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Games Dragon Age 3 can learn from.


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#26
Hexedcoder

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Amycus89 wrote...

Planescape: torment, in the way that your stats affected your conversation AND action options. Also the way that you can complete many quests by either combat OR from investigating areas and different conversations.


Actually "Arcanum: Of Steamworks and Magic Obscura" (It's a Fallout/Baldur's Gate Kitbash you may find on GoG) did everything you said waaaay better than PST did, especially the combat/investigation/persuasion/bit and how choices affected everything.

Edit: Wiki Link if your curious because I know mentioning this game may make me seem reaaaaaally old...until someone comes out and mentions Ultima 4/5 and Wasteland.

Modifié par Hexedcoder, 13 avril 2012 - 06:48 .


#27
Amycus89

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Hexedcoder wrote...

Amycus89 wrote...

Planescape: torment, in the way that your stats affected your conversation AND action options. Also the way that you can complete many quests by either combat OR from investigating areas and different conversations.


Actually "Arcanum: Of Steamworks and Magic Obscura" (It's a Fallout/Baldur's Gate Kitbash you may find on GoG) did everything you said waaaay better than PST did, especially the combat/investigation/persuasion/bit and how choices affected everything.

Edit: Wiki Link if your curious because I know mentioning this game may make me seem reaaaaaally old...until someone comes out and mentions Ultima 4/5 and Wasteland.


Really? thanks for the information. I actually already bought that game from GOG a month ago, but havn't had much time to play it yet. Its a pity that it havn't aged very well graphically compared to P:T though, but if what you say is true I will definetely need to play it soon (I actually really liked the graphics in P:T even though I first played it 2010, Only thing that was hard to get used to was the interface and lack of voice acting).

So these kind of games can still be enjoyed today. Nostalgia has nothing to do with it. Too bad that Troika is no more:crying:

Modifié par Amycus89, 13 avril 2012 - 07:01 .


#28
Thor Rand Al

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Rawgrim wrote...

BobSmith101 wrote...

Rawgrim wrote...

DA3 can learn alot from DA:O.


Such as ? 


No-combat skills, for example. Being able to talk to the companions when you want to. Being able to equip armour on them. No spawning enemies out of the blue. No poking enemies with a sword and watch them explode from a stabbing wound.

HAHAHA omg I love those, lmao. Seriously, having an enemies body parts exploding everywhere lol.  I can't help but get screenshots sometimes n it makes me laugh.

#29
Thor Rand Al

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TommyServo wrote...

In that case, interrupts from ME2/3.

Specifically, bringing up Melca36's idea from the following thread.

http://social.biowar.../index/10899895

Having interrupts that go along with the various blunt/charm/sarcastic tones we have. The ability to comfort someone, or cut someone off while talking, or put them down would be great.


This, there's a few times I've wanted to say "Hey wait a min here" or "Excuse me, did I just hear you say that"  Anyways something to that effect.  I liked the convo where isy n Merrill are talkin about something Hawke has on their face n Hawke interrupts. Or him saying "I'm right here you know, I can hear you."  Need more of those kind of convo's.  For me it's more of a I'm actually part of the group instead of being on the outside listening.  Well some of the convo's are that way.  But I did notice a big improvement of this from Origins to DA2.  In Origins I don't remember our Wardens objecting to anything.  In DA2 you actually got to interject but I think more is needed imo.

#30
AlexJK

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Ukki wrote...

Wat? TW2 combat was awesome™ compared to DA2.

Agree to disagree? I liked the combat in DA2, it was fun. Improvable yes, but enjoyable and a good step forward from the clunkiness of Origins. For me - entirely IMO of course - the combat in TW2 wasn't fun.

hhh89 wrote...

It's not like you have to do much to beat DA2's combat.

In DA2, I felt like combat was a tool to advance my progress towards beating the game. In TW2 I felt like I was trying to defeat the combat mechanic itself in order to advance.

About the bugs, after DA2 and ME3, I don't think that someone could complain about games and their bugs, excluding Bethesda's games and Obsidian's games.

Personally (so much of this is subjective!) I never encountered any game-breaking bugs in DA2. Annoying ones, yes, but not game-breaking. TW2 I had to reload saves and restart levels any number of times.

#31
CENIC

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Thor Rand Al wrote...

TommyServo wrote...

In that case, interrupts from ME2/3.

Specifically, bringing up Melca36's idea from the following thread.

http://social.biowar.../index/10899895

Having interrupts that go along with the various blunt/charm/sarcastic tones we have. The ability to comfort someone, or cut someone off while talking, or put them down would be great.


This, there's a few times I've wanted to say "Hey wait a min here" or "Excuse me, did I just hear you say that"  Anyways something to that effect.  I liked the convo where isy n Merrill are talkin about something Hawke has on their face n Hawke interrupts. Or him saying "I'm right here you know, I can hear you."  Need more of those kind of convo's.  For me it's more of a I'm actually part of the group instead of being on the outside listening.  Well some of the convo's are that way.  But I did notice a big improvement of this from Origins to DA2.  In Origins I don't remember our Wardens objecting to anything.  In DA2 you actually got to interject but I think more is needed imo.

+1

#32
Tpiom

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I also second PS:T. Dying in the game was a gameplay element; it didn't punish you. I thought that was cool.

But in general am I missing new features in the Dragon Age games. There's nothing unique and spectacular about them in terms of gameplay.

#33
hobbit of the shire

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TW2 for its mood, environment and themes. DA2 was so foo-foo. Mind you, DA should have some lighter moments too and not all doom and gloom like TW2. But TW2 felt like a game for an adult (I'm not talking about the saucy bits). I'd like DA3 to have serious/mature themes as well. I hope DA2 didn't start a trend to dumb-down rpgs (little story, things blow ridiculously up, teenage fantasies dialogue). While there are, say, movies that are enjoyable for all ages (toons like Shrek), one could theoretically create a game like that, which I think many developers are attempting (badly). But, we desperately need some mature games whose goal really isn't to satisfy all age groups.

#34
The Elder King

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AlexJK wrote...



hhh89 wrote...

It's not like you have to do much to beat DA2's combat.

In DA2, I felt like combat was a tool to advance my progress towards beating the game. In TW2 I felt like I was trying to defeat the combat mechanic itself in order to advance.

About the bugs, after DA2 and ME3, I don't think that someone could complain about games and their bugs, excluding Bethesda's games and Obsidian's games.

Personally (so much of this is subjective!) I never encountered any game-breaking bugs in DA2. Annoying ones, yes, but not game-breaking. TW2 I had to reload saves and restart levels any number of times.


About the combat, I wasn't saying that TW2 is better than DA2. I haven't tried TW2 yet. I was merely saying that DA2's combat weren't that great to be used as meter of comparison. Of course, that's my opinion, so is subjective.
About the bugs, good for you that you didn't get Isabela's and Sebastian (though this is more avoidable) bugs. It was hilarious to play in slow motion during combat. ME3 didn't have any game-breaking bug (though importing a character with the choices you did in the previous games screwed up isn't exactly light. Thankfully I didn't get it), but it was a lot bugged, expecially in comparison of ME2
And I wasn't saying that TW2 had less bugs than DA2. I wasn't even saying that DA2 had some game-breaking butg, or comparin TW2 to DA2 in terms of bugs. I was saying that your reference about taking bugs from TW2 wasn't needed, because Bioware's recent games have a lot of bugs and glitches.

Modifié par hhh89, 13 avril 2012 - 07:46 .


#35
Wozearly

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Sanunes wrote...

I believe the greatest game that Dragon Age 3 could learn from is Dragon Age 2.


The DA team can learn a lot about what not to do from DA2.

If they want to learn from a great game, they should get a comfy chair, pour themselves a drink, then dust down a copy of DA:O for a long gaming session.

(my 2 cents)

#36
Rawgrim

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I don`t know if anyone has played the Drakensang games (came out a few years ago). You get companions in those games as well, and you can customize pretty much everything you want. You just need to teach them the skills to do it. Loads of armours and outfits in the game too. alot of them makes your character look very very iconic. The games were a commercial disaster, but that was mostly due to nobody ever hearing about it.

As a side note - the second game has a dwarf as a narrator. Much like Varric does it in DA2. So Drakensang did it first!

#37
GodWood

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If they want to continue with the "cinematic, defined, action-RPG" route they should look to the Witcher series for inspiration.

#38
Amycus89

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Sanunes wrote...

I believe the greatest game that Dragon Age 3 could learn from is Dragon Age 2.  

Yeah, because having only about 6 maps in total, enemies that are raining from the sky, having 90% unusable loot, and a linear yet incoherent story with whiny characters without any depth at all, is totally what  I'm looking for in an RPG<_<

#39
Guest_Begemotka_*

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I am all for the original Deus Ex by Ion Storm,but DXHR did one thing brilliantly,I think - the dialogue system.You can read more about it here : social.bioware.com/forum/1/topic/13/index/11284780/5and I will just paste my own post below-too lazy to type it again.;)
DXHR and,might I add,Alpha Protocol had great dialogue systems.
I enjoyed the challenge to actually try and persuade/intimidate/coerce/sweet talk the NPC by choosing the right tone or convo,not just selecting the "persuade / intimidate", "red/blue", "Upper right/lower right" option.
Actually,I would totally die for a boss fight playing out like your final conversation with Hugh Darrow in DXHR(or the Landsmeet,but without supporters-only you and your "adversary").
No swordsplay,only sharp tongues.Psychological warfare.Would be awesome.

Modifié par Begemotka, 13 avril 2012 - 09:39 .


#40
wowpwnslol

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Baldur's Gate 2.

#41
morgan rose

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CENIC wrote...

Thor Rand Al wrote...

TommyServo wrote...

In that case, interrupts from ME2/3.

Specifically, bringing up Melca36's idea from the following thread.

http://social.biowar.../index/10899895

Having interrupts that go along with the various blunt/charm/sarcastic tones we have. The ability to comfort someone, or cut someone off while talking, or put them down would be great.


This, there's a few times I've wanted to say "Hey wait a min here" or "Excuse me, did I just hear you say that"  Anyways something to that effect.  I liked the convo where isy n Merrill are talkin about something Hawke has on their face n Hawke interrupts. Or him saying "I'm right here you know, I can hear you."  Need more of those kind of convo's.  For me it's more of a I'm actually part of the group instead of being on the outside listening.  Well some of the convo's are that way.  But I did notice a big improvement of this from Origins to DA2.  In Origins I don't remember our Wardens objecting to anything.  In DA2 you actually got to interject but I think more is needed imo.

+1


This^^^
And (just from my piont of view) when a female pc has her love intrest with her in her party,could that said love intrest pls say something if someone threatens the pc.I mean what kind of person just stands there when some els insults or threatens your love one.Like in awakening when that bugged eye thing screamed at my warden for keeping Anders alive and Alistair just stood there .????

#42
Sylvanpyxie

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I mean what kind of person just stands there when some els insults or threatens your love one.

"Don't defend her honour, she can do that herself, and unlike you i *know* she can." Some love interests simply know how capable a Player is, this isn't me disagreeing with you. Merely pointing out it makes sense for some characters, if not for others.

Uhm, that aside. Mask of the Betrayer is an excellent game for Bioware to learn from. The companions were integrated into the story brilliantly, without becoming the overbearing driving force of the game.

It would be good if Bioware learnt to include characters in plots without having them become the overbearing influence of everything that ever existed in the history of ever.

Modifié par Sylvanpyxie, 14 avril 2012 - 02:07 .


#43
morgan rose

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Sylvanpyxie wrote...


I mean what kind of person just stands there when some els insults or threatens your love one.

"Don't defend her honour, she can do that herself, and unlike you i *know* she can." Some love interests simply know how capable a Player is, this isn't me disagreeing with you. Merely pointing out it makes sense for some characters, if not for others.

Uhm, that aside. Mask of the Betrayer is an excellent game for Bioware to learn from. The companions were integrated into the story brilliantly, without becoming the overbearing driving force of the game.

It would be good if Bioware learnt to include characters in plots without having them become the overbearing influence of everything that ever existed in the history of ever.


''unlike you i *know * she can." .Careful there honey I might just take that as insult.So you Know my Warden's personality?Killing things and opening ones mouth to defend yourself is not the same thing.Yes I might be able to defend myself is someone or something attacked me ,but ones I'm in a verbal confrontation.I like to have my partner open his mouth

#44
Sylvanpyxie

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Careful there honey I might just take that as insult.

It's a quote from a character in a previous title i've played. In no way was it intended as an insult, so much as a quote to validate my point.

Not every character should jump to the defense of a love interest simply because they're a love interest. Like i said, i'm not disagreeing with your point, merely pointing out that for some characters it may push heavily into out of character behaviour.

For other characters? It would be an excellent addition to dialogue. But most definitely not all characters.

Edit: Admittedly i wasn't very clear in my original post. Sorry for any confusion.

Modifié par Sylvanpyxie, 14 avril 2012 - 02:26 .


#45
Sanunes

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Wozearly wrote...

Sanunes wrote...

I believe the greatest game that Dragon Age 3 could learn from is Dragon Age 2.


The DA team can learn a lot about what not to do from DA2.

If they want to learn from a great game, they should get a comfy chair, pour themselves a drink, then dust down a copy of DA:O for a long gaming session.

(my 2 cents)


Yeah, thats why I mentioned they could learn the most from Dragon Age 2, making a game between Dragon Age: Origins and Dragon Age 2 would be awesome.

#46
morgan rose

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Understood. I should have wrote it better then.But that is what I meant, it should obviously depend on who you romance.Not every character can have the same response to a situation,but it still would be interesting to have a character that would defend a pc.
No need for an apology,I might not have understood what you meant.English is my 3rd language

#47
wsandista

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Baldur's Gate, Baldur's Gate 2, Planescape Torment, Neverwinter Nights, Neverwinter Nights 2(particularly Mask of the Betrayer), The Witcher, The Witcher 2, Icewind Dale, Icewind Dale 2, and of course Dragon Age: Origins.

Modifié par wsandista, 14 avril 2012 - 04:41 .


#48
Gilmadel

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Begemotka wrote...

I am all for the original Deus Ex by Ion Storm,but DXHR did one thing brilliantly,I think - the dialogue system.You can read more about it here : social.bioware.com/forum/1/topic/13/index/11284780/5and I will just paste my own post below-too lazy to type it again.;)
DXHR and,might I add,Alpha Protocol had great dialogue systems.
I enjoyed the challenge to actually try and persuade/intimidate/coerce/sweet talk the NPC by choosing the right tone or convo,not just selecting the "persuade / intimidate", "red/blue", "Upper right/lower right" option.
Actually,I would totally die for a boss fight playing out like your final conversation with Hugh Darrow in DXHR(or the Landsmeet,but without supporters-only you and your "adversary").
No swordsplay,only sharp tongues.Psychological warfare.Would be awesome.


I would love that. More than anything, that was what I missed in DA2 . . . the ability to talk my way through situations. Battles are great, but they are even better when they are battles of wits.

#49
Darji

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In terms of choices and consequences. The Witcher  2 and Alpha Protocol

In terms of Combat: Dragon Age Origins. Make it much more tactical. Hell maybe with all the hypre from a new Wasteland 2, X-com and also Shadowrun you could even do turn based combat. The market for that is definetly there.

Also take a look at Black Isle games of course.

#50
LegendaryBlade

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Dragonage 3 should take some pointers from Dragonage Origins

And Baldur's Gate while we're at it

Modifié par LegendaryBlade, 14 avril 2012 - 09:53 .