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So Drells are now officially the most obsolete race in the game?


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#101
Bioticgodx

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They should introduce a new class called Drell Assassin.
The main ability of a Drell Assassin is Shadow Strike (The exact same ability of Kasumi)
You cloak, rush in and deal some crazy melee damage while stunning your enemy.
The difference between Shadow Strike and Tact.Cloak is that meleeing wont break the cloaking of Shadow Strike. You can make use of the natural high speed of a Drell to escape the battlefield after meleeing.

Modifié par Bioticgodx, 13 avril 2012 - 07:43 .


#102
vGriMz

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Bioticgodx wrote...

They should introduce a new class called Drell Assassin.
The main ability of a Drell Assassin is Shadow Strike (The exact same ability of Kasumi)
You cloak, rush in and deal some crazy melee damage while stunning your enemy.
The difference between Shadow Strike and Tact.Cloak is that meleeing wont break the cloaking of Shadow Strike. You can make use of the natural high speed of a Drell to escape the battlefield after meleeing.


Drell Infiltrator

Marksman
Tactical Cloak
Shadow Strike

Please!

#103
ivilkee

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SOLUTION: Drell can no longer carry weapons. Instead, they must fight every enemy 1 vs 1 using quick time events. Completing the QTE means you perform one of the many acrobatic neck snaps described in LotSB. For enemies that obviously have no necks to snap, you'll perform the krogan alternative.

#104
staindgrey

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Bryan Johnson wrote...

I have to say Drell Adept is probably my personal favorite class.


RRRRWwwwwwwWRRRRRRWwwwwwwwWRRRRRRRWwwwwwWRRRRRR...

#105
Farmtech-Ru

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Both drells work great. 1) their melee animation speed is good 2) their roll animation speed is decent 3) with their running from crate to crate and cluster grenades they might be games best nade users

Advice - don't try to play aiki do via sumo style

#106
VikingDream

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I loved my drell when I speced it for max reave and nades its was a hit and run machine could blow up whole spawns on its own and now i have it set for pull reave on gold DA and AA working together mash things up pretty bad and not many people use nades in gold so between rounds you can refill.

Also no other class can chuck norris round house kick mobs nuff said.

#107
Trix-Rabbit

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zhk3r wrote...

EVani wrote...

I never stated my opinion as much as restating feedback on char discussion forums of classes with the same/similar roles. Also this thread is not specific to just DA.


Okay, then lets break it down.

> Why use the Human Adept when the Asari is "better" ?
> Why use the Human Infiltrator when Salarian has Energy Drain?
> Why use the Asari Vanguard when Human has Nova?
> Why use the Salarian Engineer when Geth has a Healing-Turret?
> Why use the Human Soldier when Battlefield 3 has Carnage?

I mean, if you're going to make comparisons like that you might as well just list every character and match them up against each other. There's a character for everyone, there's a character for certain factions and certain situations. There's no "bad" class or character in the game, neither is there an obsoloete class/character in the game. Every single one of them have specific traits about them that make them viable in different situations. Soldier has for a long time been a subject, because he's had no surviveability until the most recent patch. Now he's very viable on every difficulty. I don't care what people write on the forums and what you take to heart because you read it in one of a thousand posts - Not one class in the game is bad, and the Drells are among two of the best. Everyone plays differently and will lean towards another class than others - But because *this* guy find that Biotic Sphere is more useful than Cluster Grenades doesn't mean that it's fact. 


To be Fair you should be comparing Damage classes vs Damage classes.  And some Damage classes simply fall Behind.

Also Salarian Engineer and Geth engineer are both super awesome engineers. Infact Engineers in general are preatty decent even though Human and Quarians fall behind in Utility.  Generally Speaking Soldiers fall behind all other Damage classes save for maybe the Turian and Batarian(but you better have good aim). Sentinels Also fall behind in damage and utility with the exception of the Turian sentinel(which can be preatty much replaced by a geth engineer now).  Which was mostly useful for setting up tech combos.  No need for Human Sentinels when you have a AA.  Now As far as adepts go AA and the AJ are your bread and butter, one brings utility and damage and the other brings straight damage.  Drells Dont bring any utility and CLuster grenades run out quickly. Without a cluster combo they aren't very effective without a second biotic whereas something like an AA needs nothing to do sustained heavy damage.

To top all this off nothing really beats Salarians and Geth at this point(assuming you can put up hunter mode) in terms of both utility and damage output.

#108
We Tigers

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Drell don't bring utility? Reave IS utility. It staggers enemies and sets up/detonates any combo. The other utility they bring is incredible speed--after infiltrators, they are the best revive/objective specialists in the game. They also can flank quickly and pull enemies away from the team when they're getting overwhelmed. It's very easy to draw aggro from primes/turrets/other big guns, and stay alive while doing so.

Also, lol at the OP insisting drell are obsolete when he's never played on, nor the class he thinks makes them obsolete. The game isn't played in theory.

#109
Bob Garbage

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Some people are just a bit too serious towards this game. Yes there are certain weapons, maps and characters that are ultimately better. But every character and basically every weapon can be used properly. You should be experimenting and trying new things, not just using your maxed out salarian infitrator with a black widow or asari adept with a carnifex. I get why on gold having the best is important, but even a moderate player should be able to tinker with classes on silver and still be affective.

#110
GroverA125

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Yup, much like so many things in this game.
*End of Contribution*

#111
gilgamesh v9

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Drell Infiltrator needs to happen... Its clear they wanted to appease Thane Fans... so why not make something that can actually BE Thane? He wasn't a biotic, was he?

#112
Raging Nug

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gilgamesh v9 wrote...

Drell Infiltrator needs to happen... Its clear they wanted to appease Thane Fans... so why not make something that can actually BE Thane? He wasn't a biotic, was he?


He was Biotic, yes.

#113
Bob Garbage

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Was Thane a biotic? lollolol

#114
EVani

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ivilkee wrote...

SOLUTION: Drell can no longer carry weapons. Instead, they must fight every enemy 1 vs 1 using quick time events. Completing the QTE means you perform one of the many acrobatic neck snaps described in LotSB. For enemies that obviously have no necks to snap, you'll perform the krogan alternative.


Actually I was thinking that instead of giving drells melee damage boost, Their heavy melee(quick execution obviously) would work as grab provided that the target is staggered. Might be interesting. Dunno how this could work/ how game balance is affected.

Modifié par EVani, 13 avril 2012 - 11:17 .


#115
HOUSE MDD

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Bryan Johnson wrote...

Trix-Rabbit wrote...

Bryan Johnson wrote...

I have to say Drell Adept is probably my personal favorite class.

Krogan/Batarian definitely have melee over the Drell (I have never tried it for melee (not my style)).

Why the Drell can be seen as better than the Asari (not knocking on biotic sphere just saying it doesnt obselete). Cluster Grenade is amazing, much higher movement speed, and has a higher weapon starting encumbrance.


Grenades are bad on gold since they are nigh impossible to refill.


Yup i think the speed makes up for the lack of health. And if your in a real tight spot and cant refill ur grenades, the ever faithfull ammo refill will give u max so u can dish out those reave combos :D

Drell has enough speed that it can hit 2-3 weapon boxes between rounds depending on the map. Plus not a lot of people use the ammo consumables. I have been doing gold, and gold speed runs for some time, and I use a drell adept most of the time.



#116
EVani

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We Tigers wrote...

Also, lol at the OP insisting drell are obsolete when he's never played on, nor the class he thinks makes them obsolete. The game isn't played in theory.


WHY THE HECK ARE PEOPLE SAYING THAT I AM INSISTING DRELLS ARE OBSOLETE? DO YOU SEE THE "?" IN THE TITLE? DO YOU READ STARTING POST?IT'S A QUESTION, NOT A STATEMENT. DO I HAVE TO CLARIFY EVERYTHING EVERY 5 POST IN ALL CAPS?  GOD.

Once again, I'm saying that with the whole racial bonuses in, drells can't use melee damage boost properly. Drellguards are preceived as weak. Drell adepts are awesome, but the new Asari Justicar also have reave which is 1 of DA's selling point, as well as biotic sphere which brings massive utility. As far as I see in games & forums, DAs are secondary biotics(same role as AJA). So the question is, are they becoming obsolete since other classes are encroaching their specialties?(drellguards basically don't excel at any role already and AJA brings competition to DA)

This thread has degenerated into self repeating loops.

Modifié par EVani, 13 avril 2012 - 11:18 .


#117
Walk2k

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no its fine l2p

#118
DevilDoc8404

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Love Drell. Just need to fix the grenade aquisition mechanics. Can't think of many gold matches where I could be tied to an ammo box and not killing enemies.

#119
jamesfrom818

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Drell should be able to detonate biotic explosions with a heavy melee.

#120
Hyperion II

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Thier melee is THE MOST FAST melee.
With Reave's damege reduction you can get close enough to melee mooks to death in seconds.
Drellguard is just too easy.
All you need is fast reflexes.
And you can outrun anyone. ANYONE.
As Drell, I don't fear Phantoms. They fear ME!

As you can see from my avatar, Drell are my favs.

#121
t6skyart

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Trix-Rabbit wrote...

Bryan Johnson wrote...

Trix-Rabbit wrote...

Bryan Johnson wrote...

I have to say Drell Adept is probably my personal favorite class.

Krogan/Batarian definitely have melee over the Drell (I have never tried it for melee (not my style)).

Why the Drell can be seen as better than the Asari (not knocking on biotic sphere just saying it doesnt obselete). Cluster Grenade is amazing, much higher movement speed, and has a higher weapon starting encumbrance.


Grenades are bad on gold since they are nigh impossible to refill.


Drell has enough speed that it can hit 2-3 weapon boxes between rounds depending on the map. Plus not a lot of people use the ammo consumables. I have been doing gold, and gold speed runs for some time, and I use a drell adept most of the time.

Cluster Grenade only does 1k dmg on a 4m radius.  Anyone with Proxmine already has a better ability than you, that doesnt require refilling,  I can launch a prox mine on every cloak cycle on my SI for over 1k dmg on a 3m radius aswell as doing a 20% DMG debuff.  And enemies being thrown about just makes it hardeer for everyone else to shoot them.



Cluster grenades also detonate biotic explosions ontop of its base damage, which makes it very deadly. Reave -> Cluster Grenade can easily take out a group of pyros / centurions / marauders, and can completely knock out a prime's shields.

#122
t6skyart

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Bob Garbage wrote...

Was Thane a biotic? lollolol


Yes. He was a biotic assassin with a sniper rifle.

#123
Doom Lich

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DevilDoc8404 wrote...

Love Drell. Just need to fix the grenade aquisition mechanics. Can't think of many gold matches where I could be tied to an ammo box and not killing enemies.


You don't need to be though. Three a round is enough to deal with packs of big stuff. If you need more those clip packs noone seems to use can refill you.

#124
t6skyart

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Doom Lich wrote...

DevilDoc8404 wrote...

Love Drell. Just need to fix the grenade aquisition mechanics. Can't think of many gold matches where I could be tied to an ammo box and not killing enemies.


You don't need to be though. Three a round is enough to deal with packs of big stuff. If you need more those clip packs noone seems to use can refill you.


Cluster grenades should be used sparingly, since your main job is to set up biotic explosions for other classes, so three is usually more than enough for one round. If a large group of dangerous enemies stack around a corner, reave -> cluster grenades will most likely take them out, even on gold. Unless they're primes or banshees.

#125
DaDiddles

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Neither drell is outclassed or outdated because the drell have unique racial bonuses that are beastly when used properly.

Their dodge is the fastest and furthest traveling in the game, and also grants damage reduction. The drell seem to have the smallest hitboxes, which means they are less likely to actually be hit assuming you keep moving. Their extra movement speed is awesome for refilling grenades, accomplishing objectives, and for kiting enemies. Their melee is ridiculously fast, the cartwheel kicks hit numerous times, and both of them can be used to stagger enemies, even hunters and phantoms.

Some people take "tiers" way too seriously. In general, I'd say the asaris are better than the drell, but it all depends on how you use them. And more often than not, I'm much better with a drell than any other class, asari included. Within my group of friends, I'll usually be 2nd or 3rd with any other class, but when rocking a Drell, I'm much more often in 1st place.