ME_Fan2814 wrote...
The question is really moot, since the game is heavily stacked so that only fool plays anything but a rogue unless he wants to be flat broke the majority of the game and fail at every quest that even hints at the need for persuaion/intimidation.
That's not necessarily true. Depending on how you play, you can get by without having your character be a rogue.
DA:O gives two optional rogue companions that can each learn "rogue" skills (like pick-pocketting and lock-picking), so the player does not HAVE to be the one to have those skills to gain extra money.
You also only need 16 Cunning to learn Master Coersion, and since non-rogues usually start with 10-12 Cunning, they only need to invest several points to qualify. (And there is that part of the game that can potentially grant extra skill points for free...) A warrior or mage with Master Coersion can be just as persuasive as any rogue, and a strong warrior with just a couple ranks in Coercion can be intimidating enough to win any argument.
Again, it really depends on how you play and which companions you bring with you, but the point is the player does not have to be the rogue to gain extra gold or win arguments.