Brugdor wrote...
They are the only race that needs to have other classes join them to be very effective. Drell Vanguard is obviously underpowered with how squishy they are but even Drell Adepts are useless compared to an Asari Adept. Stasis >Grenades of any type. Warp >Reave since it can set a combo up on any mob.
Incorrect. Both drells are perfectly viable to use regardless of teammates. They're actually my favorite class to use when running public matches, except when people with high and mighty attitudes try to kick me from the lobby.
With the Drell Vanguard, you zip around the battlefield wiping out weaker enemies with Pull + Charge, and larger mobs with cluster grenades. You can easily solo most enemies by charging and meleeing with the drell's cartwheel kick (my favorite tactic for taking out nemesises for example). And if you see something you can't handle solo, that's when you throw grenades, stick to cover and blindfire, or tactically retreat back to your team.
With the Drell Adept, you Reave + Carnifax headshot. This will kill most enemies, and those that don't die will likely lose their shields, which means they're vulnerable to Pull + Reave. Anything else, Reave + Cluster Grenade wrecks enemies. And even though you're not as mobile as the Drell Vanguard, you still should be able to replenish 2-3 grenades per wave.
Of course, all of this is kinda pointless, because this IS a co-op game and playing cooperatively is always going to be more effective. And the Drell teaming up with just about any biotic will clean house.