Brunopolis wrote...
Ummm..Dragon Age is considered to be the "spiritual successor" of Baldur's Gate which is a D & D game. The developers say it right there. So you could say I was partially right. Seriously, a company that has made countless RPG's based on the D&D system say they are going to make a spiritual successor to an RPG that is set in the D&D universe. So I said they are purely basing the game off of D&D. Maybe my use of "purely" was a bit too strong but it's evident where they got most of their inspirations from.
I'm not really sure what point you're trying to make here. The term 'spiritual successor' has never meant the game is supposed to play in exactly the same way. Supreme Commander is the spiritual successor of Total Annihilation. Bioshock is the same to System Shock 2. All it actually means is that it follows in the same vein - to use that to claim it's must be based on DnD - something that Baldur's Gate just happened to be based on, but wasn't actually the game itself - is just an unfounded assumption that has no relevance to what is being discussed here.
And not to be blunt, but you were told straight up by one of the developers that you were making things up. So frankly, I'm not sure why you're even defending it. Your assumption, nothing more.
If it barks like a dog and walks like a dog then what is it?
Something that looks and sounds like a dog. My girlfriend has an Ipod accessory that does the same. It's made of plastic. I'm sorry, but your above logic is so simplistic it doesn't make any sense. As I said before, not far off saying all dogs have four legs, so my chair must be a dog.
By the way, balance is an issue in single player games. One key balancing issue with single player games is making sure it stays a challenge. Due to the imbalance with caster/non-caster classes the game has trouble maintaining a proper challenge.
True, but it has nowhere near the grave importance you attached to it. If the mages are overpowered then stone the crows, but it doesn't actually mean that you're getting shortchanged in the same way the situation under MMO conditions would.
Ultimately, if you prefer playing mages, just play a mage. Don't harp on about how rogues are not as powerful. If you hate rogues so much then you shouldn't be playing them.
If there's one thing that I can agree with is that maybe the idea of combining warriors and rogues itself is a bad idea and won't resolve any sort of balance issue regarding class variety. However, as the game is right now, mages are the "everything" class and vary considerably from the rogue/warrior classes which are quite similar and share half their skills.
Mages have always been the 'everything' class. That's kind of the point behind magic. It allows you to do things that you couldn't physically do by yourself. Historically this has meant that mages are the ones who lack skills and HP, which is the case here. The fact magic in DA:O is so powerful is partially a lore issue and partially a result of the archetypical RPG party concept of warriors holding back enemies, rogues disarming traps, picking locks and being generally sneaky, and mages functioning as squad support.
Ultimately, it seems you have a problem with the archetype. Mages in DnD were severely underpowered thanks to the per-day concept, but it was only ever a real issue in cRPGs where you rarely go without a fight for longer than 10 mins.