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So Drells are now officially the most obsolete race in the game?


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#26
Atheosis

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Trix-Rabbit wrote...

Bryan Johnson wrote...

I have to say Drell Adept is probably my personal favorite class.

Krogan/Batarian definitely have melee over the Drell (I have never tried it for melee (not my style)).

Why the Drell can be seen as better than the Asari (not knocking on biotic sphere just saying it doesnt obselete). Cluster Grenade is amazing, much higher movement speed, and has a higher weapon starting encumbrance.


Grenades are bad on gold since they are nigh impossible to refill.


Only if you have other grenade users on the team as well.  For some incomprehensible reason Bioware made grenade supplies shared across the team.  No other power type gets gimped like that, but they thoought it was a good idea with grenades.  If I see other grenade users in the lobby I change characters.

#27
Barneyk

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Bryan Johnson wrote...

Drell has enough speed that it can hit 2-3 weapon boxes between rounds depending on the map. Plus not a lot of people use the ammo consumables. I have been doing gold, and gold speed runs for some time, and I use a drell adept most of the time.


One also usually have a lot of ammo packs to use if one needs them...

#28
Trix-Rabbit

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Bryan Johnson wrote...

Trix-Rabbit wrote...

Bryan Johnson wrote...

I have to say Drell Adept is probably my personal favorite class.

Krogan/Batarian definitely have melee over the Drell (I have never tried it for melee (not my style)).

Why the Drell can be seen as better than the Asari (not knocking on biotic sphere just saying it doesnt obselete). Cluster Grenade is amazing, much higher movement speed, and has a higher weapon starting encumbrance.


Grenades are bad on gold since they are nigh impossible to refill.


Drell has enough speed that it can hit 2-3 weapon boxes between rounds depending on the map. Plus not a lot of people use the ammo consumables. I have been doing gold, and gold speed runs for some time, and I use a drell adept most of the time.

Cluster Grenade only does 1k dmg on a 4m radius.  Anyone with Proxmine already has a better ability than you, that doesnt require refilling,  I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff.  And enemies being thrown about just makes it hardeer for everyone else to shoot them.

#29
bclagge

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I love the DA. Cluster grenades aren't hard to aim at all - just stick with the big targets or toss them on the ground right in front of you if you're being mobbed and you need a little breathing room.

Anyway, it's all about having fun. No class is obsolete if they're fun to play and the DA is definitely fun. I'll try the Asari Justicar if I ever get her, but I can't imagine her being a replacement for my Drell.

#30
EVani

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So drell adepts have awesome destructive power especially under emergency,but aren't all that sustainable which is not very attractive on gold. Both drell classes also have their melee racial capacities only for show.

I guess you generally do have a surplus of ammo packs though or maybe it's just me playing casters.

Modifié par EVani, 13 avril 2012 - 01:34 .


#31
cuzIMgood

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Drell's amazing mobility and good abilities still makes them one of the best classes in the game especially against reapers.

However, I do think the way grenades work need to be changed across the board for the better. Maybe fully restore grenades when collecting ammo instead of just 1?

#32
bclagge

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Trix-Rabbit wrote...
Cluster Grenade only does 1k dmg on a 4m radius.  Anyone with Proxmine already has a better ability than you, that doesnt require refilling,  I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff.  And enemies being thrown about just makes it hardeer for everyone else to shoot them.


Ok, can't argue the facts, but you're comparing the Infiltrator class with the Adept class.  The question was about the comparison of two Adept classes.

#33
owenbeast

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Bhatair wrote...

owenbeast wrote...

exactly i use the avenger-8 X with 200% cooldown and i am making biotic explosions everywhere and finishing first almost all of the time i would say they are as good as the salarian engineer and the geth engineer which are 2 classes i really enjoy and do well with


I like to roll with a disciple. The guaranteed stun has saved me more than a few times, keeps cooldowns at 200% and with a smart choke it can be accurate at mid range. (plus it will still stun).

 
sadly i don't have the disciple :( but i will give it a try when i unlock it thanks for the suggestion:happy:

#34
EVani

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bclagge wrote...

Trix-Rabbit wrote...
Cluster Grenade only does 1k dmg on a 4m radius.  Anyone with Proxmine already has a better ability than you, that doesnt require refilling,  I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff.  And enemies being thrown about just makes it hardeer for everyone else to shoot them.


Ok, can't argue the facts, but you're comparing the Infiltrator class with the Adept class.  The question was about the comparison of two Adept classes.


The way I originally intended to frame it I guess is more about how drells are becoming less even viable/fun to play since other combinations fulfil roles better than they do( they can't even properly use their racial bonus). Pretty sure people kick drellguards on sight in gold and maybe starting to prefer AJA over DA?(unless no grenade user on team)

Modifié par EVani, 13 avril 2012 - 01:39 .


#35
FFLB

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Isn't Drell the only race that does damage with it's sideflip/backflip? So you can dodge while still meleeing. I recall people mentioning this in other threads.

#36
Jon Phoenix

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I love playing Drell Adept (clearly other people don't appreciate his theme tune though). But that being said with the Justicar having a similar rskill set I can't help but wish the Drell Adept had throw instead of pull. It does reverse the combo though so Reave goes first followed by Throw (or clusters), but that's closer to how I would play anyway. The stagger from Reave easily gives you enough time to headshot them with a pistol.

I haven't played the Drellguard, but I can't help that wish it had Reave instead of Pull. But Biotic Charge, Reave and Clusters would be one of the best sets of powers in the game. I just don't like the pull/charge combo, and without setting off a combo you don't really want to be charging with a Drell. The damage protection from Reave would help too given how squishy they are. Though giving them Barrier could do the same type of thing (but that's the Krogans territory).

#37
whalewhisker

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Drell Adept is my favorite character. It's hard to play anything else after because they all move so slow. But yes, Pull + Reave, Reave + Cluster Grenade = a lot of dead things.

#38
Dinner Squadron

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Bryan Johnson wrote...

Trix-Rabbit wrote...

Bryan Johnson wrote...

I have to say Drell Adept is probably my personal favorite class.

Krogan/Batarian definitely have melee over the Drell (I have never tried it for melee (not my style)).

Why the Drell can be seen as better than the Asari (not knocking on biotic sphere just saying it doesnt obselete). Cluster Grenade is amazing, much higher movement speed, and has a higher weapon starting encumbrance.


Grenades are bad on gold since they are nigh impossible to refill.


Drell has enough speed that it can hit 2-3 weapon boxes between rounds depending on the map. Plus not a lot of people use the ammo consumables. I have been doing gold, and gold speed runs for some time, and I use a drell adept most of the time.


If you don't mind me asking, what's your build?

#39
ladyshara

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I like the flips. The flips are fun.

Of course I always flip right into the path of something big and nasty, but..... eh.

#40
Trix-Rabbit

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EVani wrote...

bclagge wrote...

Trix-Rabbit wrote...
Cluster Grenade only does 1k dmg on a 4m radius.  Anyone with Proxmine already has a better ability than you, that doesnt require refilling,  I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff.  And enemies being thrown about just makes it hardeer for everyone else to shoot them.


Ok, can't argue the facts, but you're comparing the Infiltrator class with the Adept class.  The question was about the comparison of two Adept classes.


The way I originally intended to frame it I guess is more about how drells are becoming less even viable/fun to play since other combinations fulfil roles better than they do( they can't even properly use their racial bonus). Pretty sure people kick drellguards on sight in gold and maybe starting to prefer AJA over DA?(unless no grenade user on team)


What Evani said.  Id also like to note, i feel like drell adepts are fine for gold still, like id never kick on or anything.  Its just everyone else has abilites that make it less than optimal for sure.  And anything vangaurd is generally a kick.  Sometimes a Novaguard is ok if he knows whats hes doing. Nova doesnt clip through walls.

#41
DarthVarner

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The point of cluster grenades is NOT their inherent damage, though it is considerable.

The point of cluster grenades is to Area Reave once, wait a second, toss grenades in front of enemies so they roll into the group, then Area Reave again.

Like 7 simultaneous biotic explosions go off. Grats on clearing the entire spawn/choke point.

Let me know when your proxy mine can do that.


Also worth mentioning: 50% damage reduction while dodging, and their speed should NOT be underestimated.  

I still like my Drell.

Modifié par DarthVarner, 13 avril 2012 - 01:53 .


#42
Trix-Rabbit

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DarthVarner wrote...

The point of cluster grenades is NOT their inherent damage, though it is considerable.

The point of cluster grenades is to Area Reave once, wait a second, toss grenades in front of enemies so they roll into the group, then Area Reave again.

Like 7 simultaneous biotic explosions go off. Grats on clearing the entire spawn/choke point.

Let me know when your proxy mine can do that.


Also worth mentioning: 50% damage reduction while dodging, and their speed should NOT be underestimated.  

I still like my Drell.


You assume there are 7 or more enemies for me to ever kill in a choke point.  ESP on something like FBW where they are dead the second they come around one of the two corners.

#43
EVani

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DarthVarner wrote...

Also worth mentioning: 50% damage reduction while dodging


Doesn't dodging imply that you are out of cover and under severe risk of being floored regardless of the said reduction? Even with my ED & decoy spamming SE I would not get out of cover unless I really have to.

#44
Impulse and Compulse

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BUT

THE CLUSTER GRENADES

REAVE

WRHWRHWRHRHWRWHRWHBOOMBOOMBOOM

#45
Trix-Rabbit

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Impulse and Compulse wrote...

BUT

THE CLUSTER GRENADES

REAVE

WRHWRHWRHRHWRWHRWHBOOMBOOMBOOM



That noise... I threw up last night while playing my geth engineer and hearing that noise nonstop while having the Hunter Mode going.:sick:

#46
EVani

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Trix-Rabbit wrote...

Impulse and Compulse wrote...

BUT

THE CLUSTER GRENADES

REAVE

WRHWRHWRHRHWRWHRWHBOOMBOOMBOOM



That noise... I threw up last night while playing my geth engineer and hearing that noise nonstop while having the Hunter Mode going.:sick:


^ The ultimate torture. You just need the screen to be shaking from rockets/ turn red from pyros too.

#47
We Tigers

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Drell adept is the only class I can get a killstreak with without using the missile launcher. I've taken out 6-7 guys at a time with area reave and a cluster.  Get the force damage right and you can take a brute down from full armor.  It's my favorite class, no matter how you build it.

Justicar in no way makes it obsolete, because despite two matching skills, they play completely differently. He moves much faster, has a DR dodge, better encumbrance (with a Carnifex III my recharge is 186%!) and hits much harder with the grenades. She plays killer defense for her team and can bunker down and keep alive in a firefight. Also, dodging doesn't mean you're out of cover--it means you're moving fast behind a wall, around a corner, whatever you need to do to keep ahead of your enemies.

Modifié par We Tigers, 13 avril 2012 - 02:04 .


#48
Trix-Rabbit

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We Tigers wrote...

Drell adept is the only class I can get a killstreak with without using the missile launcher. I've taken out 6-7 guys at a time with area reave and a cluster.  Get the force damage right and you can take a brute down from full armor.  It's my favorite class, no matter how you build it.

Justicar in no way makes it obsolete, because despite two matching skills, they play completely differently. He moves much faster, has a DR dodge, better encumbrance (with a Carnifex III my recharge is 186%!) and hits much harder with the grenades. She plays killer defense for her team and can bunker down and keep alive in a firefight. Also, dodging doesn't mean you're out of cover--it means you're moving fast behind a wall, around a corner, whatever you need to do to keep ahead of your enemies.


Those enemies should be dead before you can get a kill streak.  Unless  its a husk cannibal orgy.

#49
Mozts

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My main character is a Drell Adept. Its level 20 since the beginning and I have no intention of promote the bastard. Even Operation Raptor was not enough to let go of the Drell.

He is fast like Usain Bolt on cocaine. You can dodge anything with that guy. Reave + cluster can detonate 2 biotic explosions at once, plus 1 damage and 3k force.

I can hit 2 ammo boxes between rounds with ease, 3 on FB White. Consumable ammo packs are plenty as well. I have 140+ and can use up to 5.

Drell Vanguard is awesome as well. Not so much for gold tough. His normal melee hits 225. Two kicks in the roll and its 500 damage, plus enemy gets stunned and you still have speed get away without getting hit.

Drell's speed is so remarkable, just right now, on FB Hydra\\Gold\\cerberus. I hit and ran 2 Phantom on respaw without getting a shot, passed a Atlas on the way back. Try to do that with an Asari, even with 800 life\\shields, she's screwed, especially with that roll taking away portion of her shields.

Modifié par Mozts, 13 avril 2012 - 02:10 .


#50
Nevadie 305

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Bryan Johnson wrote...

Trix-Rabbit wrote...

Bryan Johnson wrote...

I have to say Drell Adept is probably my personal favorite class.

Krogan/Batarian definitely have melee over the Drell (I have never tried it for melee (not my style)).

Why the Drell can be seen as better than the Asari (not knocking on biotic sphere just saying it doesnt obselete). Cluster Grenade is amazing, much higher movement speed, and has a higher weapon starting encumbrance.


Grenades are bad on gold since they are nigh impossible to refill.


Drell has enough speed that it can hit 2-3 weapon boxes between rounds depending on the map. Plus not a lot of people use the ammo consumables. I have been doing gold, and gold speed runs for some time, and I use a drell adept most of the time.


That is because you are not human Bryan Johnson, you only think you are: EDI v 2.0