My tests on insanity revealed that weapon damage done by the SP squadmates using the same weapon damage formula used to calculate the player's weapon damage (first link in my signature) with the fallowing modifications ...
1. On insanity SquadMate Weapon Damage is lowered by a crushing 0.3 multiplier ... You thought SMGs and ARs were bad to use by the player against armored targets ? 50 DR on insanity ... Guess how bad they become when lower thier base damage by 30% .... {most auto weapons become true water guns in the hands of team mates - and uterly useless when facing insanity DR ... This is the damage inflicted when they are left to their own devices to attack targets of opportunity...
2. When you order them to ATTACK (shoot - default Z key on PC) a target - they gain a whooping extra 200% WeaponDamage vs that target for the next
Here are some numerical examples
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Liara using SP Paladin V
(EBarrel IV 22.5 WD & AP piercing mod V 65% pierce)Warp Ammo lvl 1 (15% AmmoWeaponDamage & 25% Armor weakening )
Paladin I base damage 350.9
Paladin X base damage 438.7
(((438.7 - 350.9) / 9) * 100) / 350.9 = 2.78015262 % Damage per upgrade lvl
Base damage for Paladin V = 350.9 * (1 + (0.0278015 * 4)) = 389.922185
Damage vs Ravager (50 DR)
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WITHOUT ORDER TO ATTACK ...
6000 - 5852.2822265625 = 147.717773
((389.922185 * 0.3) * 0.15) + (389.922185 * 0.3 * (1 + 0.225)) - (50 * (1 - 0.25) * (1 - 0.65)) = 147.717901
Terms
389.922185 * 0.3 is base weapon damage lowered by 0.3
(389.922185 * 0.3) * 0.15 is the bonus weapon damage inflicted by the warp ammo
(1 + 0.225) sum of weapond damage bonuses
(50 * (1 - 0.25)) is weakened armor by the warp ammo 37.5
(50 * (1 - 0.25)) * (1 - 0.65) = 13.125 weakened armor pierced by the AP piercing mod
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ORDERED TO ATTACK (called shot)
6000 - 5618.3286 = 381.6714
((389.922185 * 0.3) * 0.15) + (389.922185 * 0.3 * (1 + 0.225 + 2)) - (50 * (1 - 0.25) * (1 - 0.65)) = 381.671212
Only diffrent term is
1 + 0.225 + 2 - sum of damage bonuses - notice the 200% WD bonus
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Garrus the Weapon Damage champion squadmate in ME3
- in tests performed Garrus gets a free 25% WD bonus (CANNOT FIND THE SOURCE FOR IT "EDIT - HIS ARMOR").. Also Garrus has 2 skills that improve Base weapon damage (*1.5 for Assault Rifles // * 1.6 for Sniper Rifles) - this goes A LONG WAY towards undoing the crippling harm done by the squadmate 0.3 multiplier
Example Damage with
Widow V (15%+25% WD add-ons)
Widow I 867
Widow X 1083.8
(((1083.8 - 867) / 9) * 100) / 867 = 2.77841856 % damage per upgrade level
Base damage for Widow V = 867 * (1 + (0.0277841 * 4)) = 963.355259
100% WD turian rebel & 60% SR damage (applies to base weapon damage - is pretty strong)
& AP ammo 6 (20 WD & 75% piece) MUST PICK PIERCE if you even think about using ARs
Targets of opportunity
6000 - 4694.6298 = 1305.3702
(963.355259 * 0.3 * 1.6 * 0.2) + (963.355259 * 0.3 * 1.6 * (1 + 0.4 +0.25 + 1)) - (50 * (1 - 0.75)) = 1305.36999
Called Shot (ordered)
6000 - 3769.8083 = 2230.1917
(963.355259 * 0.3 * 1.6 * 0.2) + (963.355259 * 0.3 * 1.6 * (1 + 0.4 +0.25 + 1 + 2)) - (50 * (1 - 0.75)) = 2230.19104
Terms should be pretty self explanatory ..
He can on called shots 1HKO Assault Troopers, Cannibals & Geth Troopers (body shots) even on the end game (max scaled HP)
Also
100% rebel 50% AR damage AP rank 6 pierce
Revenant V (add-ons ?) (ammo & AP ?)
one called bust did
6000 - 2231.6750 = 3768.325 Damage to the Ravager (more than half health gone) - and he fires the bursts much more often than he shoots the SR -
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Will also run more tests regarfing proximity mine, warp expose and other damage synergies ...
check if he attempts head shots ...
Modifié par peddroelmz, 29 avril 2012 - 06:13 .





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