So Drells are now officially the most obsolete race in the game?
#51
Posté 13 avril 2012 - 02:13
#52
Posté 13 avril 2012 - 02:13
Trix-Rabbit wrote...
Cluster Grenade only does 1k dmg on a 4m radius. Anyone with Proxmine already has a better ability than you, that doesnt require refilling, I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff. And enemies being thrown about just makes it hardeer for everyone else to shoot them.
Each Cluster Granade Shrapnel can detonate a biotic combo, so a properly specced group will clear a whole spawn of mobs in seconds. On their own they might be weak, but that's not how they're supposed to be used.
Modifié par Egermano, 13 avril 2012 - 02:14 .
#53
Posté 13 avril 2012 - 02:16
Egermano wrote...
Trix-Rabbit wrote...
Cluster Grenade only does 1k dmg on a 4m radius. Anyone with Proxmine already has a better ability than you, that doesnt require refilling, I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff. And enemies being thrown about just makes it hardeer for everyone else to shoot them.
Each Cluster Granade Shrapnel can detonate a biotic combo, so a properly specced group will clear a whole spawn of mobs in seconds. On their own they might be weak, but that's not how they're supposed to be used.
On their own several powers are weak. Combo'ed, they are several times more powerful. Cluster is probably more powerful than most when combo'ed. Still, don't you ever run out of grenades unless you're spamming ammo packs?
#54
Posté 13 avril 2012 - 02:20
Justicar gets Reave too, but Sphere lends itself to slower play (both offensive and defensive spec) than Clusters, so you're spending more time to clear the match.
Modifié par BraveLToaster, 13 avril 2012 - 02:21 .
#55
Posté 13 avril 2012 - 02:20
x_reaper_x24 wrote...
Look at the pros and cons drell loses hands down.
I just topped a score on Gold\\cerberus\\Hydra. Drell Adept(me), 1 Asari Adept and 2 Asari Justicar. I don't see that obsolete. You can argue that they were bad players, but we finished with 22min, without spending a single mid-gel.
Biotic Sphere is amazing for support. Looking foward to it myself, but its a defensive power. Even Warp perk is a "hold the line" stuff. The Drell, on the other hands, goes full throttle run and gun.
#56
Posté 13 avril 2012 - 02:21
#57
Posté 13 avril 2012 - 02:24
Mckillagorilla wrote...
To me drell depts would be prefect if exchanged pull for slam. reave > slam= ground biotic explosion. Tons of utility and an decent scaling though out the game reave to weak shield slam to finish with a bang.
Maybe a Drell Assassin coming in DLC...
#58
Posté 13 avril 2012 - 02:25
#59
Posté 13 avril 2012 - 02:33
#60
Posté 13 avril 2012 - 02:40
I don't play him that much because people don't like the sound of Reave (I guess the "bug"). I don't mind it though.
#61
Posté 13 avril 2012 - 02:41
#62
Posté 13 avril 2012 - 02:45
#63
Posté 13 avril 2012 - 02:58
However the only two classes I still need are Justicar and Geth Engineer so I can't really argue on if he is obsolete, however even if he is I would still play with him, soooo much fun running around.
#64
Posté 13 avril 2012 - 02:59
#65
Posté 13 avril 2012 - 03:00
other than Reaving against Reapers on gold, i dont find more use to the drell adept...
and the Drell Vanguard is just there to take space...
#66
Posté 13 avril 2012 - 03:01
Modifié par Doom Lich, 13 avril 2012 - 03:05 .
#67
Posté 13 avril 2012 - 03:04
#68
Posté 13 avril 2012 - 03:09
#69
Posté 13 avril 2012 - 03:10
Doom Lich wrote...
It's worth noting that Drell have more raw biotic damage than justicars. Asari Justicar's passive power actually increases power duration rather than damage. So A Drell's reave is going to have a bit more oomph than a justicar, and more importantly, when their biotics detonate they deal 20% more damage. It's a difference not worth writing off.
I'm pretty sure power combos get no boost from damage bonuses, only combo bonus. Sure, DA still do more raw damage than AJA, but most of the damage actually come from detonation anyways(maybe a bit higher in self contained combos due to pull bonus).
#70
Posté 13 avril 2012 - 03:15
#71
Posté 13 avril 2012 - 03:15
petipas4141 wrote...
Drells have the most badass voices though
Gargling salt water is awesome?
Thane is a bad ass.
I just wish I could play one like him.
#72
Posté 13 avril 2012 - 03:16
That's much more appealing in practice than it reads on paper. Drells' profile (read, hitbox) when flipping is miniscule, and with reave up you've 70% damage reduction when flipping so the few shots that hit you do much less damage than they otherwise would. There've been times I've been flanked and surrounded in the middle of an open area and survived to get help or find cover from jumping about like a monkey on cocaine alone.EVani wrote...
Doesn't dodging imply that you are out of cover and under severe risk of being floored regardless of the said reduction? Even with my ED & decoy spamming SE I would not get out of cover unless I really have to.
If I have sufficient room to maneuvre, I actually prefer drells' flipping to nova's invincibility frames as a vanguard when drawing fire from my team.
#73
Posté 13 avril 2012 - 03:21
Doom Lich wrote...
It's worth noting that Drell have more raw biotic damage than justicars. Asari Justicar's passive power actually increases power duration rather than damage. So A Drell's reave is going to have a bit more oomph than a justicar, and more importantly, when their biotics detonate they deal 20% more damage. It's a difference not worth writing off.
Only detonation upgrades increase combo damage. I believe damage multipliers from proxi mines, warp, and biotic spheres also increase combo damage, but I'm not 100% positive on that.
Also, Justicar Reave has a base damage of 100 whereas Drell Reave has a base damage of 70. Even with all of a Drell's +power damage upgrade, they still do less damage per second with Reave than Justicars.
#74
Posté 13 avril 2012 - 03:45
No points in pull, max everything else
#75
Posté 13 avril 2012 - 03:46





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