Bluko wrote...
Not for me it isn't.
I never had any qualms about ME2 or ME1 winning GOTY awards. Yes niether game was perfect and at times I think ME2 in particular was a bit over-praised but it's undeniably still a pretty great game. I just happen to like the first one better.
Now with ME3 it's a bit of different. The combat, environments, etc. are undeniably the best I've seen in the series. But that's really ME3's only strong point. The dialogue has been reduced to a very simplistic level which was simply unnecessary. I never thought they would dumb-down their dialogue, but I guess they did. Which is odd given the whole Reputation system. So at last we get something that let's us play more neutral Shepards... but then you take the neutral option away? I have a bad feeling this was thanks to the "Action Mode" which I doubt all that many people are actually interested in.
There's a lot of sloppy animation work too. And I don't like saying that... but it's the unfortunate truth. Compared to many other current games ME3 has some really fugly looking animations. Which is odd since EA made this a selling point of games like BF3. But I guess it wasn't important for ME3. Now I'm not saying all the animations are bad. Some are done well, but I just get this impression ME3 is unfinished in many respects. However one of the more pertinent issues is just how many wonky conversations there are on the 360 version. If anything I expect the dialogue cinematics to look nice. But here I can't even count how many times I've seen Shepard "teleport" or "shift" during them. It's really rather frightening these things made their way into the final version.
Then I got to be honest about the story. While it's solid and a step up from ME2, a lot of it just has this feeling of being contrived for the sake of it. I mean some of the scenes are great. But towards the end I got the impression they were killing off characters more for convenience and less for the sake of the story. There's just a lot of unnecessary rail-roading that goes on in ME3 and it cheapens the value of it. I mean I can tell they were trying to make your previous choices matter. But really the only decisions that have any truly noteworthy impact on the game is what you did with your ME2 crewmates. Now that'd be fine with me. But there's hardly any mention of what you did involving any of the side quests from ME1 and ME2. Yes there are a few, but only a very few. I am very much shocked how few cameos they were. Heck barely even any emails. That's a noticeable step down from ME2. Then there's also the unhelpful Journal and the FedEx Quests. Not only does Shepard interact with fewer characters, but I have to go scan a planet to find their Prothean Teddy Bear? Why am I doing this stuff? And why must I use ME2's silly scanning system to boot? What was wrong with ME1's nice planetary views and press "Y" to scan?
However the biggest stickler has been this whole ending debacle. Not only were we heaviy mislead as to what to expect, but the ending is completely unsatisfying. And worst of all Bioware won't even really tell us what their DLC plans are. So you lie to us? Then you keep us in the dark to "speculate"? And you think releasing some free DLC months later is going to make everyone feel better? LOL what? I'm sorry but I don't particularily enjoy being jerked around as I have been. This is a huge slap in the face to just about every fan out there. After this whole thing I just feel like I've been betrayed. And honestly even should this "Extended Cut" be the most amazing DLC of all time I'm still unsure whether Bioware should be forgiven. For now I cannot in good conscience even suggest ME3 be a GOTY contender much in the same way I cannot recommend anyone play it at this point. To do so is basically pardoning fraudulence.
Long post here but I agree. As I said in an earlier post, if looked at in ISOLATION, ME 3 is not just a great game, but probably a certifiable classic.
However when taking into account the big picture, in terms of EXPECTATIONS, and what we all know Bioware is capable of, it fell short. ME 3 was like a LAYUP for Bioware, EA knew this and so what you got was a game that (in the big picture) was JUST ENOUGH. A few combat improvements (although some classes are now way overpowered), slightly better graphics, and multiplayer for enhanced monetization.
This while taking away a few things that wouldn't cause too much uproar (like REAL N7 missions, instead of running around a multiplayer map).
The story as well while very good (when looking at this game alone), was also somewhat telegraphed and predictable (Udina's betrayal, Genophage Cure). Yea we knew we were going to have to deal with these issues, but they seem to have been handled in a somewhat perfunctory/by the numbers fashion.
Modifié par malikstarks2, 14 avril 2012 - 04:20 .





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