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So Drells are now officially the most obsolete race in the game?


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#51
d4rk fallen

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Look at the pros and cons drell loses hands down.

#52
Egermano

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Trix-Rabbit wrote...

Cluster Grenade only does 1k dmg on a 4m radius.  Anyone with Proxmine already has a better ability than you, that doesnt require refilling,  I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff.  And enemies being thrown about just makes it hardeer for everyone else to shoot them.


Each Cluster Granade Shrapnel can detonate a biotic combo, so a properly specced group will clear a whole spawn of mobs in seconds. On their own they might be weak, but that's not how they're supposed to be used.

Modifié par Egermano, 13 avril 2012 - 02:14 .


#53
EVani

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Egermano wrote...

Trix-Rabbit wrote...

Cluster Grenade only does 1k dmg on a 4m radius.  Anyone with Proxmine already has a better ability than you, that doesnt require refilling,  I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff.  And enemies being thrown about just makes it hardeer for everyone else to shoot them.


Each Cluster Granade Shrapnel can detonate a biotic combo, so a properly specced group will clear a whole spawn of mobs in seconds. On their own they might be weak, but that's not how they're supposed to be used.


On their own several powers are weak. Combo'ed, they are several times more powerful. Cluster is probably more powerful than most when combo'ed. Still, don't you ever run out of grenades unless you're spamming ammo packs?

#54
BraveLToaster

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Drell Adept is just as good as it has always been, which is to say pretty damn amazing, particularly when partnered with someone who can Warp. Reave is arguably the best biotic skill in the game, and coupled with Warp it makes for an amazing detonation set (as both prime and detonate).

Justicar gets Reave too, but Sphere lends itself to slower play (both offensive and defensive spec) than Clusters, so you're spending more time to clear the match.

Modifié par BraveLToaster, 13 avril 2012 - 02:21 .


#55
Mozts

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x_reaper_x24 wrote...

Look at the pros and cons drell loses hands down.


I just topped a score on Gold\\cerberus\\Hydra. Drell Adept(me), 1 Asari Adept and 2 Asari Justicar. I don't see that obsolete. You can argue that they were bad players, but we finished with 22min, without spending a single mid-gel.

Biotic Sphere is amazing for support. Looking foward to it myself, but its a defensive power. Even Warp perk is a "hold the line" stuff. The Drell, on the other hands, goes full throttle run and gun.

#56
Mckillagorilla

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To me drell depts would be prefect if exchanged pull for slam. reave > slam= ground biotic explosion. Tons of utility and an decent scaling though out the game reave to weak shield slam to finish with a bang.

#57
Mozts

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Mckillagorilla wrote...

To me drell depts would be prefect if exchanged pull for slam. reave > slam= ground biotic explosion. Tons of utility and an decent scaling though out the game reave to weak shield slam to finish with a bang.


Maybe a Drell Assassin coming in DLC...

#58
JironGhrad

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I personally wish that they'd make Reave with optional sound effects. It gives me a terrible headache, and while I don't throw up, I'm certainly put out by the power. That said, Drell are pretty terrible in anything resembling melee. Unless it's been recently changed, the Drell Adept only has 600 health and 300 shields if you max them out in the fitness tree. Given the way melee works in-game, they're not designed for it at all, regardless of "special" bonuses or backstory.

#59
We Tigers

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Max fitness is actually 900 health, 450 barrier. But yes, he's still not built for melee unless you're up against one grunt in close quarters.

#60
Ogrinash

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Drell Adapt is my favorite character to play. He's just so fun. Flipping around, sprinting, and setting off Biotic Explosions all over the place. Some of the funniest kills I've seen.

I don't play him that much because people don't like the sound of Reave (I guess the "bug"). I don't mind it though.

#61
Dillon79

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not as obsolete as batarian sentinels

#62
Bob Garbage

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A Drell and Asari Adept in a game = no points for anyone else

#63
BooBooZX

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Drell Adept is by far one of the most fun classes ,gotta love the speed. And then I unlocked my Geth Infil which turns out to be basicly a Drell Infiltrator, you can have the speed bonus, you have a good melee attack(not advised to use most of time, but still fun) And you also have bad shield/hp, given that it's more of worse HP and about same shield.

However the only two classes I still need are Justicar and Geth Engineer so I can't really argue on if he is obsolete, however even if he is I would still play with him, soooo much fun running around.

#64
Chris9415

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Drell:Reave + Cluster grenade is one of few things that can get you an Killstreak except for the Cobra rpg

#65
Unnamed_Shadow

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when they add a Drell Infiltrator, that would actually be when a Drell becomes useful...

other than Reaving against Reapers on gold, i dont find more use to the drell adept...

and the Drell Vanguard is just there to take space...

#66
Doom Lich

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It's worth noting that Drell have more raw biotic damage than justicars. Asari Justicar's passive power actually increases power duration rather than damage. So A Drell's reave is going to have a bit more oomph than a justicar, and more importantly, when their biotics detonate they deal 20% more damage. It's a difference not worth writing off.

Modifié par Doom Lich, 13 avril 2012 - 03:05 .


#67
JaimasOfRaxis

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This unit notes that Humans and Drell possess insufficient durability, even by the standards of Geth. It recommends that Human durability be improved slightly and that Drell viability is examined to ensure they continue to contribute to the war effort against the Old Machines.

#68
petipas4141

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Drells have the most badass voices though

#69
EVani

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Doom Lich wrote...

It's worth noting that Drell have more raw biotic damage than justicars. Asari Justicar's passive power actually increases power duration rather than damage. So A Drell's reave is going to have a bit more oomph than a justicar, and more importantly, when their biotics detonate they deal 20% more damage. It's a difference not worth writing off.


I'm pretty sure power combos get no boost from damage bonuses, only combo bonus. Sure, DA still do more raw damage than AJA, but most of the damage actually come from detonation anyways(maybe a bit higher in self contained combos due to pull bonus).

#70
Geist.H

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Just check out "Team Biotic" videos made by Xcal on youtube if you think the Drell Adept is bad. Cluster grenade at point blank are litteral mini-nukes.

#71
Tranquiescent

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petipas4141 wrote...

Drells have the most badass voices though


Gargling salt water is awesome?

Thane is a bad ass.

I just wish I could play one like him.

#72
humes spork

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EVani wrote...

Doesn't dodging imply that you are out of cover and under severe risk of being floored regardless of the said reduction? Even with my ED & decoy spamming SE I would not get out of cover unless I really have to.

That's much more appealing in practice than it reads on paper. Drells' profile (read, hitbox) when flipping is miniscule, and with reave up you've 70% damage reduction when flipping so the few shots that hit you do much less damage than they otherwise would. There've been times I've been flanked and surrounded in the middle of an open area and survived to get help or find cover from jumping about like a monkey on cocaine alone.

If I have sufficient room to maneuvre, I actually prefer drells' flipping to nova's invincibility frames as a vanguard when drawing fire from my team.

#73
rumination888

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Doom Lich wrote...

It's worth noting that Drell have more raw biotic damage than justicars. Asari Justicar's passive power actually increases power duration rather than damage. So A Drell's reave is going to have a bit more oomph than a justicar, and more importantly, when their biotics detonate they deal 20% more damage. It's a difference not worth writing off.


Only detonation upgrades increase combo damage. I believe damage multipliers from proxi mines, warp, and biotic spheres also increase combo damage, but I'm not 100% positive on that.

Also, Justicar Reave has a base damage of 100 whereas Drell Reave has a base damage of 70. Even with all of a Drell's +power damage upgrade, they still do less damage per second with Reave than Justicars.

#74
Peer of the Empire

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Before Paladin nerf drell adept was assassin even on gold

No points in pull, max everything else

#75
We Tigers

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Just played a silver match on Hydra/Reapers with a drell. Had a good group of friends supporting, but I wanted to see how I could do without firing my gun once--only used pull, reave, and cluster grenades. With the rank 6 fitness run speed upgrade, I made the grenade box circuit, didn't die once, and scored 68000. I <3 you, clusters. Might not quite work on gold, but that was stupid fun.