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ME3 face import still gets a really wrong face (She looks wrong in ME3 because the facecode it imports has the sliders in the wrong spot. For instance I can slide my eye over to the right one notc...


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Doctor_Jackstraw

Doctor_Jackstraw
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On the top is the face I SHOULD be getting, the middle is the face I end up getting.  I have done checks back into ME2 and the top image is an exact recreation of the face that it imports into 2, it matches up perfectly.  BUT the problem is that when I import into ME3 it uses the face code that ISNT used to build my face, its using the INCORRECT facecode from the pause screen in ME2.  I have not dont any witchdoctor tomfoolery to any of my saves, these are legitimate shepards through and through.  Its simply importing the WRONG code.  However my ACTUAL face gets stored in my ME2 save file on import DOES NOT match up with the code it gives me.  further evidence, with my EXTREMELY DISTINCT maleshep here:

Posted Image
I understand lighting and adjustments to the individual models, but this is flat out the wrong facecode for my shepard, I've checked going back into ME2 and forward into ME3, its not pulling MY shepard out of that file.


I guess I would add that a more accurate haircolor for my femshep would be the red tint all the way at the end of the sliders, but thats nitpicking.  the face it imports is all wrong.  its obvious on my maleshep, thats practically just one of the default faces.  There must be some way to pull the correct facecode from the save file, since the one they store on import from ME1 is just the wrong code.

It's pretty defenite its a bug.  If I take my ME3 facecode into ME2 and just move the eye slider over one notch, it ends up as a matching eye.  The ME3 facecode is notches off from what the actual face is.  I can duplicate my face manually, which I've done in both images, but the import is the wrong facecode with the wrong settings.

Modifié par Doctor_Jackstraw, 13 avril 2012 - 03:13 .