endings may be crappy, but at least this is something to rejoyce upon. No?
The body is identified...DJBare wrote...
Hey, if you are happy with a single breath scene on an unidentified body as an ending, more power to you.
By god you're right:)Bill Casey wrote...
The body is identified...DJBare wrote...
Hey, if you are happy with a single breath scene on an unidentified body as an ending, more power to you.
The file is named...
End03_Shepard_Alive_Male.bik
Or if you're playing as a female Shepard...
End03_Shepard_Alive_Fem.bik
DevShep wrote...
Fact 1) Catalyst voice...IS...Shepards in the back ground!
Modifié par Iconoclaste, 13 avril 2012 - 04:20 .
They want to see what they want to see. I bet they love puffy cloudy days. I see Summer Glau naked in that cloud. mmmmmIconoclaste wrote...
DevShep wrote...
Fact 1) Catalyst voice...IS...Shepards in the back ground!
Written somewhere on a scrap of paper, in Bioware's brainstorm lounge :
"Let's find some appealing voice to make it hint that what's been told to the player is very, very important, like in the popular saying : It echoed in my mind".
No contortion of story or plot, just plain and easy sound effect, with a simple goal.
Is this realistic or not? Is it more realistic to suppose that such "voice effect" relates to Shepard being asleep in some obscure part of London while being on the Citadel, in a dream that looks so much like reality, and so remotely to the other dreams in the game? And what if they had used Garrus or Vrex's voice instead? I surely can make up something, but why?
But they want to see what they want to see. I bet they love puffy cloudy days. Ooh I see Summer Glau nekkid in that cloud. mmmm:OIconoclaste wrote...
DevShep wrote...
Fact 1) Catalyst voice...IS...Shepards in the back ground!
Written somewhere on a scrap of paper, in Bioware's brainstorm lounge :
"Let's find some appealing voice to make it hint that what's been told to the player is very, very important, like in the popular saying : It echoed in my mind".
No contortion of story or plot, just plain and easy sound effect, with a simple goal.
Is this realistic or not? Is it more realistic to suppose that such "voice effect" relates to Shepard being asleep in some obscure part of London while being on the Citadel, in a dream that looks so much like reality, and so remotely to the other dreams in the game? And what if they had used Garrus or Vrex's voice instead? I surely can make up something, but why?
The WHOLE Citadel is "gray". It is not London. Seen from very close, those chunks of material do not have any rebar in them, where such things could be reasonably expected in large chunks of blown concrete. The texture on the broken sides of the slabs is nothing like any of the hundreds of concrete textures I can get from many game editors, but I will not make a big point on that. The render of this texture is bad, being a slab on the side of the street in London or on the last "breathing" sequence. So it can honestly be in London, as well as on the Citadel.DevShep wrote...
Fact2) The bricks around shepard are GRAY (like the ones in London).
Modifié par Bill Casey, 13 avril 2012 - 04:35 .
We don't even see his head, how can anyone see he's wearing a helmet or not?DevShep wrote...
Fact3) Shepard is NOT on the citadel when He/She takes a breath because the citadel is powered by Reaper tech and is destroyed in the destroy option so hes/she is breathing in a vaccume with no hemlet.