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Why didn't Shepard contact EDI while on the Citadel? (Extended Cut-- Edited Edition)


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#76
Mr. Gogeta34

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lordofdogtown19 wrote...

Pretty sure the Normandy, and her crew, had already jumped out of the system.


Actually there's no real telling where Joker is.  The Normandy could've been jumping relays or just flying away at high velocity.

#77
Mr. Gogeta34

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Now that the Extended Cut has released.... same question^^

EDI's generally always there to provide Shepard schematic assistance and technical support while on missions. Since we've generally clarified that there was nothing wrong with the communication channels... (http://social.biowar...ndex/11337046/1)

Why didn't Shepard contact any of his squadmates after making it to the beam?

Why wouldn't Shepard consult EDI instead of taking the Reaper King's word at face value? Why was there no communication made to the squadmates with you during the beam run (especially if your love interest was with you)?

I think it's cool that the actual option to refuse the Reaper King's choices were possible... but why wasn't there any effort to try something else (namely advice from EDI)?Image IPB


Bioware, ME fans.... you have the floor. Image IPB

Modifié par Mr. Gogeta34, 27 juin 2012 - 04:28 .


#78
en2ym3

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I'd say the same thing as I would have before the ending. They didn't think about it, and when they need to add to (not change) the ending, it wouldn't have fit. Possibly, they didn't have a lot of budget/time with the voice actors, either? Though EDI is used for the entire narration of the epilogue bit for Synthesis.

If she had contacted you, it's possible it would have caused further contradiction with the world, too. Because Destroy is kinda supposed to be the worst/most selfish, I think EDI might have turned around from her previous comments (that might have vaguely supported it, despite it's consequences) and gone against it, even if it was uncharacteristic of her otherwise. This ending really doesn't need more contradictions.

#79
Mr. Gogeta34

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If Hackett felt (and was correct) that they could rebuild all that was destroyed (which would include the Geth), I don't see why EDI couldn't have estimated the same thing when addressed with the issue.

Even if she didn't know, I think it would've made more sense from a standard operating proceedure standpoint... if Shepard got a 2nd opinion instead of listening to Mass Effect's "father of lies (indoctrination mastermind)."

#80
Mr. Gogeta34

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:ph34r:[Spam image removed.]:ph34r:

Any new insights to this question?

EDI could have analyzed even the Crucible to see what it did/verify the Catalyst's claims.  Shepard could have also called for backup or at least some med-gel.

Why did Shepard abandon his SOP (which he used ever since acquiring EDI as an ally)?

Those that loved the endings, chime in too..

Modifié par Ninja Stan, 30 juillet 2013 - 02:37 .


#81
zed888

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No insights here, but this bugged me probably more than starkid himself. We weren't even given the courtesy of the kid twirling his moustache and saying "I'm afraid your primitive communicator will not work here, Commander".

#82
SiniisteR

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It would be interesting if Shepard did talk to EDI after picking the destroy ending, even if it was just say "I'm sorry".

But, since Shepard lost contact with Hackett right after going up to the catalyst, and couldn't communicate with anybody else via comms, I just headcanoned that the Catalysts area blocks out all comm signals. Wouldve been more interesting though if you could talk with squadmates, specifically your LI, saying your second final goodbye.

#83
Mr. Gogeta34

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SiniisteR wrote...

It would be interesting if Shepard did talk to EDI after picking the destroy ending, even if it was just say "I'm sorry".

But, since Shepard lost contact with Hackett right after going up to the catalyst, and couldn't communicate with anybody else via comms, I just headcanoned that the Catalysts area blocks out all comm signals. Wouldve been more interesting though if you could talk with squadmates, specifically your LI, saying your second final goodbye.


Hackett was able to tell Shepard that the Crucible wasn't firing.  I think that was just TIM's temporary interference.

#84
shingara

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Actualy if you listen to how hackett is talking he is assuming its shepard on the citidel. Funny how shep gets shot in exactly the same place anderson does hmm. How only one humanoid is registered on the citidel. How sheps armour suddenly turns into his off duty uniform and how its anderson you see firing the weapon that destorys the reapers within the cutscene.

Next time you do it just imagine that shepard isnt there, that you are anderson after the beam, that you cant use comms and hit destory and it makes way more sense.

Modifié par shingara, 30 juillet 2013 - 01:00 .


#85
Gold Dragon

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While I dislike Necromancers, my thoughts are that Bioware ran out of time/money (and quite possibly both).

Games are made on a budget (typically several tens of thousands to possibly millions for MMOs).  Look at how well Tuchanka and Rannoch are done.  Everything starts noticably falling apart shortly after Thessia, but only during Priority: Earth does it show so noticably.

Just my thoughts.


:wizard:

#86
huntrrz

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Shepard had active comms before he was lifted up to the Catalyst's chamber. We could easily presume that it was shielded to prevent anyone from detecting the Catalyst or that the massive energy contained in the Crucible blocked communications after that point.

Of course, it might not have been a bad idea for Shepard to tell Hackett to send more people up the beam while hehad the chance...

Modifié par huntrrz, 30 juillet 2013 - 02:11 .


#87
Mr. Gogeta34

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A Golden Dragon wrote...

While I dislike Necromancers,


Whoah there chief.Image IPB  You want me to make a new thread of this same question again?Image IPB


A Golden Dragon wrote...

Games are made on a budget (typically several tens of thousands to possibly millions for MMOs).  Look at how well Tuchanka and Rannoch are done.  Everything starts noticably falling apart shortly after Thessia, but only during Priority: Earth does it show so noticably.

Just my thoughts.


Image IPB


Good thoughts... but every project has a budget... that shouldn't reflect in the quality of the work if planned properly. 

I heard more and more people say the endings were fine... so I thought perhaps they could answer some of my lingering questions and issues about the endings.

Modifié par Mr. Gogeta34, 30 juillet 2013 - 04:56 .


#88
AlanC9

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Are you looking for an in-universe explanation or a metagame explanation?

#89
Mr. Gogeta34

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AlanC9 wrote...

Are you looking for an in-universe explanation or a metagame explanation?


Either/or.  Whatever ya got.Image IPB

#90
thehomeworld

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I would've settled for radioing for freaking help! I mean I've been shot, laserfied, and have broken bones at least try to get someone for medical when Hackett calls he could've said at least Anderson was down and he wasn't too far behind that he'd need a medic once this thing fires and ping a location.

I think however once you're in the room with the kid no communications can be made otherwise shep should've done something made a recording and sent it to Tali and Edi to make a fast plan B to say nuke the citadel that would've generated a shockwave for the reapers if their child brain was permanently turned off if he was telling the truth and the reapers were controlled solely by him.

#91
Cobalt2113

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It's an interesting question, never occurred to me at the time. It would've been nice if only so I could say sorry to her before choosing destroy.

But my question is this, do you think EDI eould have have actually been able to give you any particularly useful information from her remote location? Given that they didn't even know what the crucible would do when they built it. I imagine she'd be able to say something like "We're reading massive amounts of energy going into the Citadel". But I have to wonder if she'd be able to tell you whether the Catalyst was telling you the truth or not about the choices.

Modifié par Cobalt2113, 30 juillet 2013 - 05:55 .


#92
thehomeworld

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A Golden Dragon wrote...

While I dislike Necromancers, my thoughts are that Bioware ran out of time/money (and quite possibly both).

Games are made on a budget (typically several tens of thousands to possibly millions for MMOs).  Look at how well Tuchanka and Rannoch are done.  Everything starts noticably falling apart shortly after Thessia, but only during Priority: Earth does it show so noticably.

Just my thoughts.


:wizard:


Tuchanka was well done Rannoch however was rushed from begining to end it was very obvious.

#93
AlanC9

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Mr. Gogeta34 wrote...

AlanC9 wrote...

Are you looking for an in-universe explanation or a metagame explanation?


Either/or.  Whatever ya got.Image IPB


Bio wanted Shepard to be alone, outside of the current situation.

They also didn't want Hackett to be able to give him orders.

#94
AlanC9

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thehomeworld wrote...


Tuchanka was well done Rannoch however was rushed from begining to end it was very obvious.


Was it? 

#95
Mr. Gogeta34

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AlanC9 wrote...

Mr. Gogeta34 wrote...

AlanC9 wrote...

Are you looking for an in-universe explanation or a metagame explanation?


Either/or.  Whatever ya got.Image IPB


Bio wanted Shepard to be alone, outside of the current situation.

They also didn't want Hackett to be able to give him orders.


Hmm... I agree with the likelihood of the first part (though they should have provided for this in the story in that case).

The 2nd part though.... Hackett calls Shepard about firing the Crucible, so I don't think they succeeded there (if that was their goal)...  What does this one have to do with EDI again?Image IPB

#96
AlanC9

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How would you contrive it so EDI can talk to Shepard but Hackett can't?

And it doesn't matter if Hackett can talk to Shepard before Shepard has to decide anything. It's giving him orders about what to do with the Crucible that's the problem.

#97
Mr. Gogeta34

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AlanC9 wrote...

How would you contrive it so EDI can talk to Shepard but Hackett can't?

And it doesn't matter if Hackett can talk to Shepard before Shepard has to decide anything. It's giving him orders about what to do with the Crucible that's the problem.


Hackett did talk to Shepard (as did Anderson) so EDI could have too.  

Shepard wouldn't have to listen to Hacket if he didn't want to.

Modifié par Mr. Gogeta34, 30 juillet 2013 - 07:13 .


#98
AlanC9

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Sure. Before Sheoard needed to talk to EDI they could have talked. About what?

#99
Mr. Gogeta34

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AlanC9 wrote...

Sure. Before Sheoard needed to talk to EDI they could have talked. About what?


That he made it inside, that he could use some backup, could he get some schematics, verify Catalyst claims, alternatives, the usual SOP routine.

Modifié par Mr. Gogeta34, 30 juillet 2013 - 08:06 .


#100
teh DRUMPf!!

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tractrpl wrote...

Apparently, Bioware didn't think that fans would want to debate the Reaper King, or call for clarification, etc.

They assumed we'd all take him at his word.



And guess what? Distrusting the "Reaper King" is not actually an important enough factor for 90+% of players to choose differently at the end of the game. [Poll: http://social.biowar...02/polls/37239/]