How long does the companion last for assuming that it does not die?
Cooldown to cast the spell is 60 seconds so I'm guessing 20 or 30?
Animate Dead
Débuté par
trashmonk
, déc. 05 2009 05:41
#1
Posté 05 décembre 2009 - 05:41
#2
Posté 05 décembre 2009 - 05:42
It's sustained, it lasts until you go into a new area or turn it off.
#3
Posté 05 décembre 2009 - 06:18
Its very expensive to maintain. 80 Upkeep and 10% fatigue.
#4
Posté 05 décembre 2009 - 06:51
You can't have the Ranger pet and Animate Dead on at the same time.
I haven't tested Blood Control + Animate Dead yet - but I believe there shouldn't be any conflict.
I haven't tested Blood Control + Animate Dead yet - but I believe there shouldn't be any conflict.
Modifié par Ferelden Templar, 05 décembre 2009 - 06:52 .
#5
Posté 05 décembre 2009 - 06:52
Anyone that used it throughout the game wanna say if they found it useful at all?
#6
Posté 05 décembre 2009 - 06:55
I had heard from my friend who tried to make a necro character that animate dead did not really compare to other pets or summons in terms of power. Basically just a more expensive watered down ranger pet that can't be used as a blood magic sippy cup. He did not test out spell might and animate dead though, but my thoughts is that it would be an even more expensive ranger pet that is no longer watered down that is still not a sippy cup.
#7
Posté 05 décembre 2009 - 06:58
trashmonk wrote...
Anyone that used it throughout the game wanna say if they found it useful at all?
It only affects humanoid type creatures. Darkspawn, people and the like. It isn't as useful for the X360 version I play since I can't directly control the critter unlike the PC version which allows you to control pets.
Death Syphon is ok - not overwhelmingly good. Potions are better.
Since I can't control the Animated creature I see no point in putting points further down the tree. I don't know how PC users feel.
#8
Posté 05 décembre 2009 - 07:00
And there are body glitches that will make it not work. Especially in the final battle. Lots of bodies that are useless for Devour and Animate Dead.
Spider from Ranger is a superior pet. Animate Dead uses the weapon they had and thus means you could have an unarmed minion. I've also had them die in a fight. I have yet to have a ranger pet die in a fight.
However, I am open to seeing the spell work, so hopefully Spell Might helps.
Spider from Ranger is a superior pet. Animate Dead uses the weapon they had and thus means you could have an unarmed minion. I've also had them die in a fight. I have yet to have a ranger pet die in a fight.
However, I am open to seeing the spell work, so hopefully Spell Might helps.
#9
Posté 05 décembre 2009 - 07:12
Actually it's a little bit more complex than that. Animate Dead works by what weapon the enemy was carrying. Animated an enemy who was using a two handed weapon, you get a two handed weapon using skeleton. Not good, not good at all. It's too slow. However... Add spell might to animate dead your pets get additional skills.
Normal archers get pinning shot, upgraded archers get aim and critical shot. A normal shield warrior gets shield bash, now this is the important part, a shield warrior animated with spell might gets an enchanted weapon 400+ health and twenty extra damage.
With a lvl 25 mage with 133 spell power the pet crits for 98-102. It also gets a stun and knock down. An expendable tank and a significant increase to damage. Also on the PC version each character can have a pet out. Three mages all with animated shield/archer warriors don't need tanks. I do not have experience with Spell Might Animate Dead casters, but I do know they get nature damage staffs, and whole mess of enemies are immune to nature damage.
The shining use for mage pets are in the Orzammar quest lines, the elven ruins, the Redcliffe battle, and the Urn. A lot of cannon fodder to abuse.
Normal archers get pinning shot, upgraded archers get aim and critical shot. A normal shield warrior gets shield bash, now this is the important part, a shield warrior animated with spell might gets an enchanted weapon 400+ health and twenty extra damage.
With a lvl 25 mage with 133 spell power the pet crits for 98-102. It also gets a stun and knock down. An expendable tank and a significant increase to damage. Also on the PC version each character can have a pet out. Three mages all with animated shield/archer warriors don't need tanks. I do not have experience with Spell Might Animate Dead casters, but I do know they get nature damage staffs, and whole mess of enemies are immune to nature damage.
The shining use for mage pets are in the Orzammar quest lines, the elven ruins, the Redcliffe battle, and the Urn. A lot of cannon fodder to abuse.
Modifié par Forumtroll, 05 décembre 2009 - 07:17 .
#10
Posté 05 décembre 2009 - 07:21
the casters get heal and fireballs
#11
Posté 05 décembre 2009 - 07:23
Oh ****. That's useful.
#12
Posté 05 décembre 2009 - 07:27
"the casters get heal and fireballs"
If this is true I will ****** buckets.
If this is true I will ****** buckets.
#13
Posté 05 décembre 2009 - 07:33
trashmonk wrote...
If this is true I will ****** buckets.
I don't know how that wasn't filtered, but I lol'd hard.
#14
Posté 05 décembre 2009 - 07:34
They only get it with spell might on. So you're looking at spending half your mana to sustain a pet. Mid game this may be a pro--- Oh wait just carry more than ninety nine lyirum potions.
#15
Posté 05 décembre 2009 - 07:35
I'm not sure how animated mages have their spells selected as I've gotten many different varieties of spells, including Cone of Cold, Rejuvenate, Drain Health, and Spell Wisp to name a few.
#16
Posté 05 décembre 2009 - 08:34
Forumtroll wrote...
They only get it with spell might on. So you're looking at spending half your mana to sustain a pet. Mid game this may be a pro--- Oh wait just carry more than ninety nine lyirum potions.
Just in case you didn't know you can carry more then 99 of a particular potion. Once you hit 100 it starts a second stack.
#17
Posté 05 décembre 2009 - 08:40
That's why I said carry more. When you only have a pool of >200 mana you need to carry a **** ton of lesser lyrium, you'll be popping one every four spells.
#18
Posté 05 décembre 2009 - 09:53
Or be a blood mage. Then all you need is health potions. Which is good for all your party members.
#19
Posté 05 décembre 2009 - 11:42
They're well worth casting when you can make one. But for a large part of the game, there just aren't any monsters you can animate dead with. Then you sorta start to forget that the spell even exists, because you get used to not using it.





Retour en haut






