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Squadmates Weapon Damage Formula - Insanity


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#1
peddroelm

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My tests on insanity revealed that weapon damage done by the SP squadmates using the same weapon damage formula used to calculate the player's weapon damage (first link in my signature) with the fallowing modifications ...

1. On insanity SquadMate Weapon Damage is lowered by a crushing  0.3 multiplier ... You thought SMGs and ARs were bad to use by the player against armored targets  ? 50 DR  on insanity ... Guess how bad they become when lower thier base damage by 30% .... {most auto weapons become true water guns in the hands of team mates - and uterly useless when facing insanity DR ...  This is the damage inflicted when they are left to their own devices to attack targets of opportunity...

2.  When you order them to ATTACK (shoot - default Z key on PC) a target - they gain a whooping extra 200% WeaponDamage vs that target for the next couple of shots 10 seconds... Base weapon damage is still demolished by that 0.3 multiplier and 200% WD is not enough to compensate ...

Here are some numerical examples 

=======================================
Liara using  SP Paladin V
(EBarrel IV 22.5 WD & AP piercing mod V 65% pierce)Warp Ammo lvl 1 (15% AmmoWeaponDamage & 25% Armor weakening )


Paladin I base damage 350.9
Paladin X base damage 438.7

(((438.7 - 350.9) / 9) * 100) / 350.9 = 2.78015262  % Damage per upgrade lvl
Base damage for Paladin V   = 350.9 * (1 + (0.0278015 * 4)) = 389.922185

Damage vs Ravager (50 DR)

=======================

WITHOUT ORDER TO ATTACK ...


6000 - 5852.2822265625 = 147.717773 

((389.922185 * 0.3) * 0.15) + (389.922185 * 0.3 * (1 + 0.225)) - (50 * (1 - 0.25) * (1 - 0.65)) = 147.717901

Terms
389.922185 * 0.3 is base weapon damage lowered by 0.3
(389.922185 * 0.3) * 0.15  is the bonus weapon damage inflicted by the warp ammo 
(1 + 0.225)  sum of weapond damage bonuses 
(50 * (1 - 0.25)) is weakened armor by the warp ammo 37.5
(50 * (1 - 0.25)) * (1 - 0.65) = 13.125  weakened armor pierced by the AP piercing mod

===========================

ORDERED TO ATTACK (called shot)


6000 - 5618.3286 = 381.6714
((389.922185 * 0.3) * 0.15) + (389.922185 * 0.3 * (1 + 0.225 + 2)) - (50 * (1 - 0.25) * (1 - 0.65)) = 381.671212

Only diffrent term is 
1 + 0.225 + 2 - sum of damage bonuses - notice the 200% WD bonus 

============================

Garrus the Weapon Damage champion squadmate in ME3

- in tests performed Garrus gets a free 25% WD bonus (CANNOT FIND THE SOURCE FOR IT  "EDIT - HIS ARMOR").. Also Garrus has 2 skills that improve Base weapon damage (*1.5 for Assault Rifles  // * 1.6 for Sniper Rifles) - this goes A LONG WAY towards undoing the crippling harm done by the squadmate 0.3 multiplier 

Example Damage with

Widow V (15%+25% WD add-ons)

Widow I 867
Widow X 1083.8

(((1083.8 - 867) / 9) * 100) / 867 = 2.77841856 % damage per upgrade level
Base damage for Widow  V = 867 * (1 + (0.0277841 * 4)) = 963.355259

 100% WD  turian rebel & 60% SR damage (applies to base weapon damage - is pretty strong)
& AP ammo 6 (20 WD & 75% piece) MUST PICK PIERCE if you even think about using ARs

Targets of opportunity

6000 - 4694.6298 = 1305.3702
(963.355259 * 0.3 * 1.6 * 0.2) + (963.355259 * 0.3 * 1.6 * (1 + 0.4 +0.25 + 1)) - (50 * (1 - 0.75)) = 1305.36999

Called Shot (ordered)

6000 - 3769.8083 = 2230.1917
(963.355259 * 0.3 * 1.6 * 0.2) + (963.355259 * 0.3 * 1.6 * (1 + 0.4 +0.25 + 1 + 2)) - (50 * (1 - 0.75)) = 2230.19104
Terms should be pretty self explanatory .. 

He can on called shots 1HKO Assault Troopers, Cannibals & Geth Troopers (body shots) even on the end game (max scaled HP) 

Also 

100% rebel 50% AR damage  AP rank 6 pierce
Revenant V (add-ons ?) (ammo & AP ?)

one called bust did
6000 - 2231.6750 = 3768.325 Damage to the Ravager (more than half health gone) - and he fires the bursts much more often than he shoots the SR -

============
============

Will also run more tests regarfing proximity mine, warp expose and other damage synergies ...
 check if he attempts head shots ...

Сообщение изменено: peddroelmz, 29 Апрель 2012 - 06:13 .


#2
Tangster

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Hmm, I was letting Liara use the Hurricane and do her own thing most of the time, pretty much using her as an extra biotic ability. I'll swapping her over to the paladin.

Garrus does attempt headshots, I regularly saw(and heard) cannibals and troopers heads explode.

Great work and very useful info!

#3
Mizar_Panzar

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Great work indeed, keep it up!

My thoughts:

I first thought garrus's sniper weapon damage bonus is 'added' onto his racial passive bonus (thus 60 + 100) but it looks like it is a multiplicative bonus applied straight away on the weapon base damage itself. This makes that upgrade extremely powerful, and even with the crippling 0.3 henchdamage modifier, garrus actually do comparable weapon damage to shepard. Also, garrus' "free" weapon damage bonus come from one of his armor apperance, which grants a 25% weapon damage bonus. James and Ashely also have it.

The downside is that he shoots most sniper rifles very, very slowly. However, one weapon is an exception, that is the Viper sniper rifle. By looking at the coalesced.bin file, squadmates usually fire in bursts of 3-6 with this sniper rifle, far more regularly than any other sniper rifles. Pick the sniper rifle damage upgrade, together with AP ammo, and garrus can seriously wreck balls with this gun even at insanity.  On the other hand, the indra and incisor and raptor are totally useless in a squadmate's hands (unless you increase the amount of burstfire a squadmate does with it) as they dont shoot them often enough at all.

Dont forget, a soldier Shepard can also pick a passive that increase squadmate weapon damage by 20%, poor assault trooper and cannibals :devil:

Сообщение изменено: Mizar_Panzar, 13 Апрель 2012 - 03:18 .


#4
Charlie2417

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Dumb question.. is there a way to order a called shot without having the squad mate use their power? Sometimes I like to use the power on my target and have them suppress another target.

#5
peddroelm

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on PC - Q,E order squadmates to move // cast powers on your active target ...

Z is used to order them to shoot your current selected target
====

I suppose the other platforms also use different controls

#6
survivor_686

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Don't forget to assign Falcons to Ashley and James. When paired up with someone whom can pull/lure enemies from cover; they become instant death machines.

#7
McBeath

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survivor_686 wrote...

Don't forget to assign Falcons to Ashley and James. When paired up with someone whom can pull/lure enemies from cover; they become instant death machines.


If you can run squad cryo ammo on them too.  It pretty much freezes or staggers everything.  Such a joke.

Cheers.  McBeath.

#8
idspisp0pd

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Nice! You are doing amazing work on all of these threads. Interesting that Garrus gets such a big bonus. I had noticed that he seemed to be doing more damage, but I figured it was just a coincidence.

By the way, if you take requests, I'd love to get more numbers on biotic and tech combos. Keep up the good work!

#9
Charlie2417

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peddroelmz wrote...

on PC - Q,E order squadmates to move // cast powers on your active target ...

Z is used to order them to shoot your current selected target
====

I suppose the other platforms also use different controls


I'm looking for a way to assign 1 target to each squadmate without having to use the powers-attack button