Does anyone know why the Racial appearance won't load at character creation? My character looks human until I start playing.
2DA's I'm editing:
RACE_base
background
Things that don't seem to be the problem:
The Script, it doesn't work even If I use default scripts and emulate a custom race by changing the default races appearance.
The Appearance, it still breaks if you use any of the Default classes appearance.
The Background, the problem still occurs if you use default origins.
This leads me to believe that either:
A) I'm Not editing a 2DA that I should be editing.
B)There's some scripted value somewhere that defines how a races appearance works that I should be editing.
C)The functions SetCreatureRacialType and/or SetAppearanceType have some
hard-coded thingy that recognizes the race int and assigns animations
+ skeleton. I have no idea if this is true, I'm just guessing.
Modifié par Looy, 06 décembre 2009 - 04:47 .





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