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Floating Custom Hair[solved]


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6 réponses à ce sujet

#1
modestystudio

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Hi ho.

I've been following the steps in this tutorial for converting hair with Blender: http://social.biowar...1079/blog/4097/

However something seems to be tripping me along the way. I can't get the hair to sit on the scalp for some reason.
Posted Image
It appears like this in both the Toolset and the game.

The hair does seem to be following the head animation so I think it's rigged properly.

I have tried editting things in the mmh file but I must be looking at the wrong part. :unsure:

Cheers.

Modifié par modestystudio, 13 avril 2012 - 11:19 .


#2
DarthParametric

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I can't help you with Blender, never having used it myself, but when you get a floating issue like that it's definitely a weighting/rigging issue.

#3
modestystudio

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I see. I'll look into that some more and see where I went wrong.

#4
alschemid

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Is the origin point of the mesh at 0,0,0? Is the mesh aligned with its origin point in the Z axis? Sometimes I move things around without noticing... :)

Modifié par alschemid, 13 avril 2012 - 09:07 .


#5
modestystudio

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You know what...that's kind of what happened.*facepalm* Wow I can't believe I spent two days stuck on this problem.
Thanks so much.

#6
DarthParametric

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Ahah. Good thinking alschemid.

#7
alschemid

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Glad it is something simple to fix... I have had this problem myself more than I would like to admit. :lol: