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So Drells are now officially the most obsolete race in the game?


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#176
Mozts

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HiddenFromEyes wrote...

Mozts & DaDiddles - I would like to play a few rounds with you Gents and/or Ladies some time if you are on XBL. My gamer tag is the same as my name here. Just put in the message that your the ones I was talking to on the forums. I learn best by watching someone else.


I'm on PC. Fell free to add(same ID for BSN).

#177
We Tigers

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Brugdor wrote...

DaDiddles wrote...

Brugdor wrote...

They are the only race that needs to have other classes join them to be very effective. Drell Vanguard is obviously underpowered with how squishy they are but even Drell Adepts are useless compared to an Asari Adept. Stasis >Grenades of any type. Warp >Reave since it can set a combo up on any mob.


Incorrect. Both drells are perfectly viable to use regardless of teammates. They're actually my favorite class to use when running public matches, except when people with high and mighty attitudes try to kick me from the lobby.

With the Drell Vanguard, you zip around the battlefield wiping out weaker enemies with Pull + Charge, and larger mobs with cluster grenades. You can easily solo most enemies by charging and meleeing with the drell's cartwheel kick (my favorite tactic for taking out nemesises for example). And if you see something you can't handle solo, that's when you throw grenades, stick to cover and blindfire, or tactically retreat back to your team.

With the Drell Adept, you Reave + Carnifax headshot. This will kill most enemies, and those that don't die will likely lose their shields, which means they're vulnerable to Pull + Reave. Anything else, Reave + Cluster Grenade wrecks enemies. And even though you're not as mobile as the Drell Vanguard, you still should be able to replenish 2-3 grenades per wave.

Of course, all of this is kinda pointless, because this IS a co-op game and playing cooperatively is always going to be more effective. And the Drell teaming up with just about any biotic will clean house.


So the option for tougher enemies is to dance around, throw a couple of grenades which will take forever to respawn at the ammo crates, dot them with Reave, and headshot them OR you can just set off multiple combos with an Asari Adept on the same mobs which all do massive AOE damage.

Look, I liked playing the Drell Adept. It's not that you can't be effective with them but why bother when there's another class that can do what they do more effectively and have more utility with Stasis?

A few points:

1. Drell have a higher base carry weight than Asari, meaning they suffer lower cooldown penalties with the same weapons
2. Pull/Reave and Reave/Cluster are the quickest biotic detonations in the game, and clusters are incredibly damaging (and not nearly as hard to use/acquire as people who don't use them regularly characterize)
3. Reave provides an excellent DoT, which means you can drop it, leave it for your teammates to pop, and move on to the next group
4. Drell speed and dodge, at least the way I play one, gives me far superior survivability over an Asari adept
5. Since Reave is instantly applied, the Drell is the best class in the game at detonating biotic effects (now shared with the Justicar).  If anyone puts down a biotic effect, you can detonate and it can't be dodged.   Warp, stasis, singularity, pull, bubble, anything.  Also of note--you can set up explosions instantly.  I have seen teammates cast a projectile biotic like warp, popped reave on the target, and beaten the warp there so that player gets an instant detonation.  You may think speed/quickness is irrelevant, but it's not.
6. The option for tougher enemies is actually to pull any grunts near them, detonate, reave them, grenade them--1-2 cluster grenades will kill a Reaved brute on gold and put a serious hurt on a banshee/prime/atlas--and draw heaps of aggro that you can easily avoid, letting your team shred them to pieces.  When the big guys come, I play the Drell like a living version of the Salarian engineer's decoy, except one that shoots back hard.

Those are just a few great reasons to play drell.  If we played by one player's definition of utility, no one would play any class but Salarian infiltrator.  Another would suggest we play only Asari adept.   Doesn't work that way.  I would argue that on some teams, a Drell adept is a better teammate to have than an Asari adept.  And, if you already have an Asari adept on the team, absolutely more "optimal" than having a second.

#178
The fool you should have eaten

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Apparently other people agree with you, OP. I entered a game (not even gold, silver I believe), not even realizing that I was using my drell adept, who was currently around rank 13. I was kicked within 30 seconds of joining. I have never been kicked based on race/class before. Honestly I find it funnier than I find it frustrating, but still, they must be like ninja kickers or something :P.

#179
BlackoutOmega

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EVani wrote...

Ultimate secondary biotic(reave)- Outshone by Justicar having reave as well as biotic sphere.


The thing the Drell has over the Justicar is it's speed. It's incredibly fast and has a way better melee than her.

#180
Phazael

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If you are using your weapon as a basis for argument, you are doing the Adept wrong. Also, the Asari teleport dodge has more immunity frames than the Drell ninja roll, so she is actually better at ducking out of the way. On bronze, where you get health refilled every round, the Drell is better at soaking damage, but on Silver or Gold, the Asari is way more survivable, because its all about the shields and damage gate, which both Asari classes have the edge in. The Asari also outstrips the Drell because she has better racials and both major talents have explosion enhancers. If you pair the two, they are deffinately better than the sum of their parts, but you might as well just have a Justicar instead of the Drell.

TLDR version, the Drell needs a little love, at least at the Silver and Gold levels.

#181
A Wild Snorlax

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Brugdor wrote...

They are the only race that needs to have other classes join them to be very effective. Drell Vanguard is obviously underpowered with how squishy they are but even Drell Adepts are useless compared to an Asari Adept. Stasis >Grenades of any type. Warp >Reave since it can set a combo up on any mob.


More like throw > pull. if they gave the drell adept throw he would be awesome on his own.

#182
Ahms

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D

A Wild Snorlax wrote...

Brugdor wrote...

They are the only race that needs to have other classes join them to be very effective. Drell Vanguard is obviously underpowered with how squishy they are but even Drell Adepts are useless compared to an Asari Adept. Stasis >Grenades of any type. Warp >Reave since it can set a combo up on any mob.


More like throw > pull. if they gave the drell adept throw he would be awesome on his own.


That would make A) the Drell the best class for biotic explosions, and B) make me cream myself.

#183
A Wild Snorlax

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Ahms wrote...

D

A Wild Snorlax wrote...

Brugdor wrote...

They are the only race that needs to have other classes join them to be very effective. Drell Vanguard is obviously underpowered with how squishy they are but even Drell Adepts are useless compared to an Asari Adept. Stasis >Grenades of any type. Warp >Reave since it can set a combo up on any mob.


More like throw > pull. if they gave the drell adept throw he would be awesome on his own.


That would make A) the Drell the best class for biotic explosions, and B) make me cream myself.


Thing is he would still have low barriers and warp + throw is a stronger combo as they both have detonate perks. So It really wouldn't be overpowered, and asari would still be better against cerberus because of stasis vs phantoms. It would make the drell a whole lot better and more used though.

Modifié par A Wild Snorlax, 17 avril 2012 - 11:09 .


#184
DaDiddles

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Phazael wrote...

If you are using your weapon as a basis for argument, you are doing the Adept wrong. Also, the Asari teleport dodge has more immunity frames than the Drell ninja roll, so she is actually better at ducking out of the way. On bronze, where you get health refilled every round, the Drell is better at soaking damage, but on Silver or Gold, the Asari is way more survivable, because its all about the shields and damage gate, which both Asari classes have the edge in. The Asari also outstrips the Drell because she has better racials and both major talents have explosion enhancers. If you pair the two, they are deffinately better than the sum of their parts, but you might as well just have a Justicar instead of the Drell.

TLDR version, the Drell needs a little love, at least at the Silver and Gold levels.


Maybe in your experience, but the Asari's teleport is one of the reasons I DON'T like using them. The extra invincibility frames are nice, but I'd rather take the Drell's cartwheels, as they let you travel farther, provide damage resistance, and most importantly, do not eat up shields. I also feel like the dodge takes less time than the Asari teleport.

More often than not, I find the Asari's teleport to be a liability more than a bonus. Under pressure, having to dodge multiple times not only drains your shields, but delays your shields from regenerating, making you much MORE squishy than the Drell, at least in my experience using it.

Perhaps more importantly is the Drell's fast walking speed. Sometimes I don't even bother taking cover, as I can walk around a corner and Reave quicker than I can take cover and Reave. This is especially true if you max out fitness for an additonal 20% movement speed bonus.

#185
A Wild Snorlax

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Well I just played 2 gold games with the drell against reapers and cerberus and he can be very good if played correctly. I finished both games with over 110k points so it's certainly possible to do well with him. Against reapers i was comboing with 2 other adepts, however against cerberus there was only one other adept and we really only did combos on atlases.

So it is possible to do very well with the drell even on gold, that being said I probably could have done the same or better with the asari adept. I really wish the drell had throw instead of pull, pull is so crap honestly, and that one tweak would make the drell go from being a class you play to mix it up/challenge yourself to one of the better classes in the game. Which would be totally fair and warranted imo considering how mediocre the drellguard is.

#186
MesonicCashew

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HiddenFromEyes wrote...

MesonicCashew wrote...

I'm sick of threads like this. First of all it doesn't matter what the stupid FOTM class is play with whatever the hell works for you. For me, Drell Adept is one of those. I'm n7 of 140 and I'm nearly tripling my score of n7 of 1000's in gold with my drell adept. Pull and reave is GREAT together. Grenades are also great.


Any chance of a video? If I can watch someone else play a Drell on Gold properly I can learn what I'm doing wrong.

I wouldn't say I'm sick of these threads but I do agree with your point.


I don't have time to make a video sorry but I will say this. 

Pull + reave 100%... I have mine set up so there is like no cooldown (very light smg and pistol).  So frankly I rarely use guns on drell.  It is all spamming pull and reave (with some grenades) I increased the radius of pull and reave so they usually do more than one enemy.  So first you pull a group then you reave them.  The explosions are deadly very quick.  But yes for tougher mobs you'll have to do it a few times (or someone else finish them off) but it works great and frankly it's not that tough.  The tough part is not getting shot at but that's where you have to be smart.  Get in cover and watch your flanks.  Pull is so handy though because if things are getting tough pull a few mobs and you can worry about someone else cause they are now floating away.  If someone thinks pull isn't worth it well, um.. yeah. 

My only other advice is to try drell and keep at it.  I remember the first time I unlocked it I hit up a match and I was so fed up threw my controller across the room.  Must of died about 30 times accidently trying to roundhouse kick someone in the face instead of getting in cover lmao but I stuck with it and it's now my favorite.

#187
BraveLToaster

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Is the plural of Drell Drell or Drells. Seems like a word that wouldn't take the s on the plural to me.

#188
A Wild Snorlax

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MesonicCashew wrote...

HiddenFromEyes wrote...

MesonicCashew wrote...

I'm sick of threads like this. First of all it doesn't matter what the stupid FOTM class is play with whatever the hell works for you. For me, Drell Adept is one of those. I'm n7 of 140 and I'm nearly tripling my score of n7 of 1000's in gold with my drell adept. Pull and reave is GREAT together. Grenades are also great.


Any chance of a video? If I can watch someone else play a Drell on Gold properly I can learn what I'm doing wrong.

I wouldn't say I'm sick of these threads but I do agree with your point.


I don't have time to make a video sorry but I will say this. 

Pull + reave 100%... I have mine set up so there is like no cooldown (very light smg and pistol).  So frankly I rarely use guns on drell.  It is all spamming pull and reave (with some grenades) I increased the radius of pull and reave so they usually do more than one enemy.  So first you pull a group then you reave them.  The explosions are deadly very quick.  But yes for tougher mobs you'll have to do it a few times (or someone else finish them off) but it works great and frankly it's not that tough.  The tough part is not getting shot at but that's where you have to be smart.  Get in cover and watch your flanks.  Pull is so handy though because if things are getting tough pull a few mobs and you can worry about someone else cause they are now floating away.  If someone thinks pull isn't worth it well, um.. yeah. 

My only other advice is to try drell and keep at it.  I remember the first time I unlocked it I hit up a match and I was so fed up threw my controller across the room.  Must of died about 30 times accidently trying to roundhouse kick someone in the face instead of getting in cover lmao but I stuck with it and it's now my favorite.


The problem with pull is that it doesn't work on any of the enemies that are actually hard to kill though. Only good thing about pull + reave is the AOE explosion, however you need max pull for that to actually be good and that means giving up either the racial tree or fitness because you probably want max cluster grenades and reave.

What is your build like if you max pull? I guess I could give up a few ranks in drell assasin and maybe the final evolution of cluster grenades, maxed cluster grenades are very good though....

#189
MesonicCashew

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A Wild Snorlax wrote...

MesonicCashew wrote...

HiddenFromEyes wrote...

MesonicCashew wrote...

I'm sick of threads like this. First of all it doesn't matter what the stupid FOTM class is play with whatever the hell works for you. For me, Drell Adept is one of those. I'm n7 of 140 and I'm nearly tripling my score of n7 of 1000's in gold with my drell adept. Pull and reave is GREAT together. Grenades are also great.


Any chance of a video? If I can watch someone else play a Drell on Gold properly I can learn what I'm doing wrong.

I wouldn't say I'm sick of these threads but I do agree with your point.


I don't have time to make a video sorry but I will say this. 

Pull + reave 100%... I have mine set up so there is like no cooldown (very light smg and pistol).  So frankly I rarely use guns on drell.  It is all spamming pull and reave (with some grenades) I increased the radius of pull and reave so they usually do more than one enemy.  So first you pull a group then you reave them.  The explosions are deadly very quick.  But yes for tougher mobs you'll have to do it a few times (or someone else finish them off) but it works great and frankly it's not that tough.  The tough part is not getting shot at but that's where you have to be smart.  Get in cover and watch your flanks.  Pull is so handy though because if things are getting tough pull a few mobs and you can worry about someone else cause they are now floating away.  If someone thinks pull isn't worth it well, um.. yeah. 

My only other advice is to try drell and keep at it.  I remember the first time I unlocked it I hit up a match and I was so fed up threw my controller across the room.  Must of died about 30 times accidently trying to roundhouse kick someone in the face instead of getting in cover lmao but I stuck with it and it's now my favorite.


The problem with pull is that it doesn't work on any of the enemies that are actually hard to kill though. Only good thing about pull + reave is the AOE explosion, however you need max pull for that to actually be good and that means giving up either the racial tree or fitness because you probably want max cluster grenades and reave.

What is your build like if you max pull? I guess I could give up a few ranks in drell assasin and maybe the final evolution of cluster grenades, maxed cluster grenades are very good though....


6/6/6/6/0

which i hope to change to 6/6/6/0/6 because I don't need the weapon dmg increase 

#190
thegamefreek78648

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Recently on a gold mission I was in a team with two drell adepts, a salarian engineer and a quarian infiltrator, we all thought we were hosed due to the fact that on some enemies pull will not have an effect on them.

Then the Geth Primes showed up and we thought that it was game over.

Then the Geth Primes melted.

Reave can be stacked 3 times on a targed, doing 3 times base damage. We think that each drell was able to stack 3 reaves on the geth primes... each. Six times base damage.

#191
tonnactus

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A Wild Snorlax wrote...


The problem with pull is that it doesn't work on any of the enemies that are actually hard to kill though.


Those actually have critters near them that could be detonated. Its not that bad.

#192
Rukkis4458

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tonnactus wrote...

A Wild Snorlax wrote...


The problem with pull is that it doesn't work on any of the enemies that are actually hard to kill though.


Those actually have critters near them that could be detonated. Its not that bad.


Or get an engineer to follow you around spamming overload.  Although I guess if you can get someone to do that you might as well have it be someone with warp and just forget about pull altogether.

#193
thegamefreek78648

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A few of my friends and I got together and ran a mission with 2 Drell Adeps a Drell Vanguard and a Quarian Engineer, we set the location and enemy to random and difficulty to silver.

We are not the greatest players, just average in our skill, and we are not playing our first choice of characters but we still did rather well.

Yes I know that wave one is missing, I forgot to turn Fraps on.  #6 has two waves in it and #7 has the last three including (full) extraction

Drell are not obsolete 1
Drell are not obsolete 2
Drell are not obsolete 3
Drell are not obsolete 4
Drell are not obsolete 5
Drell are not obsolete 6
Drell are not obsolete 7

#194
Drenick18

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what the **** is a Drell? :P

#195
RPenny0613

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Currylaksa wrote...

Drell Infiltrator!


I completely agree with you. To me this would be the perfect class for the drell. Maybe they could even incorporate the shadow strike power Kasumi had in ME 2 for a drell infiltrator.