For me I find the buffs and heals aren't very useful. Why? Because I have health poultices and it's generally more useful to debuff a tough enemy so that all your allies get bonuses against him as opposed to buffing a single ally. The exceptions would be rock armor, arcane shield, combat magic and shimmering shield which are useful buffs. Actually if rock armor and arcane shield could be cast on your tank instead of being caster only, no one would think the AW was overpowered.
I do find Stone Fist and Petrify to be very useful, you can use it to outright kill a white or a casting yellow. Stonefist can also be used as an interrupt against bosses with grab or enemies with overpower. Petrify seems to be the hardest single target CC spell to resist, I've used it to stop enemies that resisted Force Field and Crushing Prison.
Ice is decidedly the best primal line. Two casters with blizzard can eliminate a room full of enemies with ease. Cone of cold can be used for shatter combos and it has a fast recharge. The ice weapons are the only weak spot in that line.
Mind Blast, Force Field, Telekinetic Weapons, Crushing Prison is also a phenomenal line. Every spell is useful.
You probably should pick up the hexes (at least the first two) and spell might. These can really boost your damage, stacking death hex with an assassin's mark of death on an enemy, is really quick way to bring down the red enemies. Stacking spell might with the hexes (and the gloves, ring and staff that grant a bonus to ice damage) I've been able to get blizzards that do over 100 points of damage per burst.
Beyond those spells you'll need mass CC line (Ice isn't really enough), the glyph line is pretty good but you need to watch out for friendly fire on the combo. Paralysis is good for an AW since you pick up Miasma. All that line is good but mass paralysis takes a while to cast. The sleep/waking nightmare line is also really good, but it doesn't work against all enemies.
With any other spells I would go for a second primal line, probably lightning (which opens up SotC if you need it, is rarely resisted and doesn't unfreeze enemies) or the walking bomb line.
The other line I don't like is the drain life, death cloud line. Deathcloud is a great spell, but I find the other spells in that line pretty weak, not really worth the 4 spells.
Modifié par Lord Phoebus, 06 décembre 2009 - 05:49 .