If Mages and Clerics were combined into one class
#1
Posté 05 décembre 2009 - 06:09
I think the big problem with Dragon Age Origins is how Mages and Clerics were combined into one class yet Rogues and Warriors were left apart. It makes Mages far more multi-purpose because the other two classes really should have been one to begin with. Also, it's clear this is the case because while Mages have their own completely unique story/skill options Warriors and Rogues tend to share almost ALL of them between each other.
As a side-bonus it would help balance the game as the warrior/rogue combo would probably be as versatile as mages. Obviously, this cannot be done with this game as it's already been decided but for a sequel it would be an interesting thought. The other option, splitting mages and clerics into seperate classes, would probably take far more work.
#2
Posté 05 décembre 2009 - 06:18
In the History of DA, there is only Mages, and the Church is completely opposite of that. The Church has a role btw, with the Templars.
#3
Posté 05 décembre 2009 - 06:31
#4
Posté 05 décembre 2009 - 06:31
If you're talking about from an RP point of view then consider this. Rogues and Warriors both are front-line fighters(Duncan was supposedly a rogue yet he definitely wasn't stealthy in any of the story) and there are barely any story specific events for either of them.
It actually makes more sense(rp-wise) for Templars to have their own seperate class than rogues do. Rogues and Warriors share the Dual wielding and Archery line while the mage line shares NOTHING with any of the other classes.
I'm just saying that the game would have been a lot smoother(and more balanced) if rogues and warriors were combined into one class.
#5
Posté 05 décembre 2009 - 06:31
#6
Posté 05 décembre 2009 - 06:33
This isn't the same world as previous games.
There appears to be only one deity so you don't have the diversity that you have in D&D.
And you can make a cleric just fine, just make an Arcane Warrior/Spirit Healer and take healing and buff spells and you shoudl get something like a cleric.
Modifié par MartinJHolm, 05 décembre 2009 - 06:34 .
#7
Posté 05 décembre 2009 - 06:42
I wonder why. Maybe because...
1. This game has all the classical components of a D&D game(healing, stealth, dragons, magic, etc)
2. This game is supposedly inspired purely from D&D. The game designers even said this.
3. Because D&D-centric games tend to have some semblance of balance. Something this game lacks to a huge extent.
The NWN series were story-based games but besides a handful of spells/abilities the game was actually somewhat balanced.
Why do people defend such shoddy balance and game design? Seriously. It's mind boggling. People apparantly hate everything WoW or D&D that they refuse to admit that maybe...just maybe they actually did something right.
#8
Posté 05 décembre 2009 - 06:45
personally i prefer classless systems so i can pick from everything and create a character i want. classes is just forcing a style on you and is really only limiting the system without any real benefits.
#9
Posté 05 décembre 2009 - 06:51
There are no rules stopping a primal mage from learning say creation magic. Apparantly from an RP perspective they make it seem like Morrigan and Wynn, for example, are very different in regards to the magic they can do. Even in the story it says that those that specialize in primal magic are witches and those that specialize in other schools are different.
At the end of the day mages can jump all over the place and the only reason I suggest warriors and rogues being combined is that they both specialize in similar themes comparatively. They even share half their skills in the game as well. Having rogues and warriors being seperate classes yet ALL mages as one class(they could have easily split them up into blood mages, witches, etc) seems like a rather arbitrary choice. The problem with this choice is that it leads to mages being incredibly multi-purpose and awesome but warriors/rogues far more restricted and, in effect, weaker classes(from both a story and game perspective).
#10
Posté 05 décembre 2009 - 06:54
#11
Posté 05 décembre 2009 - 06:58
edit:It would act very similar to these forums actually.
Modifié par andyr1986, 05 décembre 2009 - 06:59 .
#12
Posté 05 décembre 2009 - 06:59
My point is that this is -not- a D&D game but people keep applying D&D paradigms to it. "Healing, stealth, dragons, magic, etc" is not unique or even original to D&D. Just because bioware made some D&D based games in the past does not mean that every game they make has to be based on D&D. People come onto these forums almost daily and whine that "This game sucks because in D&D you can do X" or "This game is missing X from D&D" without really thinking about what they are saying.
And after all of your supposition that this game for some reason has hidden its clerics away you go on to compare this game to WoW and D&D. The big difference that you utterly fail to grasp somehow is that both WoW and D&D systems are designed for multiple users, so class balance is an issue in order to make everything 'fair'. DA is a single player game, and balancing classes just doesn't matter as much. Why do you care if a mage can kill your warrior?
Your original idea of mixing rogues and warriors isn't a terribly bad one, but your insistence that this game has merged a class that doesn't exist with mages to make them 'unbalanced' is smacking of typical forum QQ, as is your constant comparison of this game to MP titles which have no bearing whatsoever.
#13
Posté 05 décembre 2009 - 07:01
#14
Posté 05 décembre 2009 - 07:02
#15
Posté 05 décembre 2009 - 07:02
Creation line, Mace shield Arcane Warrior / Spirit healer. Now go out there and spread religion!
#16
Posté 05 décembre 2009 - 07:53
I mean there have arcane warrior why not have someone go back maybe make an arcane archer/trickster, that would be cool
p.s yes I am aware I am using DnD prestige classes however, I am using loosely to describe something that I think would be cool
#17
Posté 05 décembre 2009 - 08:00
TheNecroFiend wrote...
In his defence there are people on these forums that try to apply MMO gameplay to DA. Just look at any thread about tanks.
The usage of tanks, and proper group tactics in general, is not limited to MMO gameplay. It only seems like it because there have recently been so many more single-character RPG's than group RPG's. MMO's might have made terms like DPS and CC popular, but I assure you that people were using those tactics long before MMO's existed.
Back on topic, clerics don't exist in DA. They make no sense. There are no gods and therefore no god-granted powers. In this world, magic is magic, whether it is throwing fireballs or resurrecting people. There is no reason for arbitrarily limiting healers to not being able to cast a fireball, or vice versa, unless you change the lore.
You could make a compelling argument that warriors and rogues should be part of single "Not A Mage" class.
#18
Posté 05 décembre 2009 - 08:00
Brunopolis wrote...
@Slothofdoom
I wonder why. Maybe because...
1. This game has all the classical components of a D&D game(healing, stealth, dragons, magic, etc)
2. This game is supposedly inspired purely from D&D. The game designers even said this.
3. Because D&D-centric games tend to have some semblance of balance. Something this game lacks to a huge extent.
The NWN series were story-based games but besides a handful of spells/abilities the game was actually somewhat balanced.
Why do people defend such shoddy balance and game design? Seriously. It's mind boggling. People apparantly hate everything WoW or D&D that they refuse to admit that maybe...just maybe they actually did something right.
Are you kidding me?
1. This game has all the classical components of practically every fantasy game ever.
2. This game is inspired by many sources, only one of which is D&D. This is obvious if you look at the MMO-like nature of the combat system, the lore of the Legion of the Dead, and the European inspiration for the various nations of Thedas.
3. D&D is intentionally not balanced. Have you ever actually played D&D? Do you have any idea how unbalanced it is? By design, mind you! They even admit as much, frequently!
Neverwinter Nights was no more "balanced" than any other single-player game. There is no concept of "balance" amongst classes, here. There is never a time where you can say, "Dammit, my Rogue just can't beat this overpowered Mage!" That's multi-player thinking.
Besides, Neverwinter Nights had some entirely worthless classes (Paladin, Druid) and some incredibly powerful classes (Sorcerer, Monk). It had ridiculous spells like Time Stop, Isaac's Greater Missile Storm, Dragon Shape, and Hellball. I spent hundreds of hours powergaming the hell out of NWN in single- and multi-player settings. It's not even remotely "balanced".
#19
Posté 05 décembre 2009 - 08:02
Modifié par lawpel19, 05 décembre 2009 - 08:26 .
#20
Posté 05 décembre 2009 - 08:22
If you want to be a cleric, then pick only creation and spirit spells and go Arcane Warrior.
I don't know of to many knights (warriors) that went around looting locked chest and pick-pocketing, rape and pillage maybe. And besides, they have already combined the Rogue and Bard, and I believe the D&D 3rd edition has as well.
Modifié par Jassper, 05 décembre 2009 - 08:24 .
#21
Posté 05 décembre 2009 - 08:24
Brunopolis wrote...
2. This game is supposedly inspired purely from D&D. The game designers even said this.
#22
Posté 05 décembre 2009 - 08:28
A cleric could also be specialized in death, healing, fire, combat, and several other things.
#23
Posté 05 décembre 2009 - 08:31
#24
Posté 05 décembre 2009 - 08:33
I am happy for the semplification in the magic department. The removal of clerics is a step in the right direction.
But I agree that the game could benefit from a semplification in the melee department too. I do not see the need of a specific rogue class since they are man at arms like warriors and they share most of the combat talents. If we want to leave D&D's paradigm (and I do agree that it's about time...) it would not be bad to cut the rogue class too.
The rogue could be a specialization. Just sayin'.
Modifié par FedericoV, 05 décembre 2009 - 08:53 .
#25
Posté 05 décembre 2009 - 08:56
Georg Zoeller wrote...
Eh no. We never said that, because it is absolutely not true.Brunopolis wrote...
2. This game is supposedly inspired purely from D&D. The game designers even said this.
DAO is not "Insert whatever game you wish here" and the " X game had this, so Y game should have it too" Is... well its horrible logic and is a crap arguement at best.
As far as I know DAO never had clerics to begin with so I fail to see how they could merge them.





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