The One Thing Missing For The Mabari Warhound
#1
Guest_EternalAmbiguity_*
Posté 13 avril 2012 - 03:18
Guest_EternalAmbiguity_*
Discuss:wizard:
#2
Posté 13 avril 2012 - 03:25
#3
Posté 13 avril 2012 - 03:31
Of course, the Mabari was a full party member in DAO. You could equip him, level him up, etc.
Now he's a summon and pet.
#4
Guest_EternalAmbiguity_*
Posté 13 avril 2012 - 03:33
Guest_EternalAmbiguity_*
Though it is dumb that it's now a summon, of all things. What is this, Final Fantasy?
#5
Posté 13 avril 2012 - 03:36
#6
Posté 13 avril 2012 - 03:43
EternalAmbiguity wrote...
It should have been able to p*ss on random things in the environment to gain bonuses.
Discuss:wizard:
It did in Origins...
#7
Posté 13 avril 2012 - 03:44
EternalAmbiguity wrote...
That's one thing I'm glad they got rid of, because that was just silly.
Though it is dumb that it's now a summon, of all things. What is this, Final Fantasy?
Look forward to the FFXV/DA3 cross over DLC.
#8
Guest_EternalAmbiguity_*
Posté 13 avril 2012 - 03:49
Guest_EternalAmbiguity_*
BobSmith101 wrote...
Look forward to the FFXV/DA3 cross over DLC.
LOL. I actually like FF, but the two are completely different.
#9
Posté 13 avril 2012 - 03:50
EternalAmbiguity wrote...
BobSmith101 wrote...
Look forward to the FFXV/DA3 cross over DLC.
LOL. I actually like FF, but the two are completely different.
I was serious..there are ME3/FFXIII-2 cross over costumes. FFXIII-2 actually has an Aassasins Creed look too.
Modifié par BobSmith101, 13 avril 2012 - 03:51 .
#10
Guest_EternalAmbiguity_*
Posté 13 avril 2012 - 03:52
Guest_EternalAmbiguity_*
BobSmith101 wrote...
I was serious..there is ME3/FFXIII-2 cross over costumes. FFXIII-2 actually has an Aassasins Creed look too.
Oh, trust me, I know about it. I knew about it a month ago, though I won't be getting it.
#11
Posté 13 avril 2012 - 03:55
#12
Posté 13 avril 2012 - 04:28
#13
Posté 13 avril 2012 - 04:39
#14
Posté 13 avril 2012 - 04:46
I agree with this.whykikyouwhy wrote...
I thought the way the mabari was implemented in DA2 worked quite well, actually. It allowed the player to utilize that resource in battle, as well as enjoy character interactions with him while at home. What frustrated me sometimes with DA:O was having to give the mabari a party slot, thus limiting (or at least causing some juggling with) the companion combinations and subsequent party banter. He wasn't always the best conversationalist.
The dog's conversations with party members in Origins were funny, yes, but I usually left him at camp in favor of a more... articulate... companion.
In DA2, not only does each party member get unique banter with the dog (through the events at Hawke's house) but you can use the dog in battle without having to replace a party member. The only improvement they could have made, in my opinion, would be to have your party react to the dog being around.
#15
Posté 13 avril 2012 - 06:45
#16
Posté 13 avril 2012 - 08:05
whykikyouwhy wrote...
I thought the way the mabari was implemented in DA2 worked quite well, actually. It allowed the player to utilize that resource in battle, as well as enjoy character interactions with him while at home. What frustrated me sometimes with DA:O was having to give the mabari a party slot, thus limiting (or at least causing some juggling with) the companion combinations and subsequent party banter. He wasn't always the best conversationalist.
I agree mostly. Losing a human to have the mabari was lame. Sad Mabari Whine. Though the mabari was definitely cooler as a character when you can equip and level him. Happy bark! I especially liked sending the mabari to tackle and maul mages! Fearsome growl.
So given that the correct answer is always MOAR, it'd be cool for there to be an animal slot for a fifth character, but I don't know what problems such a fifth party member would cause. Then again, maybe Mabari was a one-trick dog for Bioware, and they don't have any new ideas.
Then again...
PC: Fetch boy!
Mabari: Happy bark!
Mabari bounds away and then returns growling while dragging a flailing man that's wearing particularly noteworthy pantaloons.
Orlesian: I shall have your head for this, Ferelden teyrrrrnip!
#17
Posté 13 avril 2012 - 10:34
#18
Guest_Begemotka_*
Posté 14 avril 2012 - 10:58
Guest_Begemotka_*
#19
Posté 26 mai 2012 - 10:18
#20
Posté 26 mai 2012 - 11:28
*After Dog mauls someone/thing to death in slow-mo*
PC: Who's a good Dog?! Who's a good Dog!? You Are! Yes, You Are!
Dog: *Happy Bark*
PC: SQUIRREL!!!
Dog: *Excited Bark* *Quickly looks around*
PC: I hope that walking skeleton was worth that bone.
Dog: *Whine* *Gnaws on femur*
PC: What's that boy? What, Timmy fell down a well?
Dog: *Growl* *Huff*





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