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So Drells are now officially the most obsolete race in the game?


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#151
Mozts

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HiddenFromEyes wrote...

Does anyone know if the Drell are harder to hit due to their size or does everyone have the same strike area? IE Is the Krogan easier to hit due to being larger than a Drell?


Drell have the smallest "hitbox". Everyone is easier to hit than a Drell.

Modifié par Mozts, 17 avril 2012 - 07:41 .


#152
thegamefreek78648

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HiddenFromEyes wrote...

Does anyone know if the Drell are harder to hit due to their size or does everyone have the same strike area? IE Is the Krogan easier to hit due to being larger than a Drell?


I think so

Krogan can be hit when behind low cover due to their humps sticking up over it, Drell seem to hunker down a bit lower than other races, making low cover more effective if Im right.

As a Drell you will be able to use your squad mates AS cover, more so the Krogan ones.....

#153
HiddenFromEyes

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Mozts wrote...

HiddenFromEyes wrote...

Does anyone know if the Drell are harder to hit due to their size or does everyone have the same strike area? IE Is the Krogan easier to hit due to being larger than a Drell?


Drell have the smallest "hitbox". Everyone is easier to hit than a Drell.


If this is the case does that mean they take less damage on AoE like gernades than other races?

#154
thegamefreek78648

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HiddenFromEyes wrote...

Mozts wrote...

HiddenFromEyes wrote...

Does anyone know if the Drell are harder to hit due to their size or does everyone have the same strike area? IE Is the Krogan easier to hit due to being larger than a Drell?


Drell have the smallest "hitbox". Everyone is easier to hit than a Drell.


If this is the case does that mean they take less damage on AoE like gernades than other races?


No

#155
mrcanada

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thegamefreek78648 wrote...

mrcanada wrote...

Movement Speed is irrelevent.  


Except when you have a Banshee charging at you
find yourself in melee with a phantom
have a brute charging at you
find out you have a Ravager snipping at you
have two or more pyros/hunters coming at you with no good cover
getting around to one of the 4 objectives for the wave
need to revive some one half way across the map
need grenades....

Nope, you're right, completly irrelevent..........


None of those instances can't be solved by a character moving at base speed.  And grenades...........lol. 

And I rarely play FBW.  Try to defend the waste of a character slot if you want to, but there is zero reason to use a Drell over any of the race iterations now, other than the fact it looks cool and moves quicker.  Their powers are used better in the Vanguard class and are the same in Adept, with the Justicar having one of the best powers in the game tacked on to them as well.  Moving fast doesn't make a character more useful than one that has the same abilities as well as the almighty bubble.

#156
ArchAngel6190

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Fastest species in the game, incredibly quick recharge times if used with a light gun, cluster grenades wreck, I love the Drell Vanguard

#157
HiddenFromEyes

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mrcanada wrote...

thegamefreek78648 wrote...

mrcanada wrote...

Movement Speed is irrelevent.  


Except when you have a Banshee charging at you
find yourself in melee with a phantom
have a brute charging at you
find out you have a Ravager snipping at you
have two or more pyros/hunters coming at you with no good cover
getting around to one of the 4 objectives for the wave
need to revive some one half way across the map
need grenades....

Nope, you're right, completly irrelevent..........


None of those instances can't be solved by a character moving at base speed.  And grenades...........lol. 

And I rarely play FBW.  Try to defend the waste of a character slot if you want to, but there is zero reason to use a Drell over any of the race iterations now, other than the fact it looks cool and moves quicker.  Their powers are used better in the Vanguard class and are the same in Adept, with the Justicar having one of the best powers in the game tacked on to them as well.  Moving fast doesn't make a character more useful than one that has the same abilities as well as the almighty bubble.



Lets nerf the almighty bubble then, that way the Drell will be more useful. :o

#158
HWM BlacKnight

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Drell is awesome at setting up biotic explosions but now that we have the asari justicar I don't know if it will be as useful.

#159
Brugdor

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They are the only race that needs to have other classes join them to be very effective. Drell Vanguard is obviously underpowered with how squishy they are but even Drell Adepts are useless compared to an Asari Adept. Stasis >Grenades of any type. Warp >Reave since it can set a combo up on any mob.

Modifié par Brugdor, 17 avril 2012 - 07:56 .


#160
Brugdor

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HWM BlacKnight wrote...

Drell is awesome at setting up biotic explosions but now that we have the asari justicar I don't know if it will be as useful.


I've only played the Justicar a couple of times but I doubt I'll play her again over my Asari Adept. The defensive bubble is nice but not as nice as chaining combos at a distance. The offensive bubble is just stupid since it requires running a squishy into melee range. Yes, I've seen the 2 Justicar with 2 Drell Adepts gold video. With a premade group lots of things are possible that aren't in a pug. Take note that that group loses team members to Banshee insta-kills quite a bit. The concept of the class is just dumb IMO.

#161
Plakmasta

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Just want to point out that drell adepts are the only class capable of setting up and detonating multiple simultaneous explosions. This means that they are the best singular class at taking out small to large groups of clustered enemies. This is by no means useless. I have killed at least 10-15 enemies in a matter of seconds through area reave and cluster grenade. In addition to this due to the drell's speed it is unbelievably easy to refill grenades. Even more so, they have the only melee able to stun multiple enemies, something that is incredibly useful when in a tight spot. I would call this by no means useless. I challenge anybody to find a class that can handle grouped enemies so well.

#162
MesonicCashew

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I'm sick of threads like this. First of all it doesn't matter what the stupid FOTM class is play with whatever the hell works for you. For me, Drell Adept is one of those. I'm n7 of 140 and I'm nearly tripling my score of n7 of 1000's in gold with my drell adept. Pull and reave is GREAT together. Grenades are also great.

It's getting to the point I'm constantly being kicked by people like that maybe they want some kills too?  I dunno I really shouldn't be running around healing the people with their own cloak power.

Modifié par MesonicCashew, 17 avril 2012 - 08:06 .


#163
HiddenFromEyes

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MesonicCashew wrote...

I'm sick of threads like this. First of all it doesn't matter what the stupid FOTM class is play with whatever the hell works for you. For me, Drell Adept is one of those. I'm n7 of 140 and I'm nearly tripling my score of n7 of 1000's in gold with my drell adept. Pull and reave is GREAT together. Grenades are also great.


Any chance of a video? If I can watch someone else play a Drell on Gold properly I can learn what I'm doing wrong.

I wouldn't say I'm sick of these threads but I do agree with your point.

#164
Phazael

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Not true. An Asari adept can warp three things in an area and use AE throw to set it all off. A damage specced Justicar can use the bubble for the same effect. Neither are really relavent to the issue that Drell have. Specifically, their health is stupidly frail and their small hitbox plus run speed cease to counter that at higher difficuties, because the computer can shoot the gonads off a gnat from a mile away. The easiest fix would be to put some more immunity frames in the Drell dodge animation and increase their base shield value some more. You should not have to spec heavy in fitness just to not get one punch crunched by everything on gold, costing you points in your damage skills. Increasing the grenade respawn rate would help them a bunch too.

#165
Plakmasta

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Phazael wrote...

Not true. An Asari adept can warp three things in an area and use AE throw to set it all off. A damage specced Justicar can use the bubble for the same effect. Neither are really relavent to the issue that Drell have. Specifically, their health is stupidly frail and their small hitbox plus run speed cease to counter that at higher difficuties, because the computer can shoot the gonads off a gnat from a mile away. The easiest fix would be to put some more immunity frames in the Drell dodge animation and increase their base shield value some more. You should not have to spec heavy in fitness just to not get one punch crunched by everything on gold, costing you points in your damage skills. Increasing the grenade respawn rate would help them a bunch too.

The AA needs a lot of time to set that up due to warps recharge time.  In the time it takes the asari adept to set up the explosion the drell adept could get of 2.  Also, the drell is a bit harder to use due to the low survivability but the enhanced mobility can be used to compensate.  There have been many times where I barely ever went down as a drell adept on gold.  It is more difficult, but can be incredibly effective.

#166
Mozts

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HiddenFromEyes wrote...

MesonicCashew wrote...

I'm sick of threads like this. First of all it doesn't matter what the stupid FOTM class is play with whatever the hell works for you. For me, Drell Adept is one of those. I'm n7 of 140 and I'm nearly tripling my score of n7 of 1000's in gold with my drell adept. Pull and reave is GREAT together. Grenades are also great.


Any chance of a video? If I can watch someone else play a Drell on Gold properly I can learn what I'm doing wrong.

I wouldn't say I'm sick of these threads but I do agree with your point.


So be it, I'm going to do a video. Kalahira guide this one.

Everyone who thinks Drell Adept is "obsolete" should try to look beyond his own nose. I did it recently with the Batarian Soldier and I was amazed.

#167
HiddenFromEyes

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So after reading this thread twice I think I have an understanding of where the Drell sits.

1. They are made of tissue paper
2. They are fast
3. With 1 & 2 combine it suggest the Drell require more skill to play than most of the other classes (Please don't hit me too hard Troll's)
4. Making a change of some short to where the Drell can get grenades faster would help improve the Drell a lot
5. A slight increase in the Drells Barriers would be nice as well

So overall it seems most people, Drell players/non players agree the Drell could use some love.

#168
GroverA125

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Yup, they are obsolete, much like approximately 50% of all the weapons and classes in multiplayer. He's a welcome member of the group.
*End of Contribution*

#169
HiddenFromEyes

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Mozts wrote...

HiddenFromEyes wrote...

MesonicCashew wrote...

I'm sick of threads like this. First of all it doesn't matter what the stupid FOTM class is play with whatever the hell works for you. For me, Drell Adept is one of those. I'm n7 of 140 and I'm nearly tripling my score of n7 of 1000's in gold with my drell adept. Pull and reave is GREAT together. Grenades are also great.


Any chance of a video? If I can watch someone else play a Drell on Gold properly I can learn what I'm doing wrong.

I wouldn't say I'm sick of these threads but I do agree with your point.


So be it, I'm going to do a video. Kalahira guide this one.

Everyone who thinks Drell Adept is "obsolete" should try to look beyond his own nose. I did it recently with the Batarian Soldier and I was amazed.




Much <3! Please make sure to list how you are speced and if you have any equipment on.

#170
DaDiddles

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Brugdor wrote...

They are the only race that needs to have other classes join them to be very effective. Drell Vanguard is obviously underpowered with how squishy they are but even Drell Adepts are useless compared to an Asari Adept. Stasis >Grenades of any type. Warp >Reave since it can set a combo up on any mob.


Incorrect. Both drells are perfectly viable to use regardless of teammates. They're actually my favorite class to use when running public matches, except when people with high and mighty attitudes try to kick me from the lobby.

With the Drell Vanguard, you zip around the battlefield wiping out weaker enemies with Pull + Charge, and larger mobs with cluster grenades. You can easily solo most enemies by charging and meleeing with the drell's cartwheel kick (my favorite tactic for taking out nemesises for example). And if you see something you can't handle solo, that's when you throw grenades, stick to cover and blindfire, or tactically retreat back to your team.

With the Drell Adept, you Reave + Carnifax headshot. This will kill most enemies, and those that don't die will likely lose their shields, which means they're vulnerable to Pull + Reave. Anything else, Reave + Cluster Grenade wrecks enemies. And even though you're not as mobile as the Drell Vanguard, you still should be able to replenish 2-3 grenades per wave.

Of course, all of this is kinda pointless, because this IS a co-op game and playing cooperatively is always going to be more effective. And the Drell teaming up with just about any biotic will clean house.

#171
DaDiddles

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HiddenFromEyes wrote...

So after reading this thread twice I think I have an understanding of where the Drell sits.

1. They are made of tissue paper
2. They are fast
3. With 1 & 2 combine it suggest the Drell require more skill to play than most of the other classes (Please don't hit me too hard Troll's)
4. Making a change of some short to where the Drell can get grenades faster would help improve the Drell a lot
5. A slight increase in the Drells Barriers would be nice as well

So overall it seems most people, Drell players/non players agree the Drell could use some love.


I'd agree with all of that except point 3. It's not so much that they require more "skill" but more "strategy." You just need more situational awareness with the drell. If your strategy boils down to A, B, then C, you won't be very successful with the drell. You just need to know when to use what, and when to try to run for grenades, when to stick to cover, etc, etc.

#172
HiddenFromEyes

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DaDiddles wrote...

HiddenFromEyes wrote...

So after reading this thread twice I think I have an understanding of where the Drell sits.

1. They are made of tissue paper
2. They are fast
3. With 1 & 2 combine it suggest the Drell require more skill to play than most of the other classes (Please don't hit me too hard Troll's)
4. Making a change of some short to where the Drell can get grenades faster would help improve the Drell a lot
5. A slight increase in the Drells Barriers would be nice as well

So overall it seems most people, Drell players/non players agree the Drell could use some love.


I'd agree with all of that except point 3. It's not so much that they require more "skill" but more "strategy." You just need more situational awareness with the drell. If your strategy boils down to A, B, then C, you won't be very successful with the drell. You just need to know when to use what, and when to try to run for grenades, when to stick to cover, etc, etc.


Poor choice of words on my part. Thank you.

Edit: I hope accepting criticism will not break the internets.

Modifié par HiddenFromEyes, 17 avril 2012 - 08:48 .


#173
N7_

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The Drell are great if you play smart, only changes I would make would be to give the Vanguard Reave instead of Pull (this would make the adept fairly pointless I guess, unless you ditch the Cluster 'nades on the Vanguard) and have some Melee damage as a passive in the Drell Assassin skill tree somewhere.

#174
HiddenFromEyes

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Mozts & DaDiddles - I would like to play a few rounds with you Gents and/or Ladies some time if you are on XBL. My gamer tag is the same as my name here. Just put in the message that your the ones I was talking to on the forums. I learn best by watching someone else.

#175
Brugdor

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DaDiddles wrote...

Brugdor wrote...

They are the only race that needs to have other classes join them to be very effective. Drell Vanguard is obviously underpowered with how squishy they are but even Drell Adepts are useless compared to an Asari Adept. Stasis >Grenades of any type. Warp >Reave since it can set a combo up on any mob.


Incorrect. Both drells are perfectly viable to use regardless of teammates. They're actually my favorite class to use when running public matches, except when people with high and mighty attitudes try to kick me from the lobby.

With the Drell Vanguard, you zip around the battlefield wiping out weaker enemies with Pull + Charge, and larger mobs with cluster grenades. You can easily solo most enemies by charging and meleeing with the drell's cartwheel kick (my favorite tactic for taking out nemesises for example). And if you see something you can't handle solo, that's when you throw grenades, stick to cover and blindfire, or tactically retreat back to your team.

With the Drell Adept, you Reave + Carnifax headshot. This will kill most enemies, and those that don't die will likely lose their shields, which means they're vulnerable to Pull + Reave. Anything else, Reave + Cluster Grenade wrecks enemies. And even though you're not as mobile as the Drell Vanguard, you still should be able to replenish 2-3 grenades per wave.

Of course, all of this is kinda pointless, because this IS a co-op game and playing cooperatively is always going to be more effective. And the Drell teaming up with just about any biotic will clean house.


So the option for tougher enemies is to dance around, throw a couple of grenades which will take forever to respawn at the ammo crates, dot them with Reave, and headshot them OR you can just set off multiple combos with an Asari Adept on the same mobs which all do massive AOE damage.

Look, I liked playing the Drell Adept. It's not that you can't be effective with them but why bother when there's another class that can do what they do more effectively and have more utility with Stasis?