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Why didn't Shepard contact EDI while on the Citadel? (Extended Cut-- Edited Edition)


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#26
Clayless

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Mr. Gogeta34 wrote...

Our_Last_Scene wrote...

Mr. Gogeta34 wrote...

EDI was able to figure out how to destroy the baby Reaper in the Collector Base... she'd certainly be able to atleast look at how things are set up with the Crucible/Citadel.


Because if you know how to break something you also know how to build it.


If you break it correctly, you'd atleast have a great clue.


Just like how EDI failed to break the Human-Reaper, and how Shepard broke the Alpha Relay but now has a great clue as to how to build one.

Modifié par Our_Last_Scene, 13 avril 2012 - 01:38 .


#27
Hudathan

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Extended cut.

#28
Ingvarr Stormbird

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Nah, now I am sure that kind of conversation will never happen in EC.
Because it would be caving in to fans ;)

#29
Muhkida

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Ingvarr Stormbird wrote...

Nah, now I am sure that kind of conversation will never happen in EC.
Because it would be caving in to fans ;)


It would also be altering, which Bioware said they wouldn't be doing.

#30
Mr. Gogeta34

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Our_Last_Scene wrote...

Mr. Gogeta34 wrote...

Our_Last_Scene wrote...

Mr. Gogeta34 wrote...

EDI was able to figure out how to destroy the baby Reaper in the Collector Base... she'd certainly be able to atleast look at how things are set up with the Crucible/Citadel.


Because if you know how to break something you also know how to build it.


If you break it correctly, you'd atleast have a great clue.


Just like how EDI failed to break the Human-Reaper, and how Shepard broke the Alpha Relay but now has a great clue as to how to build one.


EDI didn't even try to figure out how to destroy the Alpha Relay... what are you talking about?  That was an Alliance op.

EDI did, however discover how to 'break' the Human Reaper's weak points... after identifying what it was. 

But yes, EDI provided great clues to Cerberus regarding the Reapers... the goal of Cerberus just wasn't aimed at destroying them.

Modifié par Mr. Gogeta34, 13 avril 2012 - 01:59 .


#31
ahandsomeshark

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Because EDI and the normandy had already abandoned you.

#32
Mr. Gogeta34

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ahandsomeshark wrote...

Because EDI and the normandy had already abandoned you.


Possibly... but at the same time... one benefit of radio contact is that they don't have to be nearby for a call to work.Posted Image

A simple "I'm not dead" call could've calmed a lot of nerves... perhaps even prevented Joker's cowardice.

Modifié par Mr. Gogeta34, 13 avril 2012 - 02:20 .


#33
Praetor Knight

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Just another reason that the ending needs work.

The Extended Cut, done right, is our only hope, at this point.

#34
cavs25

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Umm we didn't think there was so much demand for the ending to make sense.
We assumed that our artistic integrity and speculation would be enough...Whispers (entitled whiners)

#35
Mr. Gogeta34

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Praetor Shepard wrote...

Just another reason that the ending needs work.

The Extended Cut, done right, is our only hope, at this point.



Here's hoping Bioware really is listening... and listening to things that will improve them instead of inflating their ego.

#36
Mr. Gogeta34

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Hudathan wrote...

Extended cut.


Extended cut is why Shepard didn't contact EDI while on the Citadel?

#37
Guest_BringBackNihlus_*

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Mr. Gogeta34 wrote...

Hudathan wrote...

Extended cut.


Extended cut is why Shepard didn't contact EDI while on the Citadel?


Extended Cut can provide that, dawg.

Extended Cut can provide a lot of things people want if they'll open their minds to it and stop raging night and day on here.

#38
Mr. Gogeta34

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BringBackNihlus wrote...

Mr. Gogeta34 wrote...

Hudathan wrote...

Extended cut.


Extended cut is why Shepard didn't contact EDI while on the Citadel?


Extended Cut can provide that, dawg.

Extended Cut can provide a lot of things people want if they'll open their minds to it and stop raging night and day on here.


As far as I'm concerned, the raging should continue so that the chances are higher that when Bioware says they're listening, they're referring to legitimate issues with their game.

Modifié par Mr. Gogeta34, 14 avril 2012 - 06:25 .


#39
Sajuro

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Mr. Gogeta34 wrote...

EDI was able to figure out how to destroy the baby Reaper in the Collector Base... she'd certainly be able to atleast look at how things are set up with the Crucible/Citadel.

the fight boils down to 'shoot the glowing spots', doesn't take a hyper advance AI to shoot something labled as weak point.

#40
Mr. Gogeta34

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Sajuro wrote...

Mr. Gogeta34 wrote...

EDI was able to figure out how to destroy the baby Reaper in the Collector Base... she'd certainly be able to atleast look at how things are set up with the Crucible/Citadel.

the fight boils down to 'shoot the glowing spots', doesn't take a hyper advance AI to shoot something labled as weak point.


True, but she also was able to notice that the Reaper was in its infant stage/etc. and roughly calculate how many bodies it would take to finish it.  She knew what shooting the colored spots would do.

The colored ME3 ending slots would likely work in a similar fashion wouldn't you agree?Posted Image

#41
Elyiia

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EDI would have at least told Shepard not to walk towards the tube while shooting it.

#42
TJX2045

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 I'm still trying to figure out how the ENTIRE crew that was on earth got stranded on Jungle Planet.

If you look at the endings closely on Youtube, it's not just three people who walk off...you see a bit of Garrus's head before he disappears behind one of the bushes, which hints that EVERYONE made it back to the ship and got stranded.

Which makes me wonder WHY we only get focus on Joker, EDI/Love Interest and Love Interest/Second Most Used Squadmate.

I don't like the "hinting" that everyone made it.  Taking the ending at face value, I'm sure no one noticed that more than three people got off.

Here's the ending I watched where I saw Garrus's (I think it was Garrus's) head quickly go off screen: 
 

EDIT: It appears that this only happens in the Synthesis ending I guess.  The Destroy ending has different angles.

Modifié par TJX2045, 14 avril 2012 - 07:27 .


#43
Mr. Gogeta34

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I don't see Garrus, but it still doesn't make sense why Shepard wouldn't contact EDI....

#44
Mr. Gogeta34

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Anti-Retakers, any of you want to take a crack at answering this?

Modifié par Mr. Gogeta34, 20 avril 2012 - 02:48 .


#45
Canned Bullets

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I guess Shepard's communications interface was broken when he was hit by the beam but that's obviously not the case if Anderson was able to contact him.

#46
Mr. Gogeta34

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Canned Bullets wrote...

I guess Shepard's communications interface was broken when he was hit by the beam but that's obviously not the case if Anderson was able to contact him.


Not just Anderson, but also Admiral Hacket... which means it even handles long distance communication.

#47
Canned Bullets

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Maybe the Normandy wasn't on the same communications frequency as Shepard but wouldn't the Commander always be in the same frequency as his/her ship?

#48
Dendio1

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We are supposed to accept the space magic on the basis that the reapers and the crucible are technology beyond our comprehension.

#49
Delta_V2

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Mr. Gogeta34 wrote...

Not just Anderson, but also Admiral Hacket... which means it even handles long distance communication.


This.  We just got done talking to Hackett before we met the starbrat.  Why wouldn't Shepard call him back and explain the problem?  I know the first thing I wanted to do after hearing the starbrat's 'options' (well, after putting a few bullets in his head) was to call up Hackett and tell him to blow the thing to hell.  I mean, the Citadel arms are open, so it was vulnerable.

How much more epic would it have been if, rather than accept the starbrat's options, you called the weight of your entire fleet down on the Citadel?

But instead of talking to anyone, Shepard just accepts his/her fate with nothing more than "I don't know".  I don't know how you could make the final words of the hero more anticlimatic.

#50
Abreu Road

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 Shepard kind of becomes retarded every time he steps on Earth.

That's why.