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How about a festival/street celebration in DA3?


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#26
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LolaLei wrote...

Jasmine96 wrote...

oh this sounds so fun! :)


I'm gonna be so disappointed when none of our ideas actually happen in the game LOL. Head cannon DA3 is so much more fun!


Oh I know! And I thought my pancake idea was so good lol, actually I'm really thinking we'll get some sort of party/celebration in DA3. One of the devs mentioned a ball, it might of been sarcastic but I'm still holding on to it :wub:

#27
LolaLei

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the_one_54321 wrote...

The entire event at The Gold Saucer in Final Fantasy VII was incredible. But that whole sequence acted, as I mentioned as a brief reprieve from the overall tone of the ongoing storyline.


So like, a little bit of light heartedness to break up the monotomy of the more serious aspects of the game? 

#28
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It feels kind of odd to prescribe specific types of events to be included in the game. If it fits, I guess?

#29
the_one_54321

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I wouldn't call the more serious aspects of the game monotonous. But otherwise, yes.

#30
LolaLei

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Jasmine96 wrote...

LolaLei wrote...

Jasmine96 wrote...

oh this sounds so fun! :)


I'm gonna be so disappointed when none of our ideas actually happen in the game LOL. Head cannon DA3 is so much more fun!


Oh I know! And I thought my pancake idea was so good lol, actually I'm really thinking we'll get some sort of party/celebration in DA3. One of the devs mentioned a ball, it might of been sarcastic but I'm still holding on to it :wub:


I wonder if they had pancakes around back then? I hope we do get a masquerade ball, but it's been used a lot in games which makes me wondered if they'd abandon that idea. That's kinda where I got the festival idea from because it's not quite so widely used.

#31
LolaLei

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the_one_54321 wrote...

I wouldn't call the more serious aspects of the game monotonous. But otherwise, yes.


I didn't mean monotonous as in serious = boring, more the whole fighting everything aspect.

#32
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Fighting everything is monotonous? I like the fighting...

#33
LolaLei

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the_one_54321 wrote...

Fighting everything is monotonous? I like the fighting...


Didn't you get bored of the waves of indentical bad guys whenever you ran around Kirkwall at night?

#34
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LolaLei wrote...
Didn't you get bored of the waves of indentical bad guys whenever you ran around Kirkwall at night?

That's different. Encounters in DAII were designed badly. In other games, I've never really gotten bored with it. Except when I was grinding combat for some particular achievement. But that is, also, a different kind of situation.

#35
LolaLei

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the_one_54321 wrote...

LolaLei wrote...
Didn't you get bored of the waves of indentical bad guys whenever you ran around Kirkwall at night?

That's different. Encounters in DAII were designed badly. In other games, I've never really gotten bored with it. Except when I was grinding combat for some particular achievement. But that is, also, a different kind of situation.


Ah, see I was thinking along the lines that DA3's combat will probably be similar to DA2. That being said, I enjoyed the combat in MotA, the final boss fight was very well done.

#36
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LolaLei wrote...

Jasmine96 wrote...

LolaLei wrote...

Jasmine96 wrote...

oh this sounds so fun! :)


I'm gonna be so disappointed when none of our ideas actually happen in the game LOL. Head cannon DA3 is so much more fun!


Oh I know! And I thought my pancake idea was so good lol, actually I'm really thinking we'll get some sort of party/celebration in DA3. One of the devs mentioned a ball, it might of been sarcastic but I'm still holding on to it :wub:


I wonder if they had pancakes around back then? I hope we do get a masquerade ball, but it's been used a lot in games which makes me wondered if they'd abandon that idea. That's kinda where I got the festival idea from because it's not quite so widely used.


Apparently hawke does! I think you have to have a sarcastic personality in mota tallis says something about eating thugs and hawke says only when were out of pancakes, I think the real question is where they got the stove from lol
but I love the idea of a festival! I'll have to get my maracas and fuit hat out :P
I love doing non combat activities every once in awhile in the game, especially when it involves my companions

#37
AtreiyaN7

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That sounds like quite a bit of fun - although I'd want a guarantee that macarons or other delicious cookies, desserts and/or sweets are available.

#38
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AtreiyaN7 wrote...

That sounds like quite a bit of fun - although I'd want a guarantee that macarons or other delicious cookies, desserts and/or sweets are available.


and cake, you can never go wrong with cake

#39
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the_one_54321 wrote...

The entire event at The Gold Saucer in Final Fantasy VII was incredible. But that whole sequence acted, as I mentioned as a brief reprieve from the overall tone of the ongoing storyline.


The whole golden saucer idea in FFVII was brilliant in my opinion. It was also a great place to so some no main story side questing.

But as I recall it was attached to the ongoing storyline. You had to meet up with the owner to progress the game in a sense.

Doing a festival in DA3 could be done in a simular way like TGS sequence in FFVII. Tying the red thread to an event that takes place and makes it fun in other ways then just following the main story line.

#40
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But...the cake is a lie:)))Now I`ve got the munchies.
How about a "Munchdemon" for our next archenemy...I mean...munchenemy:)YOu will have to give it cake,or lie.No boss fight:)

#41
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Begemotka wrote...

But...the cake is a lie:)))Now I`ve got the munchies.
How about a "Munchdemon" for our next archenemy...I mean...munchenemy:)YOu will have to give it cake,or lie.No boss fight:)


I was thinking of nibbledemon
A savage beast leading a team of nibblelocks to scorch Thedas free of cake!
Sten's going to be awfully supprised when he finds out he should be stashing cake not cookies

#42
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Lol.And while you are trying to avoid the nibbledemon and his nibblelocks and nibblelings,you will have to carry in secret the Ring of the Nibblelungs,and cast it into the fire from whence it came.

#43
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sjpelkessjpeler wrote...

the_one_54321 wrote...
The entire event at The Gold Saucer in Final Fantasy VII was incredible. But that whole sequence acted, as I mentioned as a brief reprieve from the overall tone of the ongoing storyline.

The whole golden saucer idea in FFVII was brilliant in my opinion. It was also a great place to so some no main story side questing.

But as I recall it was attached to the ongoing storyline. You had to meet up with the owner to progress the game in a sense.

Doing a festival in DA3 could be done in a simular way like TGS sequence in FFVII. Tying the red thread to an event that takes place and makes it fun in other ways then just following the main story line.

Yes! That's exactly what I'm getting at. It still fits in the game, as part of the story. But the tone is different. The feel I get from BioWare games is that humor is integrated at random points all the way through the game. Although I enjoy the humor, I'm not super fond of how it is implemented this way. I think breaking/switching the tone briefly for a particular section of the story helps to alleviate the tension but not permeate the entire atmosphere of the game at the same time.

#44
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Begemotka wrote...

Lol.And while you are trying to avoid the nibbledemon and his nibblelocks and nibblelings,you will have to carry in secret the Ring of the Nibblelungs,and cast it into the fire from whence it came.


hahaha :) then nibbledolf will come flying on his nibblegulls to come save you from the erupting fire of mount nibbledoom

#45
LolaLei

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Jasmine96 wrote...

Begemotka wrote...

Lol.And while you are trying to avoid the nibbledemon and his nibblelocks and nibblelings,you will have to carry in secret the Ring of the Nibblelungs,and cast it into the fire from whence it came.


hahaha :) then nibbledolf will come flying on his nibblegulls to come save you from the erupting fire of mount nibbledoom


And if you get hungry, you can eat them LOL.

#46
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Nibbledoom, ROFL. But by the time all that happens,you will have had already dealt with Nibbleman,the White and Grima Nibbletongue. :)) Ok, I will stop hijacking this thread:)

#47
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the_one_54321 wrote...

sjpelkessjpeler wrote...

the_one_54321 wrote...
The entire event at The Gold Saucer in Final Fantasy VII was incredible. But that whole sequence acted, as I mentioned as a brief reprieve from the overall tone of the ongoing storyline.

The whole golden saucer idea in FFVII was brilliant in my opinion. It was also a great place to so some no main story side questing.

But as I recall it was attached to the ongoing storyline. You had to meet up with the owner to progress the game in a sense.

Doing a festival in DA3 could be done in a simular way like TGS sequence in FFVII. Tying the red thread to an event that takes place and makes it fun in other ways then just following the main story line.

Yes! That's exactly what I'm getting at. It still fits in the game, as part of the story. But the tone is different. The feel I get from BioWare games is that humor is integrated at random points all the way through the game. Although I enjoy the humor, I'm not super fond of how it is implemented this way. I think breaking/switching the tone briefly for a particular section of the story helps to alleviate the tension but not permeate the entire atmosphere of the game at the same time.


Don't know if its proper to say this but the humor in DA2 to me felt that it was integrated in there by BW to snare at themselves. But I for one liked it; I took it as "we do not take ourselves to seriously". But I agree, it was there very plenty.

But that aside. Talking about non main quest related side quests here. What I liked about Dragon Quest was the casino addition to the game. Do not know if you know it. A casino is not the kind of thing that would fit in dragon age but something simular being set in some kind of medieval festival kind of thing going on in Val Royeaux could be made plausible. You could win some additional gear for example in a game/puzzle.

Legend of Dragoon had similar ways of doing that. In one town there was a festival going on in which you could participate in other little things but the festival itself was vital for the story to progress.

#48
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but if you eat them then the nibblenazguls will find you! they want the PRECIOUSSS..
okay I'll stop now too lol

#49
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I dont know.I have not had problems with Biowares jesting and easter eggs in DAO,but I suppose it is best if it is kept at bay and not overdone. Just like real life,I suppose.Sometimes we laugh or are being sarcastic(as I prefer to do) just to be able to cope with it all.Is not the clown the saddest and most clairvoyant of them all?Humor need not take away from a dark and gloomy tone.
But just because the main questline takes us to a street carnival,not everything will have to be about going silly nutters - assassinations and kidnappings happen on such occasions,after all. But it would be a great opportunity to see the NPCs act maybe even OOC-or out of THE character we assigned to them up until that point-and could lead to some either tragic or amusing revelations about your followers.

Modifié par Begemotka, 13 avril 2012 - 08:21 .


#50
LolaLei

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sjpelkessjpeler wrote...

the_one_54321 wrote...

sjpelkessjpeler wrote...

the_one_54321 wrote...
The entire event at The Gold Saucer in Final Fantasy VII was incredible. But that whole sequence acted, as I mentioned as a brief reprieve from the overall tone of the ongoing storyline.

The whole golden saucer idea in FFVII was brilliant in my opinion. It was also a great place to so some no main story side questing.

But as I recall it was attached to the ongoing storyline. You had to meet up with the owner to progress the game in a sense.

Doing a festival in DA3 could be done in a simular way like TGS sequence in FFVII. Tying the red thread to an event that takes place and makes it fun in other ways then just following the main story line.

Yes! That's exactly what I'm getting at. It still fits in the game, as part of the story. But the tone is different. The feel I get from BioWare games is that humor is integrated at random points all the way through the game. Although I enjoy the humor, I'm not super fond of how it is implemented this way. I think breaking/switching the tone briefly for a particular section of the story helps to alleviate the tension but not permeate the entire atmosphere of the game at the same time.


Don't know if its proper to say this but the humor in DA2 to me felt that it was integrated in there by BW to snare at themselves. But I for one liked it; I took it as "we do not take ourselves to seriously". But I agree, it was there very plenty.

But that aside. Talking about non main quest related side quests here. What I liked about Dragon Quest was the casino addition to the game. Do not know if you know it. A casino is not the kind of thing that would fit in dragon age but something simular being set in some kind of medieval festival kind of thing going on in Val Royeaux could be made plausible. You could win some additional gear for example in a game/puzzle.

Legend of Dragoon had similar ways of doing that. In one town there was a festival going on in which you could participate in other little things but the festival itself was vital for the story to progress.


Admittedly there was a bit too much humour in places were there shouldn't have been any in DA2. In DA:O they struck a good balance but DA2 at times it felt as though it cheapened the more poignant scenes.